Created attachment 167973 [details] Video showing the cursor being weird https://invent.kde.org/plasma/kwin/-/issues/85 SUMMARY The mouse cursor flickers while in motion in Star Citizen, which was previously affected by the camera-snapping bug which has been resolved with the recent mouse-warp commit: https://invent.kde.org/plasma/kwin/-/commit/630ba5fab4b02c2b496553c79d4a315da9271b53 - This doesn't affect all areas (menus appear unaffected) - The cursor behaves "normally" when moving the cursor over the game window when it is unfocused - Having a few windows open in the background seems to make the issue more pronounced STEPS TO REPRODUCE 1. Launch a game that was previously affected by the snap-to-bottom-left issue (i.e Star Citizen) 2. Summon the cursor (i.e. F while in first person in star citizen OR open the inventory (I) 3. Observe where the cursor appeared 4. Summon the cursor again, observe 5. Repeat 2-4 a few times OBSERVED RESULT The cursor appears in different locations EXPECTED RESULT The cursor is consistently centered SOFTWARE/OS VERSIONS Linux/KDE Plasma: 6.0.3 KDE Plasma Version: 6.0.3 KDE Frameworks Version: 6.0.0 Qt Version: 6.6.2 ADDITIONAL INFORMATION VRR is active, the framerate is relatively high - the cursor is flickering *a lot*. The input is smooth in the video, but the cursor can be skipping multiple times
Created attachment 167974 [details] Flickering while moving through menus
Created attachment 167975 [details] Moving cursor in straight lines - cursor jumps around
Any updates? Issue is still present in 6.1.2
Created attachment 171847 [details] kwin 6.1.3 Star Citizen
(In reply to Rob Grieves from comment #3) > Any updates? Issue is still present in 6.1.2 Attached a video of the behavior in 6.1.3 Based on feedback from the star citizen Linux user group community this is apparently more noticeable in 32:9, and from my testing that seems to be the case. 16:9 works and the behavior deteriorates as the format gets wider. Windows users do not experience this issue (at least anecdotally, I have asked 10 or so Windows users with 32:9 screens and they have all reported that there were no issues with the cursor behavior). I am not sure which other software presents this issue. I don't see this in hyprland either but similar issues were present in gamescope with the wayland backend. The strangest thing is that the cursor behaves perfectly when in 2D menus (escape menu, main menu) and the 3D "mobiglass" menu. If it wasn't for the fact that the issue doesn't appear to happen in hyprland or Windows I would chalk it up to a developer bug. A last thing of note is that if I move the cursor very slowly the issue goes away.
(In reply to Daniel Ellis from comment #5) > (In reply to Rob Grieves from comment #3) > > Any updates? Issue is still present in 6.1.2 > > Attached a video of the behavior in 6.1.3 > Based on feedback from the star citizen Linux user group community this is > apparently more noticeable in 32:9, and from my testing that seems to be the > case. 16:9 works and the behavior deteriorates as the format gets wider. > Windows users do not experience this issue (at least anecdotally, I have > asked 10 or so Windows users with 32:9 screens and they have all reported > that there were no issues with the cursor behavior). > > I am not sure which other software presents this issue. I don't see this in > hyprland either but similar issues were present in gamescope with the > wayland backend. > > The strangest thing is that the cursor behaves perfectly when in 2D menus > (escape menu, main menu) and the 3D "mobiglass" menu. If it wasn't for the > fact that the issue doesn't appear to happen in hyprland or Windows I would > chalk it up to a developer bug. > > A last thing of note is that if I move the cursor very slowly the issue goes > away. Thanks Daniel. I'm on 16:9 4K and it's bad. Like can't use inventory or intractable screens bad. There's a lot of discussion about it in this gamescope bug which might help. Sounds like same root cause but symptoms present differently in gamescope vs kwin. https://github.com/ValveSoftware/gamescope/issues/1319#issuecomment-2238844002