Created attachment 189302 [details] OpenGL no long any more, Only METAL Please fix focus METAL no more OpenGL Because M1, M2, M3, M4, M5, and etc doesn't have OpenGL any more MacOS 26.2 Also MagicMouse please fix support zoom in and out during push the 'Option - scroll magicmouse' --- Krita Version: 5.2.15 (git 89dea6d) Hidpi: true Sandbox: false Qt Version (compiled): 5.15.7 Version (loaded): 5.15.7 OS Information Build ABI: arm64-little_endian-lp64 Build CPU: arm64 CPU: arm64 Kernel Type: darwin Kernel Version: 25.2.0 Pretty Productname: macOS 26.2 Product Type: osx Product Version: 26.2 Locale Languages: en_US C locale: C QLocale current: en QLocale system: en QTextCodec for locale: UTF-8 OpenGL Info Vendor: "Apple" Renderer: "Apple M3 Pro" Driver version: "4.1 Metal - 90.5" Shading language: "4.10" Requested format: QSurfaceFormat(version 4.1, options QFlags<QSurfaceFormat::FormatOption>(), depthBufferSize 24, redBufferSize 8, greenBufferSize 8, blueBufferSize 8, alphaBufferSize 8, stencilBufferSize 8, samples -1, swapBehavior QSurfaceFormat::DoubleBuffer, swapInterval 0, colorSpace QSurfaceFormat::DefaultColorSpace, profile QSurfaceFormat::CoreProfile) Current format: QSurfaceFormat(version 4.1, options QFlags<QSurfaceFormat::FormatOption>(), depthBufferSize 32, redBufferSize 8, greenBufferSize 8, blueBufferSize 8, alphaBufferSize 8, stencilBufferSize 8, samples 0, swapBehavior QSurfaceFormat::DoubleBuffer, swapInterval 0, colorSpace QSurfaceFormat::DefaultColorSpace, profile QSurfaceFormat::CoreProfile) GL version: 4.1 Supports deprecated functions false Is OpenGL ES: false supportsBufferMapping: true supportsBufferInvalidation: false forceDisableTextureBuffers: false Extensions: GL_ARB_separate_shader_objects GL_ARB_ES2_compatibility GL_ARB_internalformat_query GL_APPLE_container_object_shareable GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_debug_label GL_ARB_occlusion_query2 GL_APPLE_flush_render GL_ARB_texture_gather GL_ARB_texture_cube_map_array GL_ARB_shader_bit_encoding GL_APPLE_row_bytes GL_ARB_texture_swizzle GL_APPLE_texture_range GL_ARB_vertex_attrib_64bit GL_ARB_texture_storage GL_EXT_texture_filter_anisotropic GL_EXT_debug_marker GL_ARB_texture_query_lod GL_ARB_shading_language_include GL_ARB_texture_rgb10_a2ui GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_viewport_array GL_ARB_shader_subroutine GL_ARB_timer_query GL_APPLE_client_storage GL_ARB_sampler_objects GL_NV_texture_barrier GL_ARB_tessellation_shader GL_EXT_texture_sRGB_decode GL_ARB_texture_buffer_object_rgb32 GL_APPLE_rgb_422 GL_ARB_blend_func_extended GL_EXT_texture_compression_s3tc GL_ARB_explicit_attrib_location GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_sample_shading GL_ARB_draw_buffers_blend GL_ARB_instanced_arrays GL_ARB_draw_indirect GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 QPA OpenGL Detection Info supportsDesktopGL: true supportsOpenGLES: false isQtPreferOpenGLES: false Detected renderers: (Supported) Apple M3 Pro (4.1 Metal - 90.5) useBufferInvalidation (config option): false Hardware Information GPU Acceleration: desktop Memory: 18432 Mb Number of Cores: 12 Swap Location: /private/var/folders/gf/3yzcl3hj5g70f_ppfbhtv5t40000gn/T Built for: arm64+neon Base instruction set: arm64+neon Supported instruction sets: arm64+neon arm32+neon Current Settings Current Swap Location: /private/var/folders/gf/3yzcl3hj5g70f_ppfbhtv5t40000gn/T Current Swap Location writable: true Undo Enabled: true Undo Stack Limit: 200 Use OpenGL: true Use OpenGL Texture Buffer: true Disable Vector Optimizations: false Disable AVX Optimizations: false Canvas State: OPENGL_SUCCESS Autosave Interval: 420 Use Backup Files: true Number of Backups Kept: 1 Backup File Suffix: ~ Backup Location: Same Folder as the File Backup Location writable: false Resource Location: /Users/kentdavis/Library/Application Support/krita Use Win8 Pointer Input: false Use RightMiddleTabletButton Workaround: false Levels of Detail Enabled: false Use Zip64: false Loaded Python Plugins ai_diffusion colorspace comics_project_management_tools documenttools exportlayers filtermanager lastdocumentsdocker plugin_importer quick_settings_docker scripter tenbrushes tenscripts Display Information Number of screens: 1 Screen: 0 Name: Depth: 24 Scale: 1 Physical DPI255 Logical DPI72 Physical Size: 344.245, 222.524 Position: 0, 0 Resolution in pixels: 3456x2234 Manufacturer: Model: Refresh Rate: 120 Serial Number:
This bug tracker is for bugs. This is not a bug report. Running OpenGL on top of Metal works just fine, which is what Krita is doing on your system. If you want to assign Option + Scroll to zoom, you can do so in the canvas input settings.
