Bug 491992 - Brush Outline
Summary: Brush Outline
Status: REPORTED
Alias: None
Product: krita
Classification: Applications
Component: Usability (show other bugs)
Version: 5.2.4
Platform: Microsoft Windows Microsoft Windows
: NOR normal
Target Milestone: ---
Assignee: Krita Bugs
URL:
Keywords:
Depends on:
Blocks:
 
Reported: 2024-08-21 15:33 UTC by Felix
Modified: 2024-08-27 03:47 UTC (History)
1 user (show)

See Also:
Latest Commit:
Version Fixed In:
Sentry Crash Report:


Attachments
White brush outline (19.91 KB, image/png)
2024-08-21 15:33 UTC, Felix
Details
Green outline (212.95 KB, image/png)
2024-08-21 15:34 UTC, Felix
Details

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Description Felix 2024-08-21 15:33:00 UTC
Created attachment 172819 [details]
White brush outline

SUMMARY
Brush outline can get invisible depending on the background

STEPS TO REPRODUCE
1. Pick a brush outline color
2. Paint 3 stripes of colors: white, black and grey (50% black)

OBSERVED RESULT
The brush outline is visible on black and white but not on the 50% grey one because it gets the same color.
The same is also true for other colors of the brush like for example if you pick a green color the brush outline
might also get invisible.

EXPECTED RESULT
Brush outline on grey backgrounds should be white (or the selected color)

SOFTWARE/OS VERSIONS
Windows: 
macOS: 
(available in the Info Center app, or by running `kinfo` in a terminal window)
Linux/KDE Plasma: 
KDE Plasma Version: 
KDE Frameworks Version: 
Qt Version: 

ADDITIONAL INFORMATION
Comment 1 Felix 2024-08-21 15:34:30 UTC
Created attachment 172820 [details]
Green outline
Comment 2 Halla Rempt 2024-08-22 08:57:50 UTC
Depending on whether GPU accelration is enabled or not, which version of GPU acceleration and which GPU driver, this can happen. Hi, can you please attach the contents of help->system information for bug reports?
Comment 3 Felix 2024-08-26 07:24:20 UTC
Hey, thank you for the reply here are is my system info. 

Krita

 Version: 5.2.3 (git 68d178c)
 Installation type: installer / portable package
 Hidpi: true

Qt

  Version (compiled): 5.15.7
  Version (loaded): 5.15.7

OS Information

  Build ABI: x86_64-little_endian-llp64
  Build CPU: x86_64
  CPU: x86_64
  Kernel Type: winnt
  Kernel Version: 10.0.19045
  Pretty Productname: Windows 10 Version 2009
  Product Type: windows
  Product Version: 10

Locale

  Languages: en_GB, en_Latn_GB, en_US, en, en_Latn_US
  C locale: C
  QLocale current: en-GB
  QLocale system: en-GB
  QTextCodec for locale: UTF-8
  Process ACP: 65001 (UTF-8)
  System locale default ACP: 1252  (ANSI - Latin I)

