SUMMARY The app crash at startup. STEPS TO REPRODUCE 1. Launch the app. OBSERVED RESULT Crash without having showed a single window. EXPECTED RESULT The app is launched. SOFTWARE/OS VERSIONS Operating System: Kubuntu 24.10 KDE Plasma Version: 6.1.5 KDE Frameworks Version: 6.6.0 Qt Version: 6.6.2 Kernel Version: 6.11.0-1007-lowlatency (64-bit) Graphics Platform: Wayland Processors: 6 × Intel® Core™ i5-8500 CPU @ 3.00GHz Memory: 15.5 Gio of RAM Graphics Processor: NVIDIA GeForce GTX 1050 Ti/PCIe/SSE2 ADDITIONAL INFORMATION The console output stem@stem-kubuntu:~$ flatpak run --branch=stable --arch=x86_64 --command=kdenlive --file-forwarding org.kde.kdenlive @@ %F @@ kf.config.core: Watching absolute paths is not supported "/usr/share/color-schemes/BreezeLight.colors" kf.notifications: Failed to play sound with canberra: File or data not found kf.config.core: Watching absolute paths is not supported "/usr/share/color-schemes/BreezeDark.colors" Starting render server profilePath from KdenliveSetting::mltPath: "/app/share/mlt-7/profiles" meltPath from KdenliveSetting::meltPath: "/app/bin/melt" plugin not available: "region" Could not parse stylesheet of object AssetPanel(0x5801cece9a10) Could not parse stylesheet of object TransitionStackView(0x5801cf24d050) Could not parse stylesheet of object EffectStackView(0x5801ceabf930) Could not parse stylesheet of object MixStackView(0x5801cf20cec0) Empty metadata for "telecide" kf.i18n: Trying to convert empty KLocalizedString to QString. plugin not available: "avfilter.acompressor" plugin not available: "avfilter.aecho" plugin not available: "avfilter.agate" plugin not available: "avfilter.atadenoise" plugin not available: "avfilter.bs2b" plugin not available: "avfilter.bwdif" plugin not available: "avfilter.deblock" plugin not available: "avfilter.dedot" plugin not available: "avfilter.deflate" plugin not available: "avfilter.derain" plugin not available: "avfilter.doubleweave" plugin not available: "avfilter.field" plugin not available: "avfilter.framestep" plugin not available: "avfilter.fspp" plugin not available: "avfilter.graphmonitor" plugin not available: "avfilter.hqdn3d" plugin not available: "avfilter.inflate" plugin not available: "avfilter.lagfun" plugin not available: "avfilter.loudnorm" plugin not available: "avfilter.random" plugin not available: "avfilter.removegrain" plugin not available: "avfilter.separatefields" plugin not available: "avfilter.shuffleplanes" plugin not available: "avfilter.sofalizer" plugin not available: "avfilter.sr" plugin not available: "avfilter.tmix" plugin not available: "avfilter.w3fdif" plugin not available: "avfilter.weave" plugin not available: "avfilter.yadif" plugin not available: "frei0r.baltan" plugin not available: "frei0r.bgsubtract0r" plugin not available: "frei0r.delay0r" plugin not available: "frei0r.delaygrab" plugin not available: "frei0r.facebl0r" plugin not available: "frei0r.facedetect" plugin not available: "frei0r.lightgraffiti" plugin not available: "frei0r.lightgraffiti" plugin not available: "frei0r.tehRoxx0r" plugin not available: "ladspa" plugin not available: "ladspa" plugin not available: "ladspa" plugin not available: "ladspa" plugin not available: "ladspa" plugin not available: "ladspa" plugin not available: "ladspa" plugin not available: "ladspa" plugin not available: "ladspa" plugin not available: "ladspa" plugin not available: "ladspa" plugin not available: "movit.blur" plugin not available: "movit.sharpen" plugin not available: "movit.diffusion" plugin not available: "movit.flip" plugin not available: "movit.glow" plugin not available: "movit.lift_gamma_gain" plugin not available: "movit.mirror" plugin not available: "movit.opacity" plugin