Created attachment 188567 [details] A dual monitor setup example using my Cintiq. Both resolutions are the same. The dropdown should appear on the right monitor, but instead appears on the left. SUMMARY When using a multi-monitor setup, clicking on any dropdown menu has it appear on the primary monitor at the incorrect position for the first time opening it per application instance. It's relative position is accurate, but it is appearing on the wrong window. STEPS TO REPRODUCE 1. Place Krita on a secondary monitor 2. Open any Dropdown menu, notably docker or configuration menus. E.G. "Blending Mode" or the Brush Tool's "Brush Smoothing" in Tool Options. OBSERVED RESULT The Dropdown will appear on the wrong monitor for the first time opening it. EXPECTED RESULT The dropdown menu should appear at the correct global position. ADDITIONAL INFORMATION Krita Version: 5.2.11 (git a4da714) Installation type: installer / portable package Hidpi: true Qt Version (compiled): 5.15.7 Version (loaded): 5.15.7 OS Information Build ABI: x86_64-little_endian-llp64 Build CPU: x86_64 CPU: x86_64 Kernel Type: winnt Kernel Version: 10.0.26200 Pretty Productname: Windows 10 Version 2009 Product Type: windows Product Version: 10 Locale Languages: en_US, en, en_Latn_US C locale: C QLocale current: en QLocale system: en QTextCodec for locale: UTF-8 Process ACP: 65001 (UTF-8) System locale default ACP: 1252 (ANSI - Latin I) OpenGL Info Vendor: "ATI Technologies Inc." Renderer: "AMD Radeon(TM) Graphics" Driver version: "4.6.0 Compatibility Profile Context 22.20.44.221025" Shading language: "4.60" Requested format: QSurfaceFormat(version 3.3, options QFlags<QSurfaceFormat::FormatOption>(DeprecatedFunctions), depthBufferSize 24, redBufferSize 8, greenBufferSize 8, blueBufferSize 8, alphaBufferSize 8, stencilBufferSize 8, samples -1, swapBehavior QSurfaceFormat::DoubleBuffer, swapInterval 0, colorSpace QSurfaceFormat::DefaultColorSpace, profile QSurfaceFormat::CompatibilityProfile) Current format: QSurfaceFormat(version 4.6, options QFlags<QSurfaceFormat::FormatOption>(DeprecatedFunctions), depthBufferSize 24, redBufferSize 8, greenBufferSize 8, blueBufferSize 8, alphaBufferSize 8, stencilBufferSize 8, samples 0, swapBehavior QSurfaceFormat::DoubleBuffer, swapInterval 1, colorSpace QSurfaceFormat::DefaultColorSpace, profile QSurfaceFormat::CompatibilityProfile) GL version: 4.6 Supports deprecated functions true Is OpenGL ES: false supportsBufferMapping: true supportsBufferInvalidation: true forceDisableTextureBuffers: false Extensions: GL_ARB_shader_objects GL_ARB_invalidate_subdata GL_ARB_get_texture_sub_image GL_ARB_depth_texture GL_ARB_texture_multisample GL_ARB_clear_buffer_object GL_EXT_gpu_shader5 GL_ARB_direct_state_access GL_EXT_sRGB_write_control GL_EXT_semaphore_win32 GL_EXT_tessellation_point_size GL_ATI_shader_texture_lod GL_ARB_fragment_program GL_ARB_base_instance GL_ARB_texture_stencil8 GL_ARB_shader_precision GL_ARB_vertex_shader GL_ARB_arrays_of_arrays GL_EXT_texture_buffer GL_EXT_texture_filter_anisotropic GL_ARB_draw_buffers GL_ARB_geometry_shader4 GL_EXT_multi_draw_arrays GL_ARB_ES2_compatibility GL_EXT_draw_buffers_indexed GL_ARB_draw_elements_base_vertex GL_ARB_fragment_coord_conventions