SUMMARY whenever using the pause function on the timeline, the play button wouldn't work until removing imported audio STEPS TO REPRODUCE 1. import audio 2. Use the pause/play button OBSERVED RESULT Play button stop working, sometime immediately, sometime after 3-4 pause/play EXPECTED RESULT Play button works after using pause button. SOFTWARE/OS VERSIONS Windows: 11 ADDITIONAL INFORMATION Audio format: wav/mp3 Audio length: 1-10s GPU acceleration on, direct3d 11 via angle. GPU model: radeon rx6600
Created attachment 169702 [details] Behavior in action
Git commit ba9b00213e79c0eeabd3d48a310bd035a69ac078 by Dmitry Kazakov. Committed on 20/06/2024 at 13:45. Pushed by dkazakov into branch 'master'. Fix animation playback freezes when pausing past the end of audio We should never set "pause" EOF-mode for the internal producer, since it has rather weird effects on the producer's behavior, e.g. it sets speed to null and clips to the last frame position. The patch sets the EOF-mode to be "continue" all the time Related: bug 478185 M +16 -26 libs/ui/KisMLTProducerKrita.cpp https://invent.kde.org/graphics/krita/-/commit/ba9b00213e79c0eeabd3d48a310bd035a69ac078
Git commit 304f293b15863d90dda6296044be044d387dde79 by Dmitry Kazakov. Committed on 21/06/2024 at 11:16. Pushed by dkazakov into branch 'krita/5.2'. Fix animation playback freezes when pausing past the end of audio We should never set "pause" EOF-mode for the internal producer, since it has rather weird effects on the producer's behavior, e.g. it sets speed to null and clips to the last frame position. The patch sets the EOF-mode to be "continue" all the time Related: bug 478185 M +16 -26 libs/ui/KisMLTProducerKrita.cpp https://invent.kde.org/graphics/krita/-/commit/304f293b15863d90dda6296044be044d387dde79