not available: "movit.rect" plugin not available: "movit.saturation" plugin not available: "movit.unsharp_mask" plugin not available: "movit.vignette" plugin not available: "movit.white_balance" plugin not available: "timewarp" kf.kio.widgets: Failed to check which JobView API is supported "org.freedesktop.DBus.Error.ServiceUnknown" qt.multimedia.ffmpeg: Using Qt multimedia with FFmpeg version 7.1 GPL version 2 or later qt.multimedia.ffmpeg: Available HW decoding frameworks: qt.multimedia.ffmpeg: vulkan qt.multimedia.ffmpeg: Available HW encoding frameworks: qt.multimedia.ffmpeg: vulkan Could not parse stylesheet of object AssetPanel(0x5801cece9a10) begin OpenGL vendor "" OpenGL renderer "" OpenGL threaded? false OpenGL ES? true OpenGL maximum texture size = 3801209 OpenGL maximum viewport size = 271384704 x 32766 QOpenGLShaderProgram: could not create shader program QOpenGLShader: could not create shader QOpenGLShaderProgram::uniformLocation(Ytex): shader program is not linked QOpenGLShaderProgram::uniformLocation(Utex): shader program is not linked QOpenGLShaderProgram::uniformLocation(Vtex): shader program is not linked QOpenGLShaderProgram::uniformLocation(colorspace): shader program is not linked QOpenGLShaderProgram::uniformLocation(projection): shader program is not linked QOpenGLShaderProgram::uniformLocation(modelView): shader program is not linked QOpenGLShaderProgram::attributeLocation(vertex): shader program is not linked QOpenGLShaderProgram::attributeLocation(texCoord): shader program is not linked end Failed to compile shader: Source was: #version 100 struct buf { mat4 matrix; float opacity; }; uniform buf _19; attribute vec4 vertexCoord; varying vec4 color; attribute vec4 vertexColor; attribute float _qt_order; void main() { gl_Position = _19.matrix * vertexCoord; color = vertexColor * _19.opacity; gl_Position.z = _qt_order * gl_Position.w; } Failed to build graphics pipeline state Failed to compile shader: Source was: #version 100 struct buf { mat4 modelViewMatrix; mat4 projectionMatrix; vec2 textureScale; float dpr; vec4 color; }; uniform buf _17; varying vec2 sampleCoord; attribute vec2 tCoord; attribute vec4 vCoord; attribute float _qt_order; void main() { sampleCoord = tCoord * _17.textureScale; vec4 xformed = _17.modelViewMatrix * vCoord; gl_Position = _17.projectionMatrix * vec4(floor((xformed.xyz * _17.dpr) + vec3(0.5)) / vec3(_17.dpr), xformed.w); gl_Position.z = _qt_order * gl_Position.w; } Failed to build graphics pipeline state Failed to compile shader: Source was: #version 100 struct buf { mat4 matrix; float opacity; }; uniform buf _19; attribute vec4 vertexCoord; varying vec4 color; attribute vec4 vertexColor; attribute float _qt_order; void main() { gl_Position = _19.matrix * vertexCoord; color = vertexColor * _19.opacity; gl_Position.z = _qt_order * gl_Position.w; } Failed to build graphics pipeline state Failed to compile shader: Source was: #version 100 struct buf { mat4 matrix; float opacity; }; uniform buf _19; attribute vec4 vertexCoord; varying vec4 color; attribute vec4 vertexColor; attribute float _qt_order; void main() { gl_Position = _19.matrix * vertexCoord; color = vertexColor * _19.opacity; gl_Position.z = _qt_order * gl_Position.w; } Failed to build graphics pipeline state Failed to compile shader: Source was: #version 100 struct buf { mat4 modelViewMatrix; mat4 projectionMatrix; vec2 textureScale; float dpr; vec4 color; }; uniform buf _17; varying vec2 sampleCoord; attribute vec2 tCoord; attribute vec4 vCoord; attribute float _qt_order; void main() { sampleCoord = tCoord * _17.textureScale; vec4 xformed = _17.modelViewMatrix * vCoord; gl_Position = _17.projectionMatrix * vec4(floor((xformed.xyz * _17.dpr) + vec3(0.5)) / vec3(_17.dpr), xformed.w); gl_Position.z = _qt_order * gl_Position.w; } Failed to build graphics pipeline state Failed to compile shader: Source was: #version 100 struct buf { mat4 matrix; float opacity; }; uniform buf _19; attribute vec4 vertexCoord; varying vec4 color; attribute vec4 vertexColor; attribute float _qt_order; void main() { gl_Position = _19.matrix * vertexCoord; color = vertexColor * _19.opacity; gl_Position.z = _qt_order * gl_Position.w; } Failed to build graphics pipeline state Failed to compile shader: Source was: #version 100 struct buf { mat4 matrix; float opacity; }; uniform buf _19; attribute vec4 vertexCoord; varying vec4 color; attribute vec4 vertexColor; attribute float _qt_order; void main() { gl_Position = _19.matrix * vertexCoord; color = vertexColor * _19.opacity; gl_Position.z = _qt_order * gl_Position.w; } Failed to build graphics pipeline state Failed to compile shader: Source was: #version 100 struct buf { mat4 modelViewMatrix; mat4 projectionMatrix; vec2 textureScale; float dpr; vec4 color; }; uniform buf _17; varying vec2 sampleCoord; attribute vec2 tCoord; attribute vec4 vCoord; attribute float _qt_order; void main() { sampleCoord = tCoord * _17.textureScale; vec4 xformed = _17.modelViewMatrix * vCoord; gl_Position = _17.projectionMatrix * vec4(floor((xformed.xyz * _17.dpr) + vec3(0.5)) / vec3(_17.dpr), xformed.w); gl_Position.z = _qt_order * gl_Position.w; } Failed to build graphics pipeline state Failed to compile shader: Source was: #version 100 struct buf { mat4 matrix; float opacity; }; uniform buf _19; attribute vec4 vertexCoord; varying vec4 color; attribute vec4 vertexColor; attribute float _qt_order; void main() { gl_Position = _19.matrix * vertexCoord; color = vertexColor * _19.opacity; gl_Position.z = _qt_order * gl_Position.w; } Failed to build graphics pipeline state Failed to compile shader: Source was: #version 100 struct buf { mat4 matrix; float opacity; }; uniform buf _19; attribute vec4 vertexCoord; varying vec4 color; attribute vec4 vertexColor; attribute float _qt_order; void main() { gl_Position = _19.matrix * vertexCoord; color = vertexColor * _19.opacity; gl_Position.z = _qt_order * gl_Position.w; } Failed to build graphics pipeline state Failed to compile shader: Source was: #version 100 struct buf { mat4 modelViewMatrix; mat4 projectionMatrix; vec2 textureScale; float dpr; vec4 color; }; uniform buf _17; varying vec2 sampleCoord; attribute vec2 tCoord; attribute vec4 vCoord; attribute float _qt_order; void main() { sampleCoord = tCoord * _17.textureScale; vec4 xformed = _17.modelViewMatrix * vCoord; gl_Position = _17.projectionMatrix * vec4(floor((xformed.xyz * _17.dpr) + vec3(0.5)) / vec3(_17.dpr), xformed.w); gl_Position.z = _qt_order * gl_Position.w; } Failed to build graphics pipeline state Failed to compile shader: Source was: #version 100 struct buf { mat4 matrix; float opacity; }; uniform buf _19; attribute vec4 vertexCoord; varying vec4 color; attribute vec4 vertexColor; attribute float _qt_order; void main() { gl_Position = _19.matrix * vertexCoord; color = vertexColor * _19.opacity; gl_Position.z = _qt_order * gl_Position.w; } Failed to build graphics pipeline state Failed to compile shader: Source was: #version 100 struct buf { mat4 vertexTransform; mat3 textureTransform; float opacity; int textureSwizzle; }; uniform buf _17; varying vec2 v_texcoord; attribute vec2 texcoord; attribute vec3 position; void main() { v_texcoord = (_17.textureTransform * vec3(texcoord, 1.0)).xy; gl_Position = _17.vertexTransform * vec4(position, 1.0); } QBackingStoreDefaultCompositor: Failed to build graphics pipeline Failed to compile shader: Source was: #version 100 struct buf { mat4 