A video demonstrating how it works http://youtu.be/D7w-Y8PH764 The video show on the left the svg source file and on the right the effect and a use case scenario. (David revoy's call this, a chaos generator). First I show how Alchemy currently works. next I change to Krita to work on a mirrored image using the gih brushes. Using svg files as sources to an animated brush would help immensely to develop brush sets as they are easier to modify and distribute because of the small size and text based nature (even through git or svn) Currently I'm making the brush sets using gih format. As it is a bitmap format it has the disadvantage of big file sizes to get some quality. Also editing the files is not easy. I suppose we could call the svg paths like "anim_01, anim_02" to set an order and maybe a check box next to svg predefined brushes to turn on or off the "animate shapes" and if paths are numerated turn on or off other dynamics (like pressure, incremental, etc) Reproducible: Always
Ack -- this would be a good extension to have. But importing svg properly isn't all that easy.
WISHGROUP: Larger Usability Fixes
*** Bug 390367 has been marked as a duplicate of this bug. ***