Version: (using KDE KDE 3.3.1) Installed from: Compiled From Sources Compiler: gcc 3.3.2 OS: Linux When a lot of beeps/bell sounds are played shortly after eachother, Konsole creates a horrible noise. The easiest way to see this is by holding backspace for a few seconds: the sound will get very loud at the end. This is not an arts bug, it was marked as invalid in bug #94037.
How should this be "fixed" within Konsole?
By not playing more than x beeps / sec for example.
Yes, by simply not playing two sounds at the same time (waiting for the first sound to complete playing before playing a new one).
Bells (visual, sound etc.) are rate-limited to one per second in Konsole for KDE 4. Some adjustment of the rate will probably be required, but the notification system isn't working at the moment so I cannot really judge it.