vertexTransform; mat3 textureTransform; float opacity; int textureSwizzle; }; uniform buf _17; varying vec2 v_texcoord; attribute vec2 texcoord; attribute vec3 position; void main() { v_texcoord = (_17.textureTransform * vec3(texcoord, 1.0)).xy; gl_Position = _17.vertexTransform * vec4(position, 1.0); } QBackingStoreDefaultCompositor: Failed to build graphics pipeline Failed to compile shader: Source was: #version 100 struct buf { mat4 vertexTransform; mat3 textureTransform; float opacity; int textureSwizzle; }; uniform buf _17; varying vec2 v_texcoord; attribute vec2 texcoord; attribute vec3 position; void main() { v_texcoord = (_17.textureTransform * vec3(texcoord, 1.0)).xy; gl_Position = _17.vertexTransform * vec4(position, 1.0); } QBackingStoreDefaultCompositor: Failed to build graphics pipeline stem@stem-kubuntu:~$
Having the exact same issue, except that it does technically show a single window before crashing - which is its "loading screen" that shows upon launch before it actually launches the application. Kdenlive version (Flatpak): ``` Kdenlive org.kde.kdenlive 24.12.1 stable ``` System information: ``` Operating System: EndeavourOS KDE Plasma Version: 6.2.5 KDE Frameworks Version: 6.10.0 Qt Version: 6.8.1 Kernel Version: 6.6.70-1-lts (64-bit) Graphics Platform: Wayland Processors: 16 × AMD Ryzen 7 5700X 8-Core Processor Memory: 31.3 GiB of RAM Graphics Processor: NVIDIA GeForce RTX 3080 Ti/PCIe/SSE2 Manufacturer: ASUS ``` Log from launching the app until it crashes (posted as a link due to character limit): [QBackingStoreDefaultCompositor: Failed to build graphics pipeline](https://gist.github.com/irfanhakim-as/4f51e6718b0a157e4d89b2aa2b9543a5)
(In reply to Irfan from comment #1) > Having the exact same issue, except that it does technically show a single > window before crashing - which is its "loading screen" that shows upon > launch before it actually launches the application. > > Kdenlive version (Flatpak): > > ``` > Kdenlive org.kde.kdenlive 24.12.1 stable > ``` > > System information: > > ``` > Operating System: EndeavourOS > KDE Plasma Version: 6.2.5 > KDE Frameworks Version: 6.10.0 > Qt Version: 6.8.1 > Kernel Version: 6.6.70-1-lts (64-bit) > Graphics Platform: Wayland > Processors: 16 × AMD Ryzen 7 5700X 8-Core Processor > Memory: 31.3 GiB of RAM > Graphics Processor: NVIDIA GeForce RTX 3080 Ti/PCIe/SSE2 > Manufacturer: ASUS > ``` > > Log from launching the app until it crashes (posted as a link due to > character limit): [QBackingStoreDefaultCompositor: Failed to build graphics > pipeline](https://gist.github.com/irfanhakim-as/ > 4f51e6718b0a157e4d89b2aa2b9543a5) Still facing the same error on the latest update (Flatpak) version `24.12.2`: ``` QBackingStoreDefaultCompositor: Failed to build graphics pipeline ```
Thanks for your report! Please provide a backtrace for the crash as described here https://kdenlive.org/en/bug-reports/ and here https://docs.flatpak.org/en/latest/debugging.html Note: Please avoid to post super long logs as a post here, send them as an attachment instead please. Please remember to change the status of this report when providing the requestes details.
🐛🧹 ⚠️ This bug has been in NEEDSINFO status with no change for at least 15 days. Please provide the requested information, then set the bug status to REPORTED. If there is no change for at least 30 days, it will be automatically closed as RESOLVED WORKSFORME. For more information about our bug triaging procedures, please read https://community.kde.org/Guidelines_and_HOWTOs/Bug_triaging. Thank you for helping us make KDE software even better for everyone!
🐛🧹 This bug has been in NEEDSINFO status with no change for at least 30 days. Closing as RESOLVED WORKSFORME.