GL_AMD_gpu_shader_int16 GL_ATI_draw_buffers GL_EXT_secondary_color GL_ARB_tessellation_shader GL_EXT_blend_minmax GL_AMD_bus_addressable_memory GL_OVR_multiview_multisampled_render_to_texture GL_NV_copy_image GL_EXT_color_buffer_half_float GL_ARB_shader_stencil_export GL_ARB_fragment_program_shadow GL_ARB_viewport_array GL_KHR_robustness GL_ARB_shadow_ambient GL_EXT_fog_coord GL_ARB_texture_rg GL_ARB_get_program_binary GL_ARB_shader_image_size GL_ARB_texture_cube_map_array GL_ARB_framebuffer_no_attachments GL_ARB_vertex_program GL_ARB_instanced_arrays GL_OVR_multiview GL_ARB_transpose_matrix GL_ARB_gpu_shader_fp64 GL_ARB_shader_image_load_store GL_EXT_copy_image GL_ARB_draw_instanced GL_EXT_texture_rectangle GL_ARB_framebuffer_sRGB GL_ARB_clear_texture GL_KHR_debug GL_ARB_vertex_attrib_binding GL_KHR_no_error GL_EXT_texture_compression_bptc GL_ARB_point_parameters GL_ARB_texture_cube_map GL_ARB_texture_storage GL_EXT_framebuffer_multisample GL_ARB_occlusion_query GL_EXT_transform_feedback GL_EXT_shader_io_blocks GL_OVR_multiview2 GL_OES_EGL_image GL_EXT_nonuniform_qualifier GL_ARB_texture_buffer_object GL_AMD_pinned_memory GL_EXT_point_parameters GL_ARB_pixel_buffer_object GL_EXT_framebuffer_sRGB GL_ARB_texture_env_combine GL_ARB_polygon_offset_clamp GL_EXT_shadow_funcs GL_ARB_occlusion_query2 GL_ARB_texture_gather GL_ARB_map_buffer_range GL_EXT_packed_depth_stencil GL_NV_blend_square GL_EXT_texture_sRGB_R8 GL_ARB_query_buffer_object GL_ARB_conditional_render_inverted GL_ARB_texture_barrier GL_ARB_robustness GL_AMD_gpu_shader_int64 GL_ARB_multitexture GL_EXT_texture_array GL_ARB_copy_image GL_EXT_texture_compression_rgtc GL_ARB_shader_ballot GL_ARB_buffer_storage GL_EXT_blend_color GL_ARB_shadow GL_EXT_polygon_offset_clamp GL_ARB_compute_shader GL_EXT_abgr GL_ARB_framebuffer_object GL_ARB_internalformat_query2 WGL_EXT_swap_control GL_ARB_program_interface_query GL_ARB_indirect_parameters GL_ARB_shader_texture_lod GL_ARB_pipeline_statistics_query GL_ARB_window_pos GL_ARB_ES3_compatibility GL_ARB_texture_rectangle GL_ARB_sparse_texture GL_EXT_texture_storage GL_EXT_draw_buffers2 GL_NV_shader_atomic_int64 GL_EXT_framebuffer_object GL_ATI_separate_stencil GL_ARB_explicit_uniform_location GL_ARB_texture_non_power_of_two GL_EXT_direct_state_access GL_EXT_memory_object_win32 GL_KHR_blend_equation_advanced_coherent GL_EXT_texture_env_combine GL_ARB_texture_compression_bptc GL_ARB_parallel_shader_compile GL_ARB_sparse_buffer GL_ARB_texture_border_clamp GL_EXT_bgra GL_ARB_depth_buffer_float GL_EXT_texture_sRGB GL_ARB_internalformat_query GL_NV_depth_buffer_float GL_EXT_blend_equation_separate GL_EXT_draw_range_elements GL_AMD_blend_minmax_factor GL_EXT_texture_lod GL_ARB_transform_feedback_instanced GL_EXT_vertex_array GL_ARB_color_buffer_float GL_ARB_texture_filter_minmax GL_ARB_copy_buffer GL_EXT_pixel_buffer_object GL_ARB_sync GL_ARB_shader_viewport_layer_array GL_EXT_gpu_program_parameters GL_ARB_shader_group_vote GL_ARB_derivative_control GL_ARB_gpu_shader5 GL_ARB_uniform_buffer_object GL_ARB_explicit_attrib_location GL_ARB_gpu_shader_int64 GL_ARB_fragment_shader GL_EXT_framebuffer_blit GL_ARB_cull_distance GL_EXT_texture_snorm GL_EXT_texture_format_BGRA8888 GL_EXT_timer_query GL_ARB_shader_storage_buffer_object