Bug 502420 - detections being late or missing in digital electricity game
Summary: detections being late or missing in digital electricity game
Status: REPORTED
Alias: None
Product: gcompris
Classification: Applications
Component: general (other bugs)
Version First Reported In: unspecified
Platform: Arch Linux Linux
: NOR normal
Target Milestone: ---
Assignee: Jazeix Johnny
URL:
Keywords:
Depends on:
Blocks:
 
Reported: 2025-04-04 19:20 UTC by Peter Fok
Modified: 2025-04-07 20:04 UTC (History)
0 users

See Also:
Latest Commit:
Version Fixed/Implemented In:
Sentry Crash Report:


Attachments
video of it (1.73 MB, video/webm)
2025-04-07 20:04 UTC, Peter Fok
Details

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Description Peter Fok 2025-04-04 19:20:07 UTC
Basically in the digital electricity game, if it gets too laggy then the ABD converter doesn't detect changes until a few seconds later or not at all I tried it on a fast and slow computer and it happens the same. I was messing around and making a counter that goes to 10000 and it had like 30 wires per digit and it was super laggy and when it counted to 100 it didn't sometimes and when I did a test it would change 10 seconds after it was supposed to even though nothing was changing and I'm pretty sure it's not my programming skills.
Comment 1 Peter Fok 2025-04-04 19:38:45 UTC
so I optimized my counter and it still misses it sometimes and its inconsistent so I know its not my coding skills
Comment 2 Peter Fok 2025-04-04 20:05:15 UTC
I got to 9999 like a few times and i think it can't count to 10000 even with the optimized method
Comment 3 Jazeix Johnny 2025-04-07 17:02:47 UTC
hi, thank you for the report.

The activity is not made to be this heavily targeted. We can try to optimise it a bit but for sure we won't plan to have the most optimized version.
Do you have a screenshot or a simple way to reproduce it so it is easier to see where we take time and see if there is a quick possibility to improve it?

Thanks!
Comment 4 Peter Fok 2025-04-07 20:04:07 UTC
Created attachment 180078 [details]
video of it