Bug 512694 - The new version of krita 5.3.0-prealpha in windows 10 frame drops and lagging, especially when selecting right-click menus, and it also lagging while drawing. The previous 5.2 version was much smoother.
Summary: The new version of krita 5.3.0-prealpha in windows 10 frame drops and lagging...
Status: RESOLVED FIXED
Alias: None
Product: krita
Classification: Applications
Component: OpenGL Canvas (other bugs)
Version First Reported In: nightly build (please specify the git hash!)
Platform: Microsoft Windows Microsoft Windows
: NOR normal
Target Milestone: ---
Assignee: Krita Bugs
URL:
Keywords: regression, release_blocker
Depends on:
Blocks:
 
Reported: 2025-11-27 18:38 UTC by jackstone
Modified: 2026-03-31 11:47 UTC (History)
7 users (show)

See Also:
Latest Commit:
Version Fixed/Implemented In:
Sentry Crash Report:


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Description jackstone 2025-11-27 18:38:17 UTC
Krita

 Version: 5.3.0-prealpha (git d3eec6e)
 Installation type: installer / portable package
 Hidpi: true

Qt

  Version (compiled): 5.15.7
  Version (loaded): 5.15.7

OS Information

  Build ABI: x86_64-little_endian-llp64
  Build CPU: x86_64
  CPU: x86_64
  Kernel Type: winnt
  Kernel Version: 10.0.19044
  Pretty Productname: Windows 10 Version 2009
  Product Type: windows
  Product Version: 10
  Result of IsWindows10OrGreater(): No

Locale

  Languages: zh_CN, zh, zh_CN, en_US, en, en_Latn_US
  C locale: C
  QLocale current: zh
  QLocale system: zh
  QTextCodec for locale: UTF-8
  Process ACP: 65001 (UTF-8)
  System locale default ACP: 936   (ANSI/OEM - 简体中文 GBK)