Created attachment 189305 [details] image.png [image: image.png] There Preferences... is no long any more. You may need change "Setting" from Krita menu. You can need update Zoom setting because Affinity.app already zoom set MagicMouse scroll + Option. Blender already set everything support on Mac MagicMouse zoom, rotate, move on 3D Viewport without myself manual set zoom. Thank Affinity, Thank Blender 5.xx how about you need fix on Mac everything through MagicMouse special Mac. Not for Windows. On Fri, Feb 6, 2026 at 3:39 PM <bugzilla_noreply@kde.org> wrote: > https://bugs.kde.org/show_bug.cgi?id=515658 > > dra.w.p.il.e+bugskde@pm.me changed: > > What |Removed |Added > > ---------------------------------------------------------------------------- > CC| | > dra.w.p.il.e+bugskde@pm.me > Status|REPORTED |RESOLVED > Resolution|--- |NOT A BUG > > --- Comment #1 from dra.w.p.il.e+bugskde@pm.me --- > This bug tracker is for bugs. This is not a bug report. > > Running OpenGL on top of Metal works just fine, which is what Krita is > doing on > your system. > > If you want to assign Option + Scroll to zoom, you can do so in the canvas > input settings. > > -- > You are receiving this mail because: > You reported the bug.
Created attachment 189308 [details] image.png [image: image.png] Mouse Wheel is not match on MagicMouse. Please fix change special MagicMouse only for Mac. Not for Windows please. This is not up and down. MagicMouse is scroll any where without up and down. On Fri, Feb 6, 2026 at 3:45 PM Kent Davis <mac4kent@gmail.com> wrote: > [image: image.png] > There Preferences... is no long any more. You may need change "Setting" > from Krita menu. > You can need update Zoom setting because Affinity.app already zoom set > MagicMouse scroll + Option. > Blender already set everything support on Mac MagicMouse zoom, rotate, > move on 3D Viewport without myself manual set zoom. Thank Affinity, Thank > Blender 5.xx how about you need fix on Mac everything through MagicMouse > special Mac. Not for Windows. > > On Fri, Feb 6, 2026 at 3:39 PM <bugzilla_noreply@kde.org> wrote: > >> https://bugs.kde.org/show_bug.cgi?id=515658 >> >> dra.w.p.il.e+bugskde@pm.me changed: >> >> What |Removed |Added >> >> ---------------------------------------------------------------------------- >> CC| | >> dra.w.p.il.e+bugskde@pm.me >> Status|REPORTED |RESOLVED >> Resolution|--- |NOT A BUG >> >> --- Comment #1 from dra.w.p.il.e+bugskde@pm.me --- >> This bug tracker is for bugs. This is not a bug report. >> >> Running OpenGL on top of Metal works just fine, which is what Krita is >> doing on >> your system. >> >> If you want to assign Option + Scroll to zoom, you can do so in the canvas >> input settings. >> >> -- >> You are receiving this mail because: >> You reported the bug. > >
Created attachment 189309 [details] image.png
Created attachment 189310 [details] image.png MagicMouse doesn't have Middle Button. On Fri, Feb 6, 2026 at 3:49 PM Kent Davis <mac4kent@gmail.com> wrote: > [image: image.png] > Mouse Wheel is not match on MagicMouse. > Please fix change special MagicMouse only for Mac. Not for Windows please. > This is not up and down. MagicMouse is scroll any where without up and > down. > > On Fri, Feb 6, 2026 at 3:45 PM Kent Davis <mac4kent@gmail.com> wrote: > >> [image: image.png] >> There Preferences... is no long any more. You may need change "Setting" >> from Krita menu. >> You can need update Zoom setting because Affinity.app already zoom set >> MagicMouse scroll + Option. >> Blender already set everything support on Mac MagicMouse zoom, rotate, >> move on 3D Viewport without myself manual set zoom. Thank Affinity, Thank >> Blender 5.xx how about you need fix on Mac everything through MagicMouse >> special Mac. Not for Windows. >> >> On Fri, Feb 6, 2026 at 3:39 PM <bugzilla_noreply@kde.org> wrote: >> >>> https://bugs.kde.org/show_bug.cgi?id=515658 >>> >>> dra.w.p.il.e+bugskde@pm.me changed: >>> >>> What |Removed |Added >>> >>> ---------------------------------------------------------------------------- >>> CC| | >>> dra.w.p.il.e+bugskde@pm.me >>> Status|REPORTED |RESOLVED >>> Resolution|--- |NOT A BUG >>> >>> --- Comment #1 from dra.w.p.il.e+bugskde@pm.me --- >>> This bug tracker is for bugs. This is not a bug report. >>> >>> Running OpenGL on top of Metal works just fine, which is what Krita is >>> doing on >>> your system. >>> >>> If you want to assign Option + Scroll to zoom, you can do so in the >>> canvas >>> input settings. >>> >>> -- >>> You are receiving this mail because: >>> You reported the bug. >> >>
Created attachment 189311 [details] image.png
Created attachment 189312 [details] attachment-3967025-0.html Please add feature for (Command + Control + F) make full screen. Thanks.