| Summary: | vex x86->IR: unhandled instruction bytes: 0x66 0x60 0xB8 0x1 | ||
|---|---|---|---|
| Product: | [Developer tools] valgrind | Reporter: | Thomas Kühne <thomas-dloop> |
| Component: | vex | Assignee: | Julian Seward <jseward> |
| Status: | REPORTED --- | ||
| Severity: | crash | CC: | austinenglish, cpigat242, jeffzaroyko |
| Priority: | NOR | ||
| Version First Reported In: | 3.2 SVN | ||
| Target Milestone: | --- | ||
| Platform: | Compiled Sources | ||
| OS: | Linux | ||
| Latest Commit: | Version Fixed/Implemented In: | ||
| Sentry Crash Report: | |||
| Bug Depends on: | |||
| Bug Blocks: | 256630 | ||
| Attachments: | PUSHAW/POPAW handling | ||
|
Description
Thomas Kühne
2006-04-25 22:37:55 UTC
*** Bug 179340 has been marked as a duplicate of this bug. *** Created attachment 55750 [details]
PUSHAW/POPAW handling
This issue also shows when trying to run Mass Effect 2 (demo or full version) through Wine.
I'm attaching a patch implementing the missing piece of code: it seems to let the program go on, but I'm not really sure of its correctness.
I don't see this in valgrind-3.9.0 and wine-1.7.19-70-gd6a59f7. Mass Effect 2 doesn't run under valgrind, however. If I run MassEffect2.exe directly, wine fails to load umbra.dll (which is in the cwd). If I run MassEffect2Launcher.exe, the launcher displays and I can click play, but it fails shortly after with the same umbra.dll issue. |