SUMMARY Lag in working with vectors STEPS TO REPRODUCE 1. Moving a vector 2. 3. OBSERVED RESULT Lag, breaks frames EXPECTED RESULT Uniform displacement, smoothness in movement SOFTWARE/OS VERSIONS Windows: 7 64 bits MacOS: Linux/KDE Plasma: (available in About System) KDE Plasma Version: KDE Frameworks Version: Qt Version: ADDITIONAL INFORMATION Krita Version: 4.1.7 Qt Version (compiled): 5.9.3 Version (loaded): 5.9.3 OS Information Build ABI: x86_64-little_endian-llp64 Build CPU: x86_64 CPU: x86_64 Kernel Type: winnt Kernel Version: 6.1.7601 Pretty Productname: Windows 7 SP 1 (6.1) Product Type: windows Product Version: 7sp1 OpenGL Info **OpenGL not initialized** I see slowness in moving a vector, shrinking it, or rotating it. This only happens when I use a vector layer, drawing is normal In system information it appears that Opengl is not initialized, my graphics card is an Nvidia GTX 750 (Opengl 4.4) When changing from Opengl to Directx11 happens the same Thanks you for your attention, greetings
I can conform on my windows build (on Windows 10 Krita 4.2 pre-alpha). "lag" is maybe not the best term to describe this since it doesn't bog down or slow down the computer. It seems to be more of a refresh rate issue on the canvas.
That's as may be -- but "lag" is not a "bug". If it doesn't perform as well as one would like, it's still not a "bug". Unless this is a definite and recent regression, we should close this report -- generic performance complains are not useful to keep in bugzilla.
(In reply to Boudewijn Rempt from comment #2) > That's as may be -- but "lag" is not a "bug". If it doesn't perform as well > as one would like, it's still not a "bug". Unless this is a definite and > recent regression, we should close this report -- generic performance > complains are not useful to keep in bugzilla. Watching tutorials on youtube I see the movement is smooth Another thing, opengl is not initialized, maybe it is related? Sorry for my english, thanks
if you really cannot enable opengl -- the bug info report might be misleading -- then that would certainly cause performance issues. And with Windows 7, it might be that there just aren't good enough display drivers anymore. It's an old OS, and we don't test with it anymore.
*** This bug has been marked as a duplicate of bug 405698 ***
Git commit b4b8166ae74b7690c269b02f02d93ef5c9aeae02 by Dmitry Kazakov. Committed on 23/03/2019 at 21:35. Pushed by dkazakov into branch 'master'. Adjust signal compressor in shape layer when image size changes Related: bug 405698 M +17 -17 libs/ui/flake/kis_shape_layer_canvas.cpp M +4 -1 libs/ui/flake/kis_shape_layer_canvas.h https://commits.kde.org/krita/b4b8166ae74b7690c269b02f02d93ef5c9aeae02