OpenGL Info
 
  Vendor:  "Google Inc. (NVIDIA)" 
  Renderer:  "ANGLE (NVIDIA, NVIDIA GeForce RTX 2080 Direct3D11 vs_5_0 ps_5_0, D3D11-31.0.15.3734)" 
  Driver version:  "OpenGL ES 3.0.0 (ANGLE 2.1.0 git hash: f2280c0c5f93+krita_qt5)" 
  Shading language:  "OpenGL ES GLSL ES 3.00 (ANGLE 2.1.0 git hash: f2280c0c5f93+krita_qt5)" 
  Requested format:  QSurfaceFormat(version 3.0, options QFlags<QSurfaceFormat::FormatOption>(), depthBufferSize 24, redBufferSize 8, greenBufferSize 8, blueBufferSize 8, alphaBufferSize 8, stencilBufferSize 8, samples -1, swapBehavior QSurfaceFormat::DoubleBuffer, swapInterval 0, colorSpace QSurfaceFormat::DefaultColorSpace, profile  QSurfaceFormat::NoProfile) 
  Current format:  QSurfaceFormat(version 3.0, options QFlags<QSurfaceFormat::FormatOption>(), depthBufferSize 24, redBufferSize 8, greenBufferSize 8, blueBufferSize 8, alphaBufferSize 8, stencilBufferSize 8, samples 0, swapBehavior QSurfaceFormat::DefaultSwapBehavior, swapInterval 0, colorSpace QSurfaceFormat::DefaultColorSpace, profile  QSurfaceFormat::NoProfile) 
  GL version: 3.0 
  Supports deprecated functions false 
  Is OpenGL ES: true 
  supportsBufferMapping: true 
  supportsBufferInvalidation: false 
  forceDisableTextureBuffers: true 
  Extensions: 
     GL_EXT_draw_buffers_indexed 
     GL_NV_fence 
     GL_EXT_texture_type_2_10_10_10_REV 
     GL_EXT_read_format_bgra 
     GL_OES_packed_depth_stencil 
     GL_CHROMIUM_bind_generates_resource 
     GL_OES_compressed_ETC2_sRGB8_texture 
     GL_ANGLE_texture_multisample 
     GL_OES_element_index_uint 
     GL_EXT_debug_label 
     GL_ANGLE_provoking_vertex 
     GL_ANGLE_base_vertex_base_instance 
     GL_ANGLE_texture_compression_dxt5 
     GL_EXT_map_buffer_range 
     GL_OES_draw_buffers_indexed 
     GL_EXT_blend_minmax 
     GL_NV_EGL_stream_consumer_external 
     GL_OES_EGL_image 
     GL_ANGLE_copy_texture_3d 
     GL_ANGLE_robust_client_memory 
     GL_OES_mapbuffer 
     GL_OES_EGL_image_external 
     GL_ANGLE_depth_texture 
     GL_EXT_sRGB 
     GL_NV_pack_subimage 
     GL_OES_texture_half_float 
     GL_OES_texture_float_linear 
     GL_KHR_debug 
     GL_EXT_texture_norm16 
     GL_OES_compressed_EAC_R11_unsigned_texture 
     GL_EXT_debug_marker 
     GL_ANGLE_pack_reverse_row_order 
     GL_OES_texture_stencil8 
     GL_EXT_robustness 
     GL_OES_standard_derivatives 
     GL_ANGLE_multiview_multisample 
     GL_CHROMIUM_lose_context 
     GL_EXT_instanced_arrays 
     GL_EXT_shader_texture_lod 
     GL_OES_texture_border_clamp 
     GL_EXT_texture_compression_rgtc 
     GL_OES_compressed_ETC2_punchthroughA_RGBA8_texture 
     GL_ANGLE_memory_size 
     GL_OES_texture_npot 
     GL_ANGLE_client_arrays 
     GL_OES_vertex_array_object 
     GL_ANGLE_instanced_arrays 
     GL_EXT_multi_draw_indirect 
     GL_ANGLE_framebuffer_blit 
     GL_EXT_frag_depth 
     GL_OVR_multiview 
     GL_OES_compressed_ETC2_RGBA8_texture 
     GL_EXT_EGL_image_external_wrap_modes 
     GL_EXT_color_buffer_half_float 
     GL_CHROMIUM_copy_compressed_texture 
     GL_EXT_texture_compression_bptc 
     GL_OES_compressed_ETC2_RGB8_texture 
     GL_OES_draw_elements_base_vertex 
     GL_EXT_color_buffer_float 
     GL_AMD_performance_monitor 
     GL_EXT_multisampled_render_to_texture 
     GL_EXT_float_blend 
     GL_EXT_texture_compression_dxt1 
     GL_OVR_multiview2 
     GL_OES_get_program_binary 
     GL_OES_compressed_EAC_RG11_unsigned_texture 
     GL_ANGLE_lossy_etc_decode 
     GL_ANGLE_translated_shader_source 
     GL_EXT_occlusion_query_boolean 
     GL_OES_compressed_EAC_R11_signed_texture 
     GL_EXT_draw_elements_base_vertex 
     GL_OES_texture_half_float_linear 
     GL_ANGLE_program_cache_control 
     GL_EXT_texture_storage 
     GL_EXT_unpack_subimage 
     GL_OES_rgb8_rgba8 
     GL_OES_surfaceless_context 
     GL_OES_compressed_EAC_RG11_signed_texture 
     GL_OES_depth32 
     GL_ANGLE_texture_compression_dxt3 
     GL_EXT_blend_func_extended 
     GL_EXT_disjoint_timer_query 
     GL_NV_framebuffer_blit 
     GL_CHROMIUM_copy_texture 
     GL_EXT_texture_rg 
     GL_KHR_parallel_shader_compile 
     GL_EXT_draw_buffers 
     GL_EXT_texture_filter_anisotropic 
     GL_ANGLE_framebuffer_multisample 
     GL_ANGLE_get_serialized_context_string 
     GL_OES_compressed_ETC2_punchthroughA_sRGB8_alpha_texture 
     GL_WEBGL_video_texture 
     GL_ANGLE_base_vertex_base_instance_shader_builtin 
     GL_OES_fbo_render_mipmap 
     GL_ANGLE_get_tex_level_parameter 
     GL_CHROMIUM_sync_query 
     GL_OES_compressed_ETC2_sRGB8_alpha8_texture 
     GL_OES_texture_float 
     GL_CHROMIUM_bind_uniform_location 
     GL_ANGLE_multi_draw 
     GL_ANGLE_texture_usage 
     GL_OES_depth24 
     GL_EXT_clip_control 
     GL_NV_pixel_buffer_object 
     GL_EXT_texture_format_BGRA8888 
     GL_EXT_discard_framebuffer 
     GL_EXT_texture_compression_s3tc_srgb 
     GL_ANGLE_request_extension 
     GL_OES_EGL_image_external_essl3 

