Created attachment 118945 [details]
STEPS TO REPRODUCE
1. Create any file
2. Add vector layer
3. Draw some shapes and manipulate with them
Software is lagging when you manipulate shape: move, change size etc.
You can see how it is working on version 4.15 (I checked it and it is working fine) at 2:20. Drawing is smooth and instant.
Windows: Windows 10
(available in About System)
KDE Plasma Version:
KDE Frameworks Version:
I was using in both version 4.15 and 4.17 the same default settings.
In version 4.20 vectors are lagging too.
Created attachment 118946 [details]
This probably the culprit:
Author: Emmet O'Neill <email@example.com>
Date: Sun Oct 14 22:35:40 2018 +0200
Improved responsiveness of moving large SVG objects.
Added a KisSignalCompressor to the KisShapeLayerCanvas to reduce the
number of updates.
*** Bug 403340 has been marked as a duplicate of this bug. ***
Git commit 861995e810b1ecfa5260903fd58ef89f199d3bc3 by Boudewijn Rempt.
Committed on 21/03/2019 at 15:53.
Pushed by rempt into branch 'master'.
Shape layers: change the canvas compressor delay depending on image size
This sort of keeps the best of both the fix for
https://bugs.kde.org/show_bug.cgi?id=399363 and some responsiveness
for smaller images.
The real solution probably would be to render the vector shapes at
the current zoom level, LoD-like (and only for the visible part,
of course), but that's way out of scope for now. We might as well
wish we could write our svg renderer without QPainter and with
proper color management.
Related: bug 399363
M +15 -2 libs/ui/flake/kis_shape_layer_canvas.cpp
M +2 -2 libs/ui/flake/kis_shape_layer_canvas.h
Git commit b4b8166ae74b7690c269b02f02d93ef5c9aeae02 by Dmitry Kazakov.
Committed on 23/03/2019 at 21:35.
Pushed by dkazakov into branch 'master'.
Adjust signal compressor in shape layer when image size changes
Related: bug 403340
M +17 -17 libs/ui/flake/kis_shape_layer_canvas.cpp
M +4 -1 libs/ui/flake/kis_shape_layer_canvas.h