OpenGL Info
 
  Qt Platform Name:  "windows" 
  Vendor:  "NVIDIA Corporation" 
  Renderer:  "NVIDIA GeForce RTX 4070/PCIe/SSE2" 
  Driver version:  "4.6.0 NVIDIA 581.80" 
  Shading language:  "4.60 NVIDIA" 
  Requested format:  QSurfaceFormat(version 3.3, options QFlags<QSurfaceFormat::FormatOption>(DeprecatedFunctions), depthBufferSize 24, redBufferSize 8, greenBufferSize 8, blueBufferSize 8, alphaBufferSize 8, stencilBufferSize 8, samples -1, swapBehavior QSurfaceFormat::DoubleBuffer, swapInterval 0, colorSpace QSurfaceFormat::DefaultColorSpace, profile  QSurfaceFormat::CompatibilityProfile) 
  Current format:  QSurfaceFormat(version 4.6, options QFlags<QSurfaceFormat::FormatOption>(DeprecatedFunctions), depthBufferSize 24, redBufferSize 8, greenBufferSize 8, blueBufferSize 8, alphaBufferSize 8, stencilBufferSize 8, samples 0, swapBehavior QSurfaceFormat::DoubleBuffer, swapInterval 1, colorSpace QSurfaceFormat::sRGBColorSpace, profile  QSurfaceFormat::CompatibilityProfile) 
  GL version: 4.6 
  Supports deprecated functions true 
  Is OpenGL ES: false 
  supportsBufferMapping: true 
  supportsBufferInvalidation: true 
  forceDisableTextureBuffers: false 
  Extensions: 
     GL_NV_alpha_to_coverage_dither_control 
     GL_ARB_vertex_attrib_64bit 
     GL_EXT_framebuffer_multisample 
     GL_NV_draw_vulkan_image 
     GL_NV_fog_distance 
     GL_EXT_texture_filter_minmax 
     GL_ARB_provoking_vertex 
     GL_NV_float_buffer 
     GL_NV_half_float 
     GL_EXT_texture_cube_map 
     GL_NV_vertex_buffer_unified_memory 
     GL_ARB_vertex_program 
     GL_AMD_vertex_shader_viewport_index 
     GL_ARB_vertex_array_bgra 
     GL_EXT_point_parameters 
     GL_ARB_half_float_vertex 
     GL_ARB_vertex_type_10f_11f_11f_rev 
     GL_ARB_texture_buffer_object_rgb32 
     GL_EXT_shader_image_load_store 
     GL_NV_texture_shader2 
     GL_EXT_fog_coord 
     GL_ARB_imaging 
     GL_ATI_texture_float 
     GL_ARB_transform_feedback3 
     GL_NV_sample_locations 
     GL_ARB_tessellation_shader 
     GL_EXT_multiview_texture_multisample 
     GL_NV_framebuffer_mixed_samples 
     GL_NVX_linked_gpu_multicast 
     GL_EXT_texture_sRGB 
     GL_NV_ES1_1_compatibility 
     GL_EXT_draw_instanced 
     GL_NV_shader_texture_footprint 
     GL_NV_clip_space_w_scaling 
     GL_NV_packed_depth_stencil 
     GL_ARB_shader_image_load_store 
     GL_EXT_rescale_normal 
     GL_ARB_point_parameters 
     GL_NV_texture_rectangle_compressed 
     GL_ARB_sample_locations 
     GL_NV_texture_multisample 
     GL_ARB_ES3_compatibility 
     GL_KHR_robust_buffer_access_behavior 
     GL_EXT_abgr 
     GL_ARB_query_buffer_object 
     GL_ARB_compatibility 
     GL_EXT_texture_compression_dxt1 
     GL_ARB_texture_rg 
     GL_EXT_texture_lod 
     GL_NV_gpu_program_fp64 
     GL_NVX_blend_equation_advanced_multi_draw_buffers 
     GL_IBM_rasterpos_clip 
     GL_ARB_debug_output 
     GL_NV_bindless_multi_draw_indirect_count 
     GL_ARB_indirect_parameters 
     GL_NV_shader_thread_shuffle 
     GL_NV_blend_equation_advanced_coherent 
     GL_NV_fragment_program2 
     GL_ARB_blend_func_extended 
     GL_ARB_sampler_objects 
     GL_NV_texture_barrier 
     GL_NV_path_rendering 
     GL_ARB_texture_cube_map 
     GL_ARB_conservative_depth 
     GL_NV_transform_feedback2 
     GL_ARB_window_pos 
     GL_EXT_texture_env_combine 
     GL_ARB_shader_draw_parameters 
     GL_ARB_fragment_program_shadow 
     GL_ARB_gpu_shader_fp64 
     GL_NV_ES3_1_compatibility 
     GL_ARB_texture_mirrored_repeat 
     WGL_EXT_swap_control 
     GL_ARB_ES3_1_compatibility 
     GL_NV_feature_query 
     GL_NV_query_resource_tag 
     GL_ARB_shader_atomic_counters 
     GL_NV_conservative_raster_underestimation 
     GL_NV_texture_shader 
     GL_ARB_explicit_attrib_location 
     GL_NV_bindless_multi_draw_indirect 
     GL_ARB_multi_bind 
     GL_EXT_draw_buffers2 
     GL_EXT_texture_compression_s3tc 
     GL_KTX_buffer_region 
     GL_NV_gpu_program_multiview 
     GL_ARB_depth_clamp 
     GL_EXT_polygon_offset_clamp 
     GL_EXT_geometry_shader4 
     GL_ARB_vertex_shader 
     GL_NV_shader_buffer_load 
     GL_KHR_no_error 
     GL_ARB_robustness 
     GL_EXT_timer_query 
     GL_EXT_texture_lod_bias 
     GL_EXT_texture_swizzle 
     GL_KHR_context_flush_control 
     GL_ARB_shader_clock 
     GL_ARB_color_buffer_float 
     GL_ARB_timer_query 
     GL_AMD_seamless_cubemap_per_texture 
     GL_ARB_direct_state_access 
     GL_EXT_blend_color 
     GL_ARB_spirv_extensions 
     GL_EXT_compiled_vertex_array 
     GL_EXT_win32_keyed_mutex 
     GL_NV_viewport_array2 
     GL_NV_blend_square 
     GL_ARB_pixel_buffer_object 
     GL_EXT_separate_specular_color 