GL_EXT_compiled_vertex_array GL_ARB_multisample GL_ARB_shader_atomic_counters GL_OES_draw_texture GL_ATI_texture_env_combine3 GL_EXT_texture3D GL_ARB_transform_feedback_overflow_query GL_ARB_gl_spirv GL_EXT_debug_label GL_ARB_fragment_layer_viewport GL_EXT_depth_bounds_test GL_ARB_vertex_attrib_64bit GL_ARB_blend_func_extended GL_ARB_half_float_pixel GL_EXT_texture_sRGB_RG8 GL_KHR_blend_equation_advanced GL_EXT_gpu_shader4 GL_EXT_memory_object GL_ARB_enhanced_layouts GL_KHR_parallel_shader_compile GL_EXT_render_snorm GL_ARB_compatibility GL_S3_s3tc GL_ARB_point_sprite GL_ARB_shader_texture_image_samples GL_EXT_texture_sRGB_decode GL_AMD_gpu_shader_half_float GL_ARB_texture_buffer_range GL_ARB_shading_language_100 GL_ARB_texture_compression_rgtc GL_ARB_bindless_texture GL_ARB_texture_view GL_EXT_shader_image_load_store GL_EXT_texture_border_clamp GL_ARB_conservative_depth GL_ARB_draw_buffers_blend GL_ARB_texture_multisample_no_array GL_ARB_vertex_buffer_object GL_NV_texture_barrier GL_EXT_geometry_shader4 GL_NV_primitive_restart GL_EXT_texture_object GL_ARB_shader_clock GL_ARB_texture_float GL_AMD_sample_positions GL_ARB_depth_clamp GL_ARB_texture_storage_multisample GL_EXT_copy_buffer GL_EXT_texture_env_add GL_ARB_shader_bit_encoding GL_EXT_stencil_wrap GL_ARB_sample_shading GL_ARB_debug_output GL_ARB_shading_language_420pack GL_ARB_texture_rgb10_a2ui GL_EXT_texture_shared_exponent GL_ARB_separate_shader_objects GL_EXT_provoking_vertex GL_EXT_texture_compression_latc GL_ARB_texture_compression GL_ARB_texture_swizzle GL_KHR_robust_buffer_access_behavior GL_ARB_stencil_texturing GL_AMD_shader_trinary_minmax GL_ARB_half_float_vertex GL_ARB_seamless_cube_map GL_ARB_timer_query GL_EXT_texture_buffer_object GL_ARB_texture_env_dot3 GL_EXT_blend_func_separate GL_ARB_multi_draw_indirect GL_EXT_geometry_point_size GL_EXT_texture_edge_clamp GL_ARB_texture_filter_anisotropic GL_ARB_sampler_objects GL_ARB_multi_bind GL_ARB_shader_subroutine GL_EXT_texture_compression_s3tc GL_EXT_texture_env_dot3 GL_ATI_meminfo GL_EXT_semaphore GL_EXT_texture_integer GL_EXT_blend_subtract GL_EXT_texture_lod_bias GL_ARB_vertex_array_object GL_ARB_draw_indirect GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_shader_draw_parameters GL_EXT_clip_cull_distance GL_AMD_depth_clamp_separate GL_EXT_tessellation_shader GL_ARB_clip_control GL_ARB_transform_feedback GL_ARB_texture_env_add GL_EXT_shader_integer_mix QPA OpenGL Detection Info supportsDesktopGL: true supportsAngleD3D11: true isQtPreferAngle: true Detected renderers: (Supported) AMD Radeon(TM) Graphics (4.6.0 Compatibility Profile Context 22.20.44.221025) (Supported) ANGLE (AMD, AMD Radeon(TM) Graphics Direct3D11 vs_5_0 ps_5_0, D3D11-31.0.12044.3) (OpenGL ES 3.0.0 (ANGLE 2.1.0 git hash: f2280c0c5f93+krita_qt5)) (Supported) ANGLE (Microsoft, Microsoft Basic Render Driver Direct3D11 vs_5_0 ps_5_0, D3D11-10.0.26100.7309) (OpenGL ES 3.0.0 (ANGLE 2.1.0 git hash: f2280c0c5f93+krita_qt5)) useBufferInvalidation (config option): false Hardware Information GPU Acceleration: desktop Memory: 14188 Mb Number of Cores: 16 Swap Location: C:/Users/alect/AppData/Local/Temp Built for: sse2 Base instruction set: fma3+avx2 Supported instruction sets: fma3+avx2 