Summary: | Kwin crashes in fullscreen modes | ||
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Product: | [Plasma] kwin | Reporter: | paul playe <paul> |
Component: | general | Assignee: | KWin default assignee <kwin-bugs-null> |
Status: | RESOLVED DUPLICATE | ||
Severity: | crash | CC: | bratk_ezau |
Priority: | NOR | ||
Version: | unspecified | ||
Target Milestone: | --- | ||
Platform: | Ubuntu | ||
OS: | Linux | ||
Latest Commit: | Version Fixed In: | ||
Sentry Crash Report: | |||
Attachments: | New crash information added by DrKonqi |
Description
paul playe
2011-05-17 07:28:27 UTC
Well, the full screen mode didn't crash Kwin when the graphical advanced options of the game are not checked. Each time Kwin crashes, I was at that moment trying to shut down some of the graphical options with the ingame interface. So I think that the crashes should be the result of a problem with some OpenGL features or Vsync/shaders-like enhanced graphical options. I forgot to mention the laptop had an Intel graphical card. driver bug, uncheck "suspend compositing for fullscreen windows" in the advanced tab of "kcmshell4 kwincompositing" *** This bug has been marked as a duplicate of bug 252817 *** Created attachment 61697 [details]
New crash information added by DrKonqi
kwin (4.6.2 (4.6.2)) on KDE Platform 4.6.2 (4.6.2) using Qt 4.7.2
- What I was doing when the application crashed:
crashes in fullscreen mode
- Unusual behavior I noticed:
black screen when crash and i can't do nothing just black screen and pointer mouse
-- Backtrace (Reduced):
#7 intel_region_buffer (intel=0x9c21b78, region=0x0, flag=2) at intel_regions.c:514
#8 0x061adce2 in intelClearWithBlit (ctx=0x9c21b78, mask=2) at intel_blit.c:262
#9 0x061b04c0 in intelClear (ctx=0x9c21b78, mask=2) at intel_clear.c:177
#10 0x090c2512 in _mesa_Clear (mask=<value optimized out>) at main/clear.c:241
#11 0x001d984b in KWin::SceneOpenGL::paintBackground (this=0x9f50220, region=...) at ../../kwin/scene_opengl.cpp:921
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