     GL_ARB_texture_query_levels 
     GL_ARB_shader_ballot 
     GL_EXT_framebuffer_object 
     GL_NV_parameter_buffer_object 
     GL_NV_primitive_shading_rate 
     GL_NV_shader_thread_group 
     GL_ARB_framebuffer_no_attachments 
     GL_ARB_shading_language_100 
     GL_ARB_transform_feedback_instanced 
     GL_NV_fill_rectangle 
     GL_NVX_multigpu_info 
     GL_NV_shader_atomic_float 
     GL_EXT_separate_shader_objects 
     GL_KHR_parallel_shader_compile 
     GL_NV_shader_atomic_counters 
     GL_ARB_texture_env_crossbar 
     GL_ARB_cull_distance 
     GL_EXT_texture_buffer_object 
     GL_EXT_framebuffer_sRGB 
     GL_ARB_shader_objects 
     GL_ARB_draw_instanced 
     GL_ARB_shader_viewport_layer_array 
     GL_NV_compute_shader_derivatives 
     GL_ARB_framebuffer_object 
     GL_ARB_copy_buffer 
     GL_ARB_shader_subroutine 
     GL_EXT_texture_env_add 
     GL_ARB_texture_storage_multisample 
     GL_NV_fragment_program_option 
     GL_EXT_blend_equation_separate 
     GL_ARB_texture_env_combine 
     GL_ARB_sparse_buffer 
     GL_NV_representative_fragment_test 
     GL_ARB_invalidate_subdata 
     GL_ARB_fragment_shader 
     GL_EXT_import_sync_object 
     GL_IBM_texture_mirrored_repeat 
     GL_NV_pixel_data_range 
     GL_EXT_shader_image_load_formatted 
     GL_ARB_depth_texture 
     GL_NV_fence 
     GL_NVX_nvenc_interop 
     GL_ARB_shading_language_packing 
     GL_NV_vertex_attrib_integer_64bit 
     GL_ARB_program_interface_query 
     GL_EXT_provoking_vertex 
     GL_NV_gpu_program5_mem_extended 
     GL_NV_bindless_texture 
     GL_ARB_shader_texture_lod 
     GL_ARB_draw_buffers_blend 
     GL_AMD_vertex_shader_layer 
     GL_ARB_texture_compression_bptc 
     GL_EXT_multi_draw_arrays 
     GL_ARB_shader_group_vote 
     GL_ARB_sparse_texture 
     GL_ARB_texture_view 
     GL_EXT_packed_depth_stencil 
     GL_ARB_texture_border_clamp 
     GL_EXT_texture_compression_latc 
     GL_NV_fragment_program 
     GL_ARB_get_program_binary 
     GL_NV_query_resource 
     GL_ARB_vertex_buffer_object 
     GL_NV_uniform_buffer_unified_memory 
     GL_EXT_draw_range_elements 
     GL_EXT_Cg_shader 
     GL_ARB_shading_language_420pack 
     GL_EXT_packed_pixels 
     GL_EXT_texture_object 
     GL_NV_conservative_raster 
     GL_OVR_multiview2 
     GL_EXT_texture_compression_rgtc 
     GL_ARB_point_sprite 
     GL_NV_gpu_program5 
     GL_ARB_internalformat_query 
     GL_ARB_sparse_texture2 
     GL_ARB_polygon_offset_clamp 
     GL_ARB_shader_atomic_counter_ops 
     GL_EXT_texture_env_dot3 
     GL_ARB_sync 
     GL_NV_vertex_program 
     GL_EXT_texture_filter_anisotropic 
     GL_EXT_framebuffer_blit 
     GL_ARB_gpu_shader5 
     GL_NV_texgen_reflection 
     GL_NV_gpu_multicast 
     GL_ARB_texture_filter_minmax 
     GL_NV_sample_mask_override_coverage 
     GL_EXT_texture_integer 
     GL_NV_copy_image 
     GL_ARB_texture_env_dot3 
     GL_ARB_texture_storage 
     GL_ARB_stencil_texturing 
     GL_ARB_texture_cube_map_array 
     GL_EXT_texture_edge_clamp 
     GL_ARB_instanced_arrays 
     GL_ARB_sparse_texture_clamp 
     GL_ARB_gpu_shader_int64 
     GL_S3_s3tc 
     GL_ARB_get_texture_sub_image 
     GL_ARB_geometry_shader4 
     GL_EXT_texture_array 
     GL_ARB_copy_image 
     GL_NV_copy_depth_to_color 
     GL_NV_framebuffer_multisample_coverage 
     GL_EXT_semaphore_win32 
     GL_AMD_multi_draw_indirect 
     GL_NV_internalformat_sample_query 
     GL_NV_vertex_program1_1 
     GL_NVX_gpu_multicast2 
     GL_ARB_multi_draw_indirect 
     GL_ARB_robust_buffer_access_behavior 
     GL_ARB_compressed_texture_pixel_storage 
     GL_NV_texture_rectangle 
     GL_EXT_secondary_color 
     GL_KHR_robustness 
     GL_NV_blend_minmax_factor 
     GL_ARB_fragment_layer_viewport 
     GL_ARB_draw_buffers 
     GL_ARB_map_buffer_alignment 
     GL_ARB_clear_texture 
     GL_EXT_gpu_shader4 
     GL_ARB_texture_float 
     GL_NV_texture_compression_vtc 
     GL_EXT_memory_object_win32 
     GL_EXT_stencil_wrap 
     GL_NV_conditional_render 
     GL_NV_fragment_coverage_to_color 
     GL_ARB_texture_compression_rgtc 
     GL_ARB_buffer_storage 
     GL_ARB_texture_stencil8 
     GL_EXT_gpu_program_parameters 
     GL_ARB_transpose_matrix 
     GL_NV_shader_subgroup_partitioned 
     GL_EXT_blend_minmax 
     GL_NV_memory_attachment 
     GL_SGIX_depth_texture 
     GL_SUN_slice_accum 
     GL_ARB_fragment_shader_interlock 
     GL_ARB_post_depth_coverage 
     GL_NV_parameter_buffer_object2 
     GL_NV_vertex_program2 
     GL_ARB_separate_shader_objects 
     GL_NV_path_rendering_shared_edge 
     GL_EXT_texture_sRGB_decode 
     GL_EXT_blend_subtract 
     GL_NV_compute_program5 
