Created attachment 172819 [details] White brush outline SUMMARY Brush outline can get invisible depending on the background STEPS TO REPRODUCE 1. Pick a brush outline color 2. Paint 3 stripes of colors: white, black and grey (50% black) OBSERVED RESULT The brush outline is visible on black and white but not on the 50% grey one because it gets the same color. The same is also true for other colors of the brush like for example if you pick a green color the brush outline might also get invisible. EXPECTED RESULT Brush outline on grey backgrounds should be white (or the selected color) SOFTWARE/OS VERSIONS Windows: macOS: (available in the Info Center app, or by running `kinfo` in a terminal window) Linux/KDE Plasma: KDE Plasma Version: KDE Frameworks Version: Qt Version: ADDITIONAL INFORMATION
Created attachment 172820 [details] Green outline
Depending on whether GPU accelration is enabled or not, which version of GPU acceleration and which GPU driver, this can happen. Hi, can you please attach the contents of help->system information for bug reports?
Hey, thank you for the reply here are is my system info. Krita Version: 5.2.3 (git 68d178c) Installation type: installer / portable package Hidpi: true Qt Version (compiled): 5.15.7 Version (loaded): 5.15.7 OS Information Build ABI: x86_64-little_endian-llp64 Build CPU: x86_64 CPU: x86_64 Kernel Type: winnt Kernel Version: 10.0.19045 Pretty Productname: Windows 10 Version 2009 Product Type: windows Product Version: 10 Locale Languages: en_GB, en_Latn_GB, en_US, en, en_Latn_US C locale: C QLocale current: en-GB QLocale system: en-GB QTextCodec for locale: UTF-8 Process ACP: 65001 (UTF-8) System locale default ACP: 1252 (ANSI - Latin I) OpenGL Info Vendor: "Google Inc. (NVIDIA)" Renderer: "ANGLE (NVIDIA, NVIDIA GeForce RTX 2080 Direct3D11 vs_5_0 ps_5_0, D3D11-31.0.15.3734)" Driver version: "OpenGL ES 3.0.0 (ANGLE 2.1.0 git hash: f2280c0c5f93+krita_qt5)" Shading language: "OpenGL ES GLSL ES 3.00 (ANGLE 2.1.0 git hash: f2280c0c5f93+krita_qt5)" Requested format: QSurfaceFormat(version 3.0, options QFlags<QSurfaceFormat::FormatOption>(), depthBufferSize 24, redBufferSize 8, greenBufferSize 8, blueBufferSize 8, alphaBufferSize 8, stencilBufferSize 8, samples -1, swapBehavior QSurfaceFormat::DoubleBuffer, swapInterval 0, colorSpace QSurfaceFormat::DefaultColorSpace, profile QSurfaceFormat::NoProfile) Current format: QSurfaceFormat(version 3.0, options QFlags<QSurfaceFormat::FormatOption>(), depthBufferSize 24, redBufferSize 8, greenBufferSize 8, blueBufferSize 8, alphaBufferSize 8, stencilBufferSize 8, samples 0, swapBehavior QSurfaceFormat::DefaultSwapBehavior, swapInterval 0, colorSpace QSurfaceFormat::DefaultColorSpace, profile QSurfaceFormat::NoProfile) GL version: 3.0 Supports deprecated functions false Is OpenGL ES: true supportsBufferMapping: true supportsBufferInvalidation: false forceDisableTextureBuffers: true Extensions: GL_EXT_draw_buffers_indexed GL_NV_fence GL_EXT_texture_type_2_10_10_10_REV GL_EXT_read_format_bgra GL_OES_packed_depth_stencil GL_CHROMIUM_bind_generates_resource GL_OES_compressed_ETC2_sRGB8_texture GL_ANGLE_texture_multisample GL_OES_element_index_uint GL_EXT_debug_label GL_ANGLE_provoking_vertex GL_ANGLE_base_vertex_base_instance GL_ANGLE_texture_compression_dxt5 GL_EXT_map_buffer_range GL_OES_draw_buffers_indexed GL_EXT_blend_minmax GL_NV_EGL_stream_consumer_external GL_OES_EGL_image GL_ANGLE_copy_texture_3d GL_ANGLE_robust_client_memory GL_OES_mapbuffer GL_OES_EGL_image_external GL_ANGLE_depth_texture GL_EXT_sRGB GL_NV_pack_subimage GL_OES_texture_half_float GL_OES_texture_float_linear GL_KHR_debug GL_EXT_texture_norm16 GL_OES_compressed_EAC_R11_unsigned_texture GL_EXT_debug_marker GL_ANGLE_pack_reverse_row_order GL_OES_texture_stencil8 GL_EXT_robustness GL_OES_standard_derivatives GL_ANGLE_multiview_multisample GL_CHROMIUM_lose_context GL_EXT_instanced_arrays GL_EXT_shader_texture_lod GL_OES_texture_border_clamp GL_EXT_texture_compression_rgtc GL_OES_compressed_ETC2_punchthroughA_RGBA8_texture GL_ANGLE_memory_size GL_OES_texture_npot GL_ANGLE_client_arrays GL_OES_vertex_array_object GL_ANGLE_instanced_arrays GL_EXT_multi_draw_indirect GL_ANGLE_framebuffer_blit