QPA OpenGL Detection Info 
  supportsDesktopGL: true 
  supportsAngleD3D11: true 
  isQtPreferAngle: true 
  Detected renderers: 
    (Supported) ANGLE (Microsoft, Microsoft Basic Render Driver Direct3D11 vs_5_0 ps_5_0, D3D11-10.0.19041.4355) (OpenGL ES 3.0.0 (ANGLE 2.1.0 git hash: f2280c0c5f93+krita_qt5)) 
    (Supported) ANGLE (NVIDIA, NVIDIA GeForce RTX 2080 Direct3D11 vs_5_0 ps_5_0, D3D11-31.0.15.3734) (OpenGL ES 3.0.0 (ANGLE 2.1.0 git hash: f2280c0c5f93+krita_qt5)) 
    (Supported) NVIDIA GeForce RTX 2080/PCIe/SSE2 (4.6.0 NVIDIA 537.34)  

useBufferInvalidation (config option): false


Hardware Information

  GPU Acceleration: auto
  Memory: 32714 Mb
  Number of Cores: 12
  Swap Location: C:/Users/Admin/AppData/Local/Temp
  Built for: sse2
  Base instruction set: fma3+avx2
  Supported instruction sets: sse2 sse3 ssse3 sse4_1 sse4_2 fma3_sse avx2 fma3_avx2

Current Settings

  Current Swap Location: C:/Users/Admin/AppData/Local/Temp
  Current Swap Location writable: true
  Undo Enabled: true
  Undo Stack Limit: 200
  Use OpenGL: true
  Use OpenGL Texture Buffer: true
  Disable Vector Optimizations: false
  Disable AVX Optimizations: false
  Canvas State: OPENGL_SUCCESS
  Autosave Interval: 420
  Use Backup Files: true
  Number of Backups Kept: 1
  Backup File Suffix: ~
  Backup Location: Same Folder as the File
  Backup Location writable: false
  Resource Location: C:/Users/Admin/AppData/Roaming/krita
  Use Win8 Pointer Input: false
  Use RightMiddleTabletButton Workaround: false
  Levels of Detail Enabled: false
  Use Zip64: false


Loaded Python Plugins
	PluginDevTools
	dynamic_cursor_color
	separatebrusheraser
	colorspace
	comics_project_management_tools
	documenttools
	exportlayers
	filtermanager
	lastdocumentsdocker
	plugin_importer
	quick_settings_docker
	scripter
	tenbrushes
	tenscripts


Display Information
Number of screens: 2
	Screen: 0
		Name: \\.\DISPLAY2
		Depth: 32
		Scale: 1
		Physical DPI93.2987
		Logical DPI96
		Physical Size: 697, 392
		Position: 0, 0
		Resolution in pixels: 2560x1440
		Manufacturer: Acer Technologies
		Model: Acer Z321QU
		Refresh Rate: 59
		Serial Number: TA9EE0014200
	Screen: 1
		Name: \\.\DISPLAY1
		Depth: 32
		Scale: 1
		Physical DPI92.3636
		Logical DPI96
		Physical Size: 528, 297
		Position: -1920, 190
		Resolution in pixels: 1920x1080
		Manufacturer: Eizo Nanao Corporation
		Model: FS2434
		Refresh Rate: 60
		Serial Number: 43055114
Comment 4 Bug Janitor Service 2024-08-27 03:47:36 UTC
🐛🧹 Thanks for your comment!

Automatically switching the status to REPORTED so the team can perform further triage.

In the future you may also do this yourself when providing needed information.