     GL_NV_occlusion_query 
     GL_ATI_draw_buffers 
     GL_ARB_framebuffer_sRGB 
     GL_NV_memory_object_sparse 
     GL_ARB_enhanced_layouts 
     GL_ARB_explicit_uniform_location 
     GL_ARB_texture_rectangle 
     GL_ARB_multisample 
     GL_ARB_vertex_type_2_10_10_10_rev 
     GL_EXT_texture_shadow_lod 
     GL_NV_transform_feedback 
     GL_ARB_gl_spirv 
     GL_NV_gpu_program4 
     GL_NV_mesh_shader 
     GL_NV_shader_atomic_fp16_vector 
     GL_ARB_vertex_array_object 
     GL_ARB_clip_control 
     GL_ARB_fragment_program 
     GL_ARB_texture_multisample 
     GL_ARB_shadow 
     GL_ARB_occlusion_query 
     GL_ARB_conditional_render_inverted 
     GL_NV_shader_storage_buffer_object 
     GL_ARB_texture_buffer_object 
     GL_EXT_vertex_attrib_64bit 
     GL_ARB_bindless_texture 
     GL_NV_texture_dirty_tile_map 
     GL_ARB_transform_feedback_overflow_query 
     GL_KHR_blend_equation_advanced 
     GL_NV_vertex_program2_option 
     GL_NV_shader_atomic_int64 
     GL_ARB_draw_indirect 
     GL_ARB_vertex_attrib_binding 
     GL_EXT_vertex_array 
     GL_NV_blend_equation_advanced 
     GL_NV_conservative_raster_pre_snap_triangles 
     GL_NVX_progress_fence 
     GL_ARB_seamless_cubemap_per_texture 
     GL_ARB_shader_precision 
     GL_ARB_internalformat_query2 
     GL_EXT_semaphore 
     GL_NV_texture_shader3 
     GL_EXTX_framebuffer_mixed_formats 
     GL_ARB_texture_buffer_range 
     GL_NV_draw_texture 
     GL_EXT_texture_sRGB_R8 
     GL_ARB_transform_feedback2 
     GL_ARB_shading_language_include 
     GL_EXT_shadow_funcs 
     GL_EXT_texture_mirror_clamp 
     GL_ARB_shader_image_size 
     GL_NV_vertex_program3 
     GL_ARB_draw_elements_base_vertex 
     GL_EXT_sparse_texture2 
     GL_ARB_fragment_coord_conventions 
     GL_EXT_vertex_array_bgra 
     GL_NV_depth_clamp 
     GL_ARB_texture_compression 
     GL_ARB_seamless_cube_map 
     GL_EXT_pixel_buffer_object 
     GL_NV_fragment_shader_interlock 
     GL_ARB_depth_buffer_float 
     GL_ARB_occlusion_query2 
     GL_ATI_texture_mirror_once 
     GL_NVX_conditional_render 
     GL_EXT_texture3D 
     GL_ARB_uniform_buffer_object 
     GL_ARB_half_float_pixel 
     GL_ARB_clear_buffer_object 
     GL_EXT_bindable_uniform 
     GL_NV_register_combiners 
     GL_ARB_multitexture 
     GL_NV_fragment_shader_barycentric 
     GL_NV_texture_env_combine4 
     GL_EXT_direct_state_access 
     GL_ARB_shader_bit_encoding 
     GL_EXT_texture_shared_exponent 
     GL_EXT_depth_bounds_test 
     GL_NV_gpu_program4_1 
     GL_NV_command_list 
     GL_SGIS_texture_lod 
     GL_ARB_texture_swizzle 
     GL_ARB_pipeline_statistics_query 
     GL_ARB_compute_variable_group_size 
     GL_EXT_blend_func_separate 
     GL_NV_primitive_restart 
     GL_NV_vertex_array_range 
     GL_NV_explicit_multisample 
     GL_ARB_texture_rgb10_a2ui 
     GL_ARB_texture_mirror_clamp_to_edge 
     GL_ARB_texture_gather 
     GL_WIN_swap_hint 
     GL_NV_geometry_shader_passthrough 
     GL_ARB_texture_barrier 
     GL_NV_multisample_coverage 
     GL_ARB_derivative_control 
     GL_NV_vertex_array_range2 
     GL_KHR_blend_equation_advanced_coherent 
     GL_EXT_texture_storage 
     GL_OVR_multiview 
     GL_NV_register_combiners2 
     GL_ARB_shader_storage_buffer_object 
     GL_NV_geometry_shader4 
     GL_NV_point_sprite 
     GL_NV_stereo_view_rendering 
     GL_NV_uniform_buffer_std430_layout 
     GL_ARB_ES3_2_compatibility 
     GL_NV_conservative_raster_dilate 
     GL_EXT_bgra 
     GL_EXT_memory_object 
     GL_ARB_sample_shading 
     GL_NV_timeline_semaphore 
     GL_EXT_window_rectangles 
     GL_EXT_post_depth_coverage 
     GL_KHR_debug 
     GL_NVX_gpu_memory_info 
     GL_ARB_viewport_array 
     GL_ARB_texture_query_lod 
     GL_SGIS_generate_mipmap 
     GL_ARB_parallel_shader_compile 
     GL_EXT_framebuffer_multisample_blit_scaled 
     GL_ARB_texture_env_add 
     GL_ARB_compute_shader 
     GL_EXT_multiview_timer_query 
     GL_NV_scissor_exclusive 
     GL_ARB_base_instance 
     GL_ARB_map_buffer_range 
     GL_EXT_raster_multisample 
     GL_SGIX_shadow 
     GL_NV_conservative_raster_pre_snap 
     GL_NV_viewport_swizzle 
     GL_EXT_stencil_two_side 
     GL_KHR_shader_subgroup 
     GL_NV_gpu_shader5 
     GL_NV_light_max_exponent 
     GL_EXT_transform_feedback2 
     GL_NV_depth_buffer_float 
     GL_ARB_shader_texture_image_samples 
     GL_ARB_texture_filter_anisotropic 
     GL_EXT_packed_float 
     GL_NV_multisample_filter_hint 
     GL_NV_shading_rate_image 
     GL_NV_shader_atomic_float64 
     GL_ARB_arrays_of_arrays 
     GL_ARB_ES2_compatibility 
     GL_ARB_texture_non_power_of_two 
     GL_EXT_shader_integer_mix 

