After updating with pacman the system, it has extreme laggy text input only in the system graphical enviroment. (settings, konsole (unuseful), search bars, login screen,kate etc.) Firefox and Clion work OK and also tty so not a keyboard issue. Operating System: EndeavourOS KDE Plasma Version: 6.2.3 KDE Frameworks Version: 6.8.0 Qt Version: 6.8.0 Kernel Version: 6.11.7-arch1-1 (64-bit) Graphics Platform: Wayland Processors: 16 × AMD Ryzen 7 PRO 8840U w/ Radeon 780M Graphics Memory: 14.3 GiB of RAM Graphics Processor: AMD Radeon Graphics
>Firefox If Firefox works ok it's unlikely to be a kwin issue either. All input goes through kwin. Can you run WAYLAND_DEBUG=1 kwrite |& grep keyboard and see if there is a lag between pressing a key and getting debug out? Also can you check if you have any environment variables starting with QT_
I can reproduce this intermittently, and it started appearing a few days ago for me as well, after updates. I'm almost positive it's not a KDE issue though: - It affects my stable session as well as my built-from-source session - It happens when using older kernels as well as the latest one My guess right now is an AMD GPU driver or mesa regression. Notably I'm also using a Radeon 780M Graphics GPU, and a Ryzen 7 7840U CPU (same as your 8840U but without the NPU).
Hi there, I tried older kernel versions, but nothing changed. So, I downgraded the entire system to the version from November 1, 2024, by changing the repository links in pacman.conf to point to that date. This resolved the issue, which means it must be caused by a recent package update. I also performed a clean installation to rule out any corrupt packages, but as soon as I ran pacman -Syu, the bug reappeared. Currently, I’m not sure if the latest updates have resolved the issue.
looks like https://gitlab.freedesktop.org/drm/amd/-/issues/3760 and/or https://gitlab.freedesktop.org/drm/amd/-/issues/3773
Others: - https://gitlab.freedesktop.org/drm/amd/-/issues/3742 - https://gitlab.freedesktop.org/drm/amd/-/issues/3658 Lots of upstream chatter about this. Hopefully it'll be fixed soon.
Going down to 48Hz refresh rate works around it for now. Crappy workaround, but it is a working workaround.