GL_EXT_frag_depth GL_OVR_multiview GL_OES_compressed_ETC2_RGBA8_texture GL_EXT_EGL_image_external_wrap_modes GL_EXT_color_buffer_half_float GL_CHROMIUM_copy_compressed_texture GL_EXT_texture_compression_bptc GL_OES_compressed_ETC2_RGB8_texture GL_OES_draw_elements_base_vertex GL_EXT_color_buffer_float GL_AMD_performance_monitor GL_EXT_multisampled_render_to_texture GL_EXT_float_blend GL_EXT_texture_compression_dxt1 GL_OVR_multiview2 GL_OES_get_program_binary GL_OES_compressed_EAC_RG11_unsigned_texture GL_ANGLE_lossy_etc_decode GL_ANGLE_translated_shader_source GL_EXT_occlusion_query_boolean GL_OES_compressed_EAC_R11_signed_texture GL_EXT_draw_elements_base_vertex GL_OES_texture_half_float_linear GL_ANGLE_program_cache_control GL_EXT_texture_storage GL_EXT_unpack_subimage GL_OES_rgb8_rgba8 GL_OES_surfaceless_context GL_OES_compressed_EAC_RG11_signed_texture GL_OES_depth32 GL_ANGLE_texture_compression_dxt3 GL_EXT_blend_func_extended GL_EXT_disjoint_timer_query GL_NV_framebuffer_blit GL_CHROMIUM_copy_texture GL_EXT_texture_rg GL_KHR_parallel_shader_compile GL_EXT_draw_buffers GL_EXT_texture_filter_anisotropic GL_ANGLE_framebuffer_multisample GL_ANGLE_get_serialized_context_string GL_OES_compressed_ETC2_punchthroughA_sRGB8_alpha_texture GL_WEBGL_video_texture GL_ANGLE_base_vertex_base_instance_shader_builtin GL_OES_fbo_render_mipmap GL_ANGLE_get_tex_level_parameter GL_CHROMIUM_sync_query GL_OES_compressed_ETC2_sRGB8_alpha8_texture GL_OES_texture_float GL_CHROMIUM_bind_uniform_location GL_ANGLE_multi_draw GL_ANGLE_texture_usage GL_OES_depth24 GL_EXT_clip_control GL_NV_pixel_buffer_object GL_EXT_texture_format_BGRA8888 GL_EXT_discard_framebuffer GL_EXT_texture_compression_s3tc_srgb GL_ANGLE_request_extension GL_OES_EGL_image_external_essl3 QPA OpenGL Detection Info supportsDesktopGL: true supportsAngleD3D11: true isQtPreferAngle: true Detected renderers: (Supported) ANGLE (Microsoft, Microsoft Basic Render Driver Direct3D11 vs_5_0 ps_5_0, D3D11-10.0.19041.4355) (OpenGL ES 3.0.0 (ANGLE 2.1.0 git hash: f2280c0c5f93+krita_qt5)) (Supported) ANGLE (NVIDIA, NVIDIA GeForce RTX 2080 Direct3D11 vs_5_0 ps_5_0, D3D11-31.0.15.3734) (OpenGL ES 3.0.0 (ANGLE 2.1.0 git hash: f2280c0c5f93+krita_qt5)) (Supported) NVIDIA GeForce RTX 2080/PCIe/SSE2 (4.6.0 NVIDIA 537.34) useBufferInvalidation (config option): false Hardware Information GPU Acceleration: auto Memory: 32714 Mb Number of Cores: 12 Swap Location: C:/Users/Admin/AppData/Local/Temp Built for: sse2 Base instruction set: fma3+avx2 Supported instruction sets: sse2 sse3 ssse3 sse4_1 sse4_2 fma3_sse avx2 fma3_avx2 Current Settings Current Swap Location: C:/Users/Admin/AppData/Local/Temp Current Swap Location writable: true Undo Enabled: true Undo Stack Limit: 200 Use OpenGL: true Use OpenGL Texture Buffer: true Disable Vector Optimizations: false Disable AVX Optimizations: false Canvas State: OPENGL_SUCCESS Autosave Interval: 420 Use Backup Files: true Number of Backups Kept: 1 Backup File Suffix: ~ Backup Location: Same Folder as the File Backup Location writable: false Resource Location: C:/Users/Admin/AppData/Roaming/krita Use Win8 Pointer Input: false Use RightMiddleTabletButton Workaround: false Levels of Detail Enabled: false Use Zip64: false Loaded Python Plugins PluginDevTools dynamic_cursor_color separatebrusheraser colorspace comics_project_management_tools documenttools exportlayers filtermanager lastdocumentsdocker plugin_importer quick_settings_docker scripter tenbrushes tenscripts Display Information Number of screens: 2 Screen: 0 Name: \\.\DISPLAY2 Depth: 32 Scale: 1 Physical DPI93.2987 Logical DPI96 Physical Size: 697, 392 Position: 0, 0 Resolution in pixels: 2560x1440 Manufacturer: Acer Technologies Model: Acer Z321QU Refresh Rate: 59 Serial Number: TA9EE0014200 Screen: 1 Name: \\.\DISPLAY1 Depth: 32 Scale: 1 Physical DPI92.3636 Logical DPI96 Physical Size: 528, 297 Position: -1920, 190 Resolution in pixels: 1920x1080 Manufacturer: Eizo Nanao Corporation Model: FS2434 Refresh Rate: 60 Serial Number: 43055114
🐛🧹 Thanks for your comment! Automatically switching the status to REPORTED so the team can perform further triage. In the future you may also do this yourself when providing needed information.