SUMMARY Klickety blocks lose their color close to the end of the game STEPS TO REPRODUCE 1. Play Klickety OBSERVED RESULT Blocks lose their color EXPECTED RESULT Blocks should show color SOFTWARE/OS VERSIONS Operating System: PCLinuxOS 2024 KDE Plasma Version: 6.2.3 KDE Frameworks Version: 6.8.0 Qt Version: 6.7.3 Kernel Version: 6.6.61-pclos1 (64-bit) Graphics Platform: X11 Processors: 16 × AMD Ryzen 7 4700G with Radeon Graphics Memory: 15.0 GiB of RAM Graphics Processor: AMD Radeon Graphics
Created attachment 175862 [details] Picture of blank blocks
Is this something that happens all the time for you?
(In reply to Albert Astals Cid from comment #2) > Is this something that happens all the time for you? I think the problem is the black background is not scaling behind the blocks.
It was a yes or no question, can you please answer "yes" or "no" to "Is this something that happens all the time for you?"
Nooo! It is the white background that makes the titles appear to lose their color because the black background does not scale.
A possibly relevant merge request was started @ https://invent.kde.org/games/klickety/-/merge_requests/24
Git commit d61a247080ba76ec0251fe7a53b7513445a34d0e by Albert Astals Cid. Committed on 28/11/2024 at 11:09. Pushed by aacid into branch 'master'. Scale background image to the hidpi size Test with QT_SCALE_FACTOR=1.3 klickety M +2 -2 src/gamescene.cpp https://invent.kde.org/games/klickety/-/commit/d61a247080ba76ec0251fe7a53b7513445a34d0e
Git commit 1244c915ee1532e5136cdbde1ac0393838b50273 by Albert Astals Cid. Committed on 28/11/2024 at 11:33. Pushed by aacid into branch 'release/24.12'. Scale background image to the hidpi size Test with QT_SCALE_FACTOR=1.3 klickety (cherry picked from commit d61a247080ba76ec0251fe7a53b7513445a34d0e) M +2 -2 src/gamescene.cpp https://invent.kde.org/games/klickety/-/commit/1244c915ee1532e5136cdbde1ac0393838b50273
Thank you! Klickety is fixed! \O/