QPA OpenGL Detection Info 
  supportsDesktopGL: true 
  supportsAngleD3D11: true 
  isQtPreferAngle: true 
  Detected renderers: 
    (Supported) NVIDIA GeForce RTX 4070/PCIe/SSE2 (4.6.0 NVIDIA 581.80) 
    (Supported) ANGLE (Microsoft, Microsoft Basic Render Driver Direct3D11 vs_5_0 ps_5_0, D3D11-10.0.19041.5794) (OpenGL ES 3.0.0 (ANGLE 2.1.0 git hash: f2280c0c5f93+krita_qt5)) 
    (Supported) ANGLE (NVIDIA, NVIDIA GeForce RTX 4070 Direct3D11 vs_5_0 ps_5_0, D3D11-32.0.15.8180) (OpenGL ES 3.0.0 (ANGLE 2.1.0 git hash: f2280c0c5f93+krita_qt5))  

useBufferInvalidation (config option): false


Hardware Information

  GPU Acceleration: desktop
  Memory: 32718 Mb
  Number of Cores: 12
  Swap Location: C:/Users/jay/AppData/Local/Temp
  Built for: sse2
  Base instruction set: fma3+avx2
  Supported instruction sets: fma3+avx2 avx2 fma3+avx avx fma3+sse4.2 sse4.2 sse4.1 ssse3 sse3 sse2 

Current Settings

  Current Swap Location: C:/Users/jay/AppData/Local/Temp
  Current Swap Location writable: true
  Undo Enabled: true
  Undo Stack Limit: 200
  Use OpenGL: true
  Use OpenGL Texture Buffer: false
  Disable Vector Optimizations: false
  Disable AVX Optimizations: false
  Canvas State: OPENGL_SUCCESS
  Autosave Interval: 60
  Use Backup Files: true
  Number of Backups Kept: 1
  Backup File Suffix: ~
  Backup Location: Same Folder as the File
  Backup Location writable: false
  Resource Location: D:/Krita
  Use Win8 Pointer Input: false
  Use RightMiddleTabletButton Workaround: false
  Levels of Detail Enabled: false
  Use Zip64: false


Loaded Python Plugins
	timer_watch
	unofficialspineexport
	batch_exporter
	colorspace
	comics_project_management_tools
	documenttools
	exportlayers
	filtermanager
	krita_script_starter
	lastdocumentsdocker
	mutator
	plugin_importer
	quick_settings_docker
	tenbrushes
	workflow_buttons


Display Information
Number of screens: 2
	Screen: 0
		Name: \\.\DISPLAY1
		Depth: 32
		Scale: 1.25
		Physical DPI97.8427
		Logical DPI96
		Physical Size: 530, 300
		Position: 0, 0
		Resolution in pixels: 2048x1152
		Manufacturer: ViewSonic Corporation
		Model: VX2478-2
		Refresh Rate: 76
		Serial Number: 16843009
	Screen: 1
		Name: \\.\DISPLAY2
		Depth: 32
		Scale: 1
		Physical DPI95.8637
		Logical DPI96
		Physical Size: 509, 286
		Position: 2560, 184
		Resolution in pixels: 1920x1080
		Manufacturer: Dell Inc.
		Model: DELL S2340L
		Refresh Rate: 60
		Serial Number: XRY6147A1KAT
Comment 1 Halla Rempt 2025-11-28 08:07:24 UTC
* Could you try switching the canvas acceleration to Angle?
* Disable any 3rd party python plugins?
Comment 2 jackstone 2025-11-28 11:37:21 UTC
(In reply to Halla Rempt from comment #1)
> * Could you try switching the canvas acceleration to Angle?
> * Disable any 3rd party python plugins?

I've tried switching all the canvas acceleration modes, but nothing has changed, and I've hardly used any plugins.

I was using the 5.3 beta version, but it became extremely laggy after a recent selection tool update.

I'm trying to find a version of 5.3 before the selection tool update, as previous versions worked perfectly. But I can't find it. Could you please provide a September 5.3 beta version?
Comment 3 Bug Janitor Service 2025-11-29 03:46:25 UTC
🐛🧹 Thanks for your comment!

Automatically switching the status to REPORTED so the team can perform further triage.

In the future you may also do this yourself when providing needed information.
Comment 4 Halla Rempt 2025-12-12 11:54:28 UTC
We don't really keep old nightly builds around, so I'm afraid we don't have one. If it's between now and September, we could try to git disect it. My windows machine is currently out of action :-(.
Comment 5 Ming Chuan 2025-12-12 12:08:54 UTC
I assume by "recent selection tool update" you are referring to selection action bar? Does it still lag if you disable it in Configure Krita -> General -> Tools -> Selection Action Bar?
Comment 6 Dmitry Kazakov 2025-12-12 12:20:53 UTC
Hi, jackstone!

Could you please record a video showing the issue?
Comment 7 jackstone 2025-12-14 13:30:05 UTC
(In reply to Dmitry Kazakov from comment #6)
> Hi, jackstone!
> 
> Could you please record a video showing the issue?

