*** If you're not sure this is actually a bug, instead post about it at https://discuss.kde.org If you're reporting a crash, attach a backtrace with debug symbols; see https://community.kde.org/Guidelines_and_HOWTOs/Debugging/How_to_create_useful_crash_reports Please remove this comment after reading and before submitting - thanks! *** SUMMARY If you pause the game, and later minimize, screen lock or change tasks, when you later return to the game, the timer jumps for the period between the pause and the next event. STEPS TO REPRODUCE 1. Pause an active game 2. Wait 10 seconds 3. Minimize the game 4. Wait 10 seconds 5. Maximize the game OBSERVED RESULT Timer jumps 10 seconds EXPECTED RESULT timer retains previous value SOFTWARE/OS VERSIONS Windows: macOS: (available in the Info Center app, or by running `kinfo` in a terminal window) Linux/KDE Plasma: KDE Plasma Version: KDE Frameworks Version: Qt Version: ADDITIONAL INFORMATION
A possibly relevant merge request was started @ https://invent.kde.org/games/ksudoku/-/merge_requests/41
Git commit 05d549f2f6a4169973c200743aae65ee8e62b0a7 by Albert Astals Cid, on behalf of Scott Morton. Committed on 14/04/2025 at 20:52. Pushed by aacid into branch 'master'. Fix storing/restoring the game time If you pause the game, and later minimize, screen lock or change tasks, when you later return to the game, the timer jumps for the period between the pause and the minimize event. M +1 -1 src/gui/ksudoku.cpp https://invent.kde.org/games/ksudoku/-/commit/05d549f2f6a4169973c200743aae65ee8e62b0a7