avx2 fma3+avx avx fma3+sse4.2 sse4.2 sse4.1 ssse3 sse3 sse2 Current Settings Current Swap Location: C:/Users/alect/AppData/Local/Temp Current Swap Location writable: true Undo Enabled: true Undo Stack Limit: 200 Use OpenGL: true Use OpenGL Texture Buffer: true Disable Vector Optimizations: false Disable AVX Optimizations: false Canvas State: OPENGL_SUCCESS Autosave Interval: 420 Use Backup Files: true Number of Backups Kept: 1 Backup File Suffix: ~ Backup Location: Same Folder as the File Backup Location writable: false Resource Location: C:/Users/alect/AppData/Roaming/krita Use Win8 Pointer Input: false Use RightMiddleTabletButton Workaround: false Levels of Detail Enabled: false Use Zip64: false Loaded Python Plugins colorspace comics_project_management_tools documenttools exportlayers filtermanager lastdocumentsdocker plugin_importer quick_settings_docker scripter tenbrushes tenscripts Display Information Number of screens: 2 Screen: 0 Name: \\.\DISPLAY1 Depth: 32 Scale: 1 Physical DPI141.585 Logical DPI96 Physical Size: 344, 194 Position: 0, 0 Resolution in pixels: 1920x1080 Manufacturer: BOE Model: BOEa1c Refresh Rate: 165 Serial Number: Screen: 1 Name: \\.\DISPLAY3 Depth: 32 Scale: 1 Physical DPI102.406 Logical DPI96 Physical Size: 476, 268 Position: 1920, 0 Resolution in pixels: 1920x1080 Manufacturer: Wacom Tech Model: Cintiq 22 Refresh Rate: 60 Current Settings Current Swap Location: C:/Users/alect/AppData/Local/Temp Current Swap Location writable: true Undo Enabled: true Undo Stack Limit: 200 Use OpenGL: true Use OpenGL Texture Buffer: true Disable Vector Optimizations: false Disable AVX Optimizations: false Canvas State: OPENGL_SUCCESS Autosave Interval: 420 Use Backup Files: true Number of Backups Kept: 1 Backup File Suffix: ~ Backup Location: Same Folder as the File Backup Location writable: false Resource Location: C:/Users/alect/AppData/Roaming/krita Use Win8 Pointer Input: false Use RightMiddleTabletButton Workaround: false Levels of Detail Enabled: false Use Zip64: false Current Settings Current Swap Location: C:/Users/alect/AppData/Local/Temp Current Swap Location writable: true Undo Enabled: true Undo Stack Limit: 200 Use OpenGL: true Use OpenGL Texture Buffer: true Disable Vector Optimizations: false Disable AVX Optimizations: false Canvas State: OPENGL_SUCCESS Autosave Interval: 420 Use Backup Files: true Number of Backups Kept: 1 Backup File Suffix: ~ Backup Location: Same Folder as the File Backup Location writable: false Resource Location: C:/Users/alect/AppData/Roaming/krita Use Win8 Pointer Input: false Use RightMiddleTabletButton Workaround: false Levels of Detail Enabled: false Use Zip64: false
Does this happen with a current version of Krita as well? 5.2.11 came out exactly half a year ago, 5.2.14 is the most recent one at the time of writing. You can update by downloading and installing that version over the existing one.
(In reply to dra.w.p.il.e+bugskde from comment #1) > Does this happen with a current version of Krita as well? 5.2.11 came out > exactly half a year ago, 5.2.14 is the most recent one at the time of > writing. You can update by downloading and installing that version over the > existing one. Yes, I can confirm it still happens with 5.2.14.