I recorded a video,you can check it:
https://drive.google.com/file/d/14g_7UhAF4Sh5tOObgiM0KuRsP5DgqV3K/view?usp=sharing

i try to dissable Selection Action Bar setting ,It didn't work, is still very laggy.
Comment 8 Andreas Sturmlechner 2026-02-20 14:15:32 UTC
Don't abuse the alias.
Comment 9 Emmet O'Neill 2026-03-17 04:48:43 UTC
I've tested this today (on a vanilla Windows 11 install, not window 10) and I can't seem to reproduce it on my system.

I've tested the latest Krita Next alpha nightly vs 5.2.16 stable and I have seen no perceptible difference in drawing or GUI performance, using my laptop pen or mouse controls. I'm certainly not seeing anything like the video that jackstone has shared. :\
Comment 10 vanyossi 2026-03-17 21:23:57 UTC
Sorry but I could not reproduce it either on krita 5.3.0-beta3 on windows 10

Testing using OpenGL (not Angle), with the latest nvidia drivers ("4.6.0 NVIDIA 595.79")
Comment 11 Dannel Gutiérrez 2026-03-21 18:42:05 UTC
I've been experiencing this same issue since Beta 1, although in Beta 3, Krita feels a little less heavy.

I tried the portable version, cleared my settings and my Krita folder so there are no plugins or settings that aren’t included by default, tested it with my integrated graphics (Intel Iris Xe Graphics) and my dedicated Nvidia graphics card (RTX 3050), and switched from Angle to OpenGL, but the lag persists in the menus.

Krita

 Version: 5.3.0-beta3 (git d0b3685)
 Installation type: installer / portable package
 Hidpi: false

Qt

  Version (compiled): 5.15.7
  Version (loaded): 5.15.7

OS Information

  Build ABI: x86_64-little_endian-llp64
  Build CPU: x86_64
  CPU: x86_64
  Kernel Type: winnt
  Kernel Version: 10.0.26200
  Pretty Productname: Windows 10 Version 2009
  Product Type: windows
  Product Version: 10
  Result of IsWindows10OrGreater(): No

Locale

  Languages: es, es, es, en_US, en, en_Latn_US
  C locale: C
  QLocale current: es-MX
  QLocale system: es-MX
  QTextCodec for locale: UTF-8
  Process ACP: 65001 (UTF-8)
  System locale default ACP: 1252  (ANSI - Latín I)

