SUMMARY Games that run in fullscreen mode are not seen as active (foreground) applications (windows), and loose priority due to this. If there are other apps running in the background (specifically playing audio and or video) like music players, video players or browsers, they "steal" the processing priority from the game. That should mean that the scheduler did not get the correct information. This leads to horrible gaming performance. STEPS TO REPRODUCE 1. Launch Spotify, Youtube or similar app. Play something with sound and video. 2. Launch a game that runs in fullscreen using wine, Lutris or other. OBSERVED RESULT The game experiences horrible frame pacing, stuttering. EXPECTED RESULT The game runs smoothly. SOFTWARE/OS VERSIONS Linux/KDE Plasma: 6.6.28-1-lts (64-bit) Arch, Plasma 6.0.4 Wayland, pipewire 1.0.5 (available in About System) KDE Plasma Version: 6.0.4 KDE Frameworks Version: 6.1.0 Qt Version: 6.7.0
So, there is more. It seems to me that it randomly slows down the gaming performance, even in windowed mode. Like you guys had Plasma 5 down to perfection, and for some reason you decided to destroy a bunch of good work with the 6. Why? So you can have to do it again? What?