Created attachment 177820 [details] Screenshot for before and after exporting in PNG *** If you're not sure this is actually a bug, instead post about it at https://discuss.kde.org If you're reporting a crash, attach a backtrace with debug symbols; see https://community.kde.org/Guidelines_and_HOWTOs/Debugging/How_to_create_useful_crash_reports Please remove this comment after reading and before submitting - thanks! *** SUMMARY Krita 5.2.9 duplicates an export to save in the desired image format and another .kra file STEPS TO REPRODUCE 1. Open any .kra document in Krita 5.2.9 2. Export... > any image format (JPG, PNG) 3. Krita will save in (let's say we use PNG) both *.png and *.png.kra OBSERVED RESULT Two files in *.[image_file_format] and *.[image_file_format].kra EXPECTED RESULT Just the *.[image_file_format] file SOFTWARE/OS VERSIONS Windows: 11 macOS: (available in the Info Center app, or by running `kinfo` in a terminal window) Linux/KDE Plasma: KDE Plasma Version: KDE Frameworks Version: Qt Version: 5.15.7 ADDITIONAL INFORMATION Krita Version: 5.2.9 (git ac6cae8) Installation type: installer / portable package Hidpi: true Qt Version (compiled): 5.15.7 Version (loaded): 5.15.7 OS Information Build ABI: x86_64-little_endian-llp64 Build CPU: x86_64 CPU: x86_64 Kernel Type: winnt Kernel Version: 10.0.26100 Pretty Productname: Windows 10 Version 2009 Product Type: windows Product Version: 10 Locale Languages: en_US, en, en_Latn_US C locale: C QLocale current: en-PH QLocale system: en-PH QTextCodec for locale: UTF-8 Process ACP: 65001 (UTF-8) System locale default ACP: 1252 (ANSI - Latin I) OpenGL Info Vendor: "Google Inc. (NVIDIA)" Renderer: "ANGLE (NVIDIA, NVIDIA GeForce GTX 1650 Direct3D11 vs_5_0 ps_5_0, D3D11-27.21.14.6230)" Driver version: "OpenGL ES 3.0.0 (ANGLE 2.1.0 git hash: f2280c0c5f93+krita_qt5)" Shading language: "OpenGL ES GLSL ES 3.00 (ANGLE 2.1.0 git hash: f2280c0c5f93+krita_qt5)" Requested format: QSurfaceFormat(version 3.0, options QFlags<QSurfaceFormat::FormatOption>(), depthBufferSize 24, redBufferSize 8, greenBufferSize 8, blueBufferSize 8, alphaBufferSize 8, stencilBufferSize 8, samples -1, swapBehavior QSurfaceFormat::DoubleBuffer, swapInterval 0, colorSpace QSurfaceFormat::DefaultColorSpace, profile QSurfaceFormat::NoProfile) Current format: QSurfaceFormat(version 3.0, options QFlags<QSurfaceFormat::FormatOption>(), depthBufferSize 24, redBufferSize 8, greenBufferSize 8, blueBufferSize 8, alphaBufferSize 8, stencilBufferSize 8, samples 0, swapBehavior QSurfaceFormat::DefaultSwapBehavior, swapInterval 0, colorSpace QSurfaceFormat::DefaultColorSpace, profile QSurfaceFormat::NoProfile) GL version: 3.0 Supports deprecated functions false Is OpenGL ES: true supportsBufferMapping: true supportsBufferInvalidation: false forceDisableTextureBuffers: true Extensions: GL_EXT_blend_func_extended GL_ANGLE_framebuffer_multisample GL_OES_depth32 GL_CHROMIUM_bind_generates_resource GL_EXT_blend_minmax GL_OES_texture_half_float_linear GL_ANGLE_pack_reverse_row_order GL_OES_standard_derivatives GL_EXT_unpack_subimage GL_ANGLE_get_tex_level_parameter GL_ANGLE_texture_compression_dxt3 GL_OES_element_index_uint GL_OES_vertex_array_object GL_ANGLE_lossy_etc_decode GL_ANGLE_multi_draw GL_EXT_frag_depth GL_WEBGL_video_texture GL_EXT_texture_format_BGRA8888 GL_OES_texture_half_float GL_OES_texture_float GL_OES_texture_float_linear GL_EXT_draw_buffers GL_EXT_map_buffer_range GL_EXT_shader_texture_lod GL_ANGLE_memory_size GL_EXT_debug_marker GL_EXT_discard_framebuffer GL_EXT_robustness GL_ANGLE_get_serialized_context_string GL_EXT_texture_filter_anisotropic GL_AMD_performance_monitor GL_ANGLE_texture_usage GL_EXT_texture_compression_bptc GL_EXT_draw_elements_base_vertex GL_OES_draw_elements_base_vertex GL_ANGLE_multiview_multisample GL_EXT_clip_control GL_CHROMIUM_sync_query GL_OES_draw_buffers_indexed