OpenGL Info
 
  Qt Platform Name:  "windows" 
  Vendor:  "Google Inc. (Intel)" 
  Renderer:  "ANGLE (Intel, Intel(R) Iris(R) Xe Graphics Direct3D11 vs_5_0 ps_5_0, D3D11-32.0.101.6790)" 
  Driver version:  "OpenGL ES 3.0.0 (ANGLE 2.1.0 git hash: f2280c0c5f93+krita_qt5)" 
  Shading language:  "OpenGL ES GLSL ES 3.00 (ANGLE 2.1.0 git hash: f2280c0c5f93+krita_qt5)" 
  Requested format:  QSurfaceFormat(version 3.0, options QFlags<QSurfaceFormat::FormatOption>(), depthBufferSize 24, redBufferSize 8, greenBufferSize 8, blueBufferSize 8, alphaBufferSize 8, stencilBufferSize 8, samples -1, swapBehavior QSurfaceFormat::DoubleBuffer, swapInterval 0, colorSpace QSurfaceFormat::DefaultColorSpace, profile  QSurfaceFormat::NoProfile) 
  Current format:  QSurfaceFormat(version 3.0, options QFlags<QSurfaceFormat::FormatOption>(), depthBufferSize 24, redBufferSize 8, greenBufferSize 8, blueBufferSize 8, alphaBufferSize 8, stencilBufferSize 8, samples 0, swapBehavior QSurfaceFormat::DefaultSwapBehavior, swapInterval 0, colorSpace QSurfaceFormat::DefaultColorSpace, profile  QSurfaceFormat::NoProfile) 
  GL version: 3.0 
  Supports deprecated functions false 
  Is OpenGL ES: true 
  supportsBufferMapping: true 
  supportsBufferInvalidation: false 
  forceDisableTextureBuffers: true 
  Extensions: 
     GL_NV_framebuffer_blit 
     GL_OES_compressed_EAC_R11_signed_texture 
     GL_OES_vertex_array_object 
     GL_ANGLE_client_arrays 
     GL_OES_compressed_ETC2_punchthroughA_sRGB8_alpha_texture 
     GL_ANGLE_texture_multisample 
     GL_ANGLE_texture_usage 
     GL_ANGLE_translated_shader_source 
     GL_CHROMIUM_bind_generates_resource 
     GL_ANGLE_program_cache_control 
     GL_OES_EGL_image 
     GL_EXT_clip_control 
     GL_OES_packed_depth_stencil 
     GL_ANGLE_framebuffer_multisample 
     GL_ANGLE_request_extension 
     GL_EXT_texture_format_BGRA8888 
     GL_ANGLE_get_serialized_context_string 
     GL_ANGLE_provoking_vertex 
     GL_NV_pack_subimage 
     GL_OES_rgb8_rgba8 
     GL_EXT_instanced_arrays 
     GL_EXT_debug_marker 
     GL_EXT_draw_buffers_indexed 
     GL_OES_compressed_ETC2_sRGB8_alpha8_texture 
     GL_EXT_texture_compression_dxt1 
     GL_EXT_draw_elements_base_vertex 
     GL_ANGLE_copy_texture_3d 
     GL_ANGLE_robust_client_memory 
     GL_OES_EGL_image_external_essl3 
     GL_OES_depth24 
     GL_EXT_multi_draw_indirect 
     GL_OES_compressed_EAC_RG11_signed_texture 
     GL_EXT_texture_rg 
     GL_NV_fence 
     GL_OES_texture_float 
     GL_OVR_multiview2 
     GL_OES_EGL_image_external 
     GL_OES_texture_half_float 
     GL_EXT_color_buffer_half_float 
     GL_EXT_shader_texture_lod 
     GL_ANGLE_memory_size 
     GL_ANGLE_base_vertex_base_instance 
     GL_OES_compressed_EAC_R11_unsigned_texture 
     GL_KHR_debug 
     GL_ANGLE_base_vertex_base_instance_shader_builtin 
     GL_OES_texture_float_linear 
     GL_ANGLE_multiview_multisample 
     GL_EXT_texture_filter_anisotropic 
     GL_EXT_robustness 
     GL_EXT_texture_compression_rgtc 
     GL_EXT_unpack_subimage 
     GL_OVR_multiview 
     GL_CHROMIUM_lose_context 
     GL_EXT_color_buffer_float 
     GL_EXT_map_buffer_range 
     GL_ANGLE_framebuffer_blit 
     GL_OES_standard_derivatives 
     GL_NV_EGL_stream_consumer_external 
     GL_OES_texture_half_float_linear 
     GL_EXT_frag_depth 
     GL_EXT_texture_type_2_10_10_10_REV 
     GL_NV_pixel_buffer_object 
     GL_OES_fbo_render_mipmap 
     GL_ANGLE_depth_texture 
     GL_OES_compressed_ETC2_sRGB8_texture 
     GL_ANGLE_texture_compression_dxt3 
     GL_EXT_draw_buffers 
     GL_EXT_multisampled_render_to_texture 
     GL_OES_compressed_ETC2_punchthroughA_RGBA8_texture 
     GL_EXT_float_blend 
     GL_OES_get_program_binary 
     GL_EXT_texture_compression_bptc 
     GL_ANGLE_texture_compression_dxt5 
     GL_EXT_disjoint_timer_query 
     GL_EXT_texture_compression_s3tc_srgb 
     GL_OES_compressed_ETC2_RGBA8_texture 
     GL_ANGLE_multi_draw 
     GL_CHROMIUM_copy_compressed_texture 
     GL_EXT_sRGB 
     GL_OES_compressed_EAC_RG11_unsigned_texture 
     GL_OES_draw_buffers_indexed 
     GL_OES_element_index_uint 
     GL_OES_texture_border_clamp 
     GL_ANGLE_instanced_arrays 
     GL_OES_surfaceless_context 
     GL_OES_texture_stencil8 
     GL_CHROMIUM_bind_uniform_location 
     GL_OES_compressed_ETC2_RGB8_texture 
     GL_OES_depth32 
     GL_EXT_EGL_image_external_wrap_modes 
     GL_OES_draw_elements_base_vertex 
     GL_EXT_blend_func_extended 
     GL_EXT_occlusion_query_boolean 
     GL_ANGLE_get_tex_level_parameter 
     GL_OES_texture_npot 
     GL_EXT_discard_framebuffer 
     GL_EXT_read_format_bgra 
     GL_AMD_performance_monitor 
     GL_CHROMIUM_copy_texture 
     GL_EXT_texture_storage 
     GL_ANGLE_pack_reverse_row_order 
     GL_EXT_texture_norm16 
     GL_WEBGL_video_texture 
     GL_EXT_blend_minmax 
     GL_KHR_parallel_shader_compile 
     GL_CHROMIUM_sync_query 
     GL_OES_mapbuffer 
     GL_ANGLE_lossy_etc_decode 
     GL_EXT_debug_label 

QPA OpenGL Detection Info 
  supportsDesktopGL: true 
  supportsAngleD3D11: true 
  isQtPreferAngle: true 
  Detected renderers: 
    (Supported) Intel(R) Iris(R) Xe Graphics (3.3.0 - Build 32.0.101.6790) 
    (Supported) ANGLE (Intel, Intel(R) Iris(R) Xe Graphics Direct3D11 vs_5_0 ps_5_0, D3D11-32.0.101.6790) (OpenGL ES 3.0.0 (ANGLE 2.1.0 git hash: f2280c0c5f93+krita_qt5)) 
    (Supported) ANGLE (Microsoft, Microsoft Basic Render Driver Direct3D11 vs_5_0 ps_5_0, D3D11-10.0.26100.7309) (OpenGL ES 3.0.0 (ANGLE 2.1.0 git hash: f2280c0c5f93+krita_qt5))  

useBufferInvalidation (config option): false


Hardware Information

  GPU Acceleration: auto
  Memory: 16004 Mb
  Number of Cores: 16
  Swap Location: C:/Users/nocti/AppData/Local/Temp
  Built for: sse2
  Base instruction set: fma3+avx2
  Supported instruction sets: avxvnni fma3+avx2 avx2 fma3+avx avx fma3+sse4.2 sse4.2 sse4.1 ssse3 sse3 sse2 

