*** If you're not sure this is actually a bug, instead post about it at https://discuss.kde.org If you're reporting a crash, attach a backtrace with debug symbols; see https://community.kde.org/Guidelines_and_HOWTOs/Debugging/How_to_create_useful_crash_reports *** SUMMARY I am making an animation with audio, everything was fine on 4 fps. I decided to change it to 8 fps, moved all the frames, doubled the length. The audio was then playing at different speeds in different places. Every time I open a new project, the clip plays sped up, which I've been getting around by changing the framerate then changing it back. Now with the audio messing up every framerate change, I cannot do that. STEPS TO REPRODUCE 1. Have an animation with ~250 frames on 4 fps with audio 2. Double the length of the clip to 500 frames, change the fps to 8 3. Try playing back the animation OBSERVED RESULT Audio changing speeds when changing the framerate and length of clip EXPECTED RESULT Audio staying the same despite framerate changes/length changes to the clip SOFTWARE/OS VERSIONS Windows: Windows 10 (x86_64) macOS: (available in the Info Center app, or by running `kinfo` in a terminal window) Linux/KDE Plasma: KDE Plasma Version: KDE Frameworks Version: Qt Version: ADDITIONAL INFORMATION It told me to copy and paste a very long string of information, I'm not sure where to.
Hi, cawareyoudoin! Please try updating to the latest version of Krita 5.2.3. We have fixed this issue in this version :)
(In reply to Dmitry Kazakov from comment #1) > Hi, cawareyoudoin! > > Please try updating to the latest version of Krita 5.2.3. We have fixed this > issue in this version :) Thank you so much, it is fixed in this version! :)
🐛🧹 Thanks for your comment! Automatically switching the status to REPORTED so the team can perform further triage. In the future you may also do this yourself when providing needed information.
Thank you for testing! :)