Bug 37737 - smallest ship too small
Summary: smallest ship too small
Status: CONFIRMED
Alias: None
Product: knavalbattle
Classification: Applications
Component: general (show other bugs)
Version: 1.0
Platform: Unlisted Binaries Linux
: NOR wishlist
Target Milestone: ---
Assignee: Nikolas Zimmermann
URL:
Keywords:
Depends on:
Blocks:
 
Reported: 2002-02-01 15:33 UTC by wvw
Modified: 2012-03-27 18:40 UTC (History)
3 users (show)

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Description wvw 2002-02-01 15:30:21 UTC
(*** This bug was imported into bugs.kde.org ***)

Package:           kbattleship
Version:           1.0 (using KDE 2.2.2 )
Severity:          wishlist
Installed from:    Unspecified Linux
Compiler:          Not Specified
OS:                Linux
OS/Compiler notes: Not Specified

In the (very nice) Battleship game imho the smallest battleship is too small. It's a one shot kill. In the original game the smallest ship needs two fields. In this way finding this ship fast still has something to do with strategy. Otherwise it's just a case of luck who's first finding this one (most of the times the last).

(Submitted via bugs.kde.org)
(Called from KBugReport dialog. Fields Application KDE Version OS Compiler manually changed)
Comment 1 GnuShi 2008-04-15 21:29:27 UTC
Hi!

I would like to vote against this wish, as it makes no real difference, whether we choose 1 or 2 fields as the smallest size.

Lets suppose to have just one ship with the size of 2. Its just luck to hit this ship right before your opponent.

With size of 1 field, the strategy is where to place this ship hidden against the opponent's strategy, which might be similar if not same over more than one round.

Comment 2 FiNeX 2008-12-26 16:55:52 UTC
I agree with GnuShi: I'll leave the smallest size to 1x1 too :-)
Comment 3 Brendan Hide 2009-07-14 22:51:01 UTC
With both players having perfect strategy and all other things being equal, whoever gets the smallest ship first (pure luck) has
1-field ship: Double the chance of winning
2-field ship: 1.5x the chance of winning

Also, traditional rules of the game have smallest size of 2.

This bug report goes hand in hand with bug 181114
Comment 4 Brendan Hide 2009-07-14 22:52:11 UTC
re my previous comment:
2-field ship pushes emphasis towards strategy
1-field ship pushes emphasis towards luck
Comment 5 Timothy Pederick 2012-03-27 18:40:20 UTC
I'm in agreement with this wish. With a 1-square ship, most games become a pure-luck race to hit that one square after all the other ships have been sunk. Those games that don't (because someone got lucky before all the other ships were sunk) are almost invariably won by the first player to hit the 1-square ship.

GnuShi: I must respectfully disagree, and say that it does make a real difference. Yes, it's a matter of luck being the first to hit a 2-square ship. It's also a matter of luck being the first to hit the 3- or 4-square ship. The whole game has a large element of luck. But the bigger the ship, the more you can use strategy, and so the less important luck becomes. With a bigger ship, you can "search" the grid in patterns that reduce the number of shots needed to find a ship.

This is absolutely impossible with a 1-square ship. You must try every square. Maybe against a human opponent, you can notice that they tend to put the tiny ship in certain regions more often -- maybe. But with a computer opponent, it could be anyway, so there's no way around it: with a ship that small, it is truly a game of pure luck. Please, please replace it with another 2- or even 3-square ship.