Current Settings

  Current Swap Location: C:/Users/nocti/AppData/Local/Temp
  Current Swap Location writable: true
  Undo Enabled: true
  Undo Stack Limit: 200
  Use OpenGL: true
  Use OpenGL Texture Buffer: true
  Disable Vector Optimizations: false
  Disable AVX Optimizations: false
  Canvas State: OPENGL_SUCCESS
  Autosave Interval: 420
  Use Backup Files: true
  Number of Backups Kept: 1
  Backup File Suffix: ~
  Backup Location: Same Folder as the File
  Backup Location writable: false
  Resource Location: C:/Users/nocti/AppData/Roaming/krita
  Use Win8 Pointer Input: false
  Use RightMiddleTabletButton Workaround: true
  Levels of Detail Enabled: false
  Use Zip64: false


Loaded Python Plugins
	colorspace
	comics_project_management_tools
	documenttools
	exportlayers
	filtermanager
	lastdocumentsdocker
	mutator
	plugin_importer
	quick_settings_docker
	scripter
	tenbrushes
	tenscripts
	workflow_buttons


Display Information
Number of screens: 1
	Screen: 0
		Name: \\.\DISPLAY1
		Depth: 32
		Scale: 1
		Physical DPI141.951
		Logical DPI120
		Physical Size: 344, 193
		Position: 0, 0
		Resolution in pixels: 1920x1080
		Manufacturer: Chimei Innolux Corporation
		Model: CMN1521
		Refresh Rate: 144
		Serial Number:
Comment 12 Dmitry Kazakov 2026-03-24 13:48:23 UTC
Hi, Dannel!

Do you have the lag with both, Intel **and** NVidia GPUs? Or only with one of them?
Comment 13 Dmitry Kazakov 2026-03-24 14:23:52 UTC
Last known working revision: https://invent.kde.org/graphics/krita/-/commit/68346790
First known non-working revision: https://invent.kde.org/graphics/krita/-/commit/d3eec6e
Comment 14 Dmitry Kazakov 2026-03-24 14:43:58 UTC
Hi, all!

Could you tell, is this issue intermittent or persistent? I mean, does it appear on every run of Krita or only sometimes? And, does it go away if you stop touching mouse/tablet for about 20 seconds and then start again?
Comment 15 Dannel Gutiérrez 2026-03-25 06:03:42 UTC
(In reply to Dmitry Kazakov from comment #12)
> Hi, Dannel!
> 
> Do you have the lag with both, Intel **and** NVidia GPUs? Or only with one
> of them?

Hi, I'm experiencing lag with both GPUs.

(In reply to Dmitry Kazakov from comment #14)
> Hi, all!
> 
> Could you tell, is this issue intermittent or persistent? I mean, does it
> appear on every run of Krita or only sometimes? And, does it go away if you
> stop touching mouse/tablet for about 20 seconds and then start again?

The issue persists; every time I run Krita, the menus are still laggy.
I ran some tests, stopping using the tablet and mouse at times to see if the lag would go away, but no, the issue is still there.
Comment 16 Dannel Gutiérrez 2026-03-25 06:09:00 UTC
By the way, just to clarify, I'm using Windows 11 25H2, since I see that my first comment shows Windows 10 in the OS version information, but that's not the case.
Comment 17 Dmitry Kazakov 2026-03-26 14:35:09 UTC
Git commit 3391d892b69f6f139dffec30e20701b215dd7211 by Dmitry Kazakov.
Committed on 26/03/2026 at 14:34.
Pushed by dkazakov into branch 'master'.

Fix accessibility-induced problems on Windows

The QML-based tooltips caused too many updates
of the accessibility object name, so the system got
just drowned in them.
Related: bug 516149, bug 515820

M  +1    -1    ext_qt/CMakeLists.txt

https://invent.kde.org/packaging/krita-deps-management/-/commit/3391d892b69f6f139dffec30e20701b215dd7211
Comment 18 Dmitry Kazakov 2026-03-27 09:02:46 UTC
Git commit b7adcdc551cd47c79f59403ba0a68a7a73b76e1c by Dmitry Kazakov.
Committed on 27/03/2026 at 09:02.
Pushed by dkazakov into branch 'transition.now/qt6'.

[qt][win] Add a switch to disable accessibility on Windows
Related: bug 516149, bug 515820

M  +1    -1    ext_qt/CMakeLists.txt

https://invent.kde.org/packaging/krita-deps-management/-/commit/b7adcdc551cd47c79f59403ba0a68a7a73b76e1c
Comment 19 Dmitry Kazakov 2026-03-31 11:47:04 UTC
Git commit 8e132683450445b0aed4f6a955a5fc8c0df19c79 by Dmitry Kazakov.
Committed on 31/03/2026 at 11:45.
Pushed by dkazakov into branch 'transition.now/win-clang21'.

Fix accessibility-induced problems on Windows

The QML-based tooltips caused too many updates
of the accessibility object name, so the system got
just drowned in them.
Related: bug 516149, bug 515820

M  +1    -1    ext_qt/CMakeLists.txt

https://invent.kde.org/packaging/krita-deps-management/-/commit/8e132683450445b0aed4f6a955a5fc8c0df19c79