GL_ANGLE_client_arrays GL_OES_compressed_ETC2_punchthroughA_sRGB8_alpha_texture GL_EXT_occlusion_query_boolean GL_OES_get_program_binary GL_ANGLE_translated_shader_source GL_EXT_draw_buffers_indexed GL_ANGLE_copy_texture_3d GL_OES_compressed_EAC_RG11_unsigned_texture GL_KHR_parallel_shader_compile GL_OVR_multiview2 GL_OES_compressed_ETC2_sRGB8_alpha8_texture GL_ANGLE_robust_client_memory GL_ANGLE_depth_texture GL_EXT_EGL_image_external_wrap_modes GL_EXT_texture_compression_dxt1 GL_ANGLE_texture_multisample GL_CHROMIUM_bind_uniform_location GL_EXT_color_buffer_float GL_NV_pixel_buffer_object GL_OES_compressed_ETC2_punchthroughA_RGBA8_texture GL_NV_framebuffer_blit GL_ANGLE_texture_compression_dxt5 GL_KHR_debug GL_CHROMIUM_lose_context GL_CHROMIUM_copy_texture GL_OES_compressed_EAC_R11_signed_texture GL_ANGLE_instanced_arrays GL_OES_EGL_image GL_NV_pack_subimage GL_OES_compressed_ETC2_RGBA8_texture GL_ANGLE_base_vertex_base_instance GL_EXT_sRGB GL_NV_EGL_stream_consumer_external GL_ANGLE_request_extension GL_OVR_multiview GL_ANGLE_base_vertex_base_instance_shader_builtin GL_EXT_instanced_arrays GL_EXT_read_format_bgra GL_EXT_texture_storage GL_EXT_float_blend GL_OES_texture_stencil8 GL_OES_compressed_EAC_RG11_signed_texture GL_OES_EGL_image_external GL_OES_texture_npot GL_EXT_texture_norm16 GL_ANGLE_framebuffer_blit GL_CHROMIUM_copy_compressed_texture GL_OES_compressed_EAC_R11_unsigned_texture GL_EXT_debug_label GL_OES_fbo_render_mipmap GL_OES_texture_border_clamp GL_OES_compressed_ETC2_RGB8_texture GL_OES_EGL_image_external_essl3 GL_EXT_texture_compression_s3tc_srgb GL_OES_depth24 GL_NV_fence GL_EXT_multisampled_render_to_texture GL_EXT_texture_compression_rgtc GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_EXT_disjoint_timer_query GL_ANGLE_program_cache_control GL_OES_compressed_ETC2_sRGB8_texture GL_OES_surfaceless_context GL_EXT_multi_draw_indirect GL_OES_rgb8_rgba8 GL_ANGLE_provoking_vertex GL_EXT_texture_type_2_10_10_10_REV GL_EXT_texture_rg GL_EXT_color_buffer_half_float QPA OpenGL Detection Info supportsDesktopGL: true supportsAngleD3D11: true isQtPreferAngle: true Detected renderers: (Supported) ANGLE (NVIDIA, NVIDIA GeForce GTX 1650 Direct3D11 vs_5_0 ps_5_0, D3D11-27.21.14.6230) (OpenGL ES 3.0.0 (ANGLE 2.1.0 git hash: f2280c0c5f93+krita_qt5)) (Supported) GeForce GTX 1650/PCIe/SSE2 (4.6.0 NVIDIA 462.30) (Supported) ANGLE (Microsoft, Microsoft Basic Render Driver Direct3D11 vs_5_0 ps_5_0, D3D11-10.0.26100.1882) (OpenGL ES 3.0.0 (ANGLE 2.1.0 git hash: f2280c0c5f93+krita_qt5)) useBufferInvalidation (config option): false Hardware Information GPU Acceleration: auto Memory: 8111 Mb Number of Cores: 12 Swap Location: C:/Users/stamina4space/AppData/Local/Temp Built for: sse2 Base instruction set: fma3+avx2 Supported instruction sets: sse2 sse3 ssse3 sse4_1 sse4_2 fma3_sse avx2 fma3_avx2
That is an option "also save as .kra" in the file export dialog: it's an intentional feature to make this possible.
Created attachment 177821 [details] attachment-886323-0.html Oh. Will try to check and I may have missed it. On Thu, Jan 30, 2025, 9:13 PM Halla Rempt <bugzilla_noreply@kde.org> wrote: > https://bugs.kde.org/show_bug.cgi?id=499319 > > Halla Rempt <halla@valdyas.org> changed: > > What |Removed |Added > > ---------------------------------------------------------------------------- > Status|REPORTED |RESOLVED > CC| |halla@valdyas.org > Resolution|--- |NOT A BUG > > --- Comment #1 from Halla Rempt <halla@valdyas.org> --- > That is an option "also save as .kra" in the file export dialog: it's an > intentional feature to make this possible. > > -- > You are receiving this mail because: > You reported the bug.
Yep, confirming it's the "also save as .kra" tickbox doing the trick. Guess I've been used to it being disabled by default when updating to new versions. Apologies for the confusion then.