Krita version: krita3-prealpha3-9694dac The canvas doesn't update when OpenGL is activated. It only shows the changes if I do something that forces it to redraw the canvas, like changing the windows size or activating wrap around mode. It's difficult to use Krita for animation without the OpenGL features. I also frequently use the wraparound mode, so deactivating OpenGL is a bad workaround. I'm on Windows 10 and my gpu is an Intel HD 3000. I tried using all the drivers available, from old ones to the latest and even unofficial ones. It doesn't make a difference. The last Krita version that behaved as expected was krita_2.9.10.1ae_beta_x64. Reproducible: Always Steps to Reproduce: 1.Activate OpenGL 2.try to draw on canvas Actual Results: Canvas doesn't update. Expected Results: Normal behavior. Windows 10 Intel HD 3000 Tried every driver available.
Thank you for the report, this might have to wait for the same fix that OSX is waiting for...
Sure, no problem. Since I've read somewhere that it could be a driver problem, I tried to test every driver available to my configuration, but I guess it's not that simple...
Hm, I don't think this is the problem where Intel drivers need to be explicitly told to enable deprecated functions, because that gives a completely black screen & should be fixed in the 3rd pre-alpha build.
This is issue still persists in the most recent version.
Just discovered that the latest 32 bit version works as expected on my 64 bit OS.
Do the latest builds of the 64-bit version work. There have been some fixes with OpenGL and input that have happened since your last message. It may have resolved this issue.
(In reply to Scott Petrovic from comment #6) > Do the latest builds of the 64-bit version work. There have been some fixes > with OpenGL and input that have happened since your last message. It may > have resolved this issue. Just tried with the latest version and it's the same. 64 bit version doesn't work with OpenGL turned on. 32 bit works as expected.
https://www.kickstarter.com/projects/krita/krita-2016-lets-make-text-and-vector-art-awesome/posts/1582415 This problem still occurs with the latest x64 build on my Windows10 machine. # krita-opengl.txt Intel, Intel(R) HD Graphics 3000, 3.1.0 - Build 9.17.10.4229
I am not sure I'd this helps, but I know Windows 10 doesn't support older Intel HD cards. In other words, Intel doesn't have drivers for that card on Windows 10. This is the case with my Intel HD card. I also get the canvas not updating.The problem goes away on Windows 7, at least for mine
Ah... If that's the case, then there's nothing we can do. I guess the only possible solution is to use the 32 bits builds, because those can work with the 32 bits drivers that might still be available.
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Let's reopen for now, because this is the head bug for task https://phabricator.kde.org/T5883
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unsubscribe Am 13.08.2017 um 15:18 schrieb Boudewijn Rempt: > https://bugs.kde.org/show_bug.cgi?id=360601 > > Boudewijn Rempt <boud@valdyas.org> changed: > > What |Removed |Added > ---------------------------------------------------------------------------- > CC| |windchimes098@gmail.com > > --- Comment #48 from Boudewijn Rempt <boud@valdyas.org> --- > *** Bug 383382 has been marked as a duplicate of this bug. *** >
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We've got a new test build that uses a different display technology on Windows, bypassing buggy drivers. Please help us by testing it and giving feedback in the survey: https://krita.org/en/item/angle-and-windows-ink-a-new-test-version-of-krita-for-windows/
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Git commit 0b2344049c23c75809a4c55da667c18e2ed5c6a6 by Alvin Wong. Committed on 10/09/2017 at 17:19. Pushed by alvinwong into branch 'master'. Merge branch 'alvin/T6696-opengl-angle' This adds canvas rendering with Direct3D11 via ANGLE on Windows. ANGLE is a library which translates OpenGL ES rendering functions to other hardware rendering APIs, including Direct3D. It is supported by the Windows build of Qt. This aims to improve the compatibility of the OpenGL canvas with buggy Windows Intel drivers by allowing the use of the Direct3D11 rendering backend of ANGLE. Krita can still be used with a Qt build without dynamic OpenGL support, but it will only be able to use native desktop OpenGL. To enable ANGLE, `ext_qt` will need to be rebuilt. CCMAIL: kimageshop@kde.org Maniphest Tasks: T5883, T6696, T6728 https://commits.kde.org/krita/0b2344049c23c75809a4c55da667c18e2ed5c6a6
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Git commit 5bcb3b2dbb78108caed24a5b311e73e4c389b95b by Alvin Wong. Committed on 12/09/2017 at 13:14. Pushed by alvinwong into branch 'krita/3.3'. Merge branch 'alvin/T6976-angle-3.3' into krita/3.3 This adds canvas rendering with Direct3D11 via ANGLE on Windows. ANGLE is a library which translates OpenGL ES rendering functions to other hardware rendering APIs, including Direct3D. It is supported by the Windows build of Qt. This aims to improve the compatibility of the OpenGL canvas with buggy Windows Intel drivers by allowing the use of the Direct3D11 rendering backend of ANGLE. Krita can still be used with a Qt build without dynamic OpenGL support, but it will only be able to use native desktop OpenGL. To enable ANGLE, `ext_qt` will need to be rebuilt. `ext_qt` target on Windows is also upgraded to Qt 5.9.1, and to build it with ANGLE properly one would need to use mingw-w64 7.1 and have Windows 10 SDK installed. CCMAIL: kimageshop@kde.org Maniphest Tasks: T5883, T6696, T6728, T6976 https://commits.kde.org/krita/5bcb3b2dbb78108caed24a5b311e73e4c389b95b
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ok so this is using angle. The only issue I have seen is that the section of images doesnot go beyond the wraparound... image: http://elizabethmayadventures.weebly.com/uploads/1/0/1/4/101464084/screenshot-2017-09-17-16-46-50_orig.png
Git commit 6dd9baf2eb17b7cb140e916a502ed7398e236582 by Alvin Wong. Committed on 18/09/2017 at 16:07. Pushed by alvinwong into branch 'krita/3.3'. Filter specific Intel driver versions to prefer ANGLE Known Intel driver builds between 4636 and 4729 (exclusive) exhibits the GUI offset bug under OpenGL. See https://communities.intel.com/thread/116003 Maniphest Tasks: T5883 M +39 -4 libs/ui/opengl/kis_opengl.cpp https://commits.kde.org/krita/6dd9baf2eb17b7cb140e916a502ed7398e236582
Git commit 222ff9101eed0af2fe02a581b269b220cb625dce by Alvin Wong. Committed on 18/09/2017 at 16:07. Pushed by alvinwong into branch 'master'. Filter specific Intel driver versions to prefer ANGLE Known Intel driver builds between 4636 and 4729 (exclusive) exhibits the GUI offset bug under OpenGL. See https://communities.intel.com/thread/116003 Maniphest Tasks: T5883 M +39 -4 libs/ui/opengl/kis_opengl.cpp https://commits.kde.org/krita/222ff9101eed0af2fe02a581b269b220cb625dce
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Any issues related to Intel graphics on Windows should have been worked around in 3.3.0-rc.1: https://krita.org/en/item/krita-3-3-0-first-release-candidate/ If you encounter any other issues with Intel graphics with 3.3.0 or later, please open a new bug report and include the information found in Help->Show information for bug reports.
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