Bug 482512 - Erasing portions of a layer is not clearing out the RGB data, only updates the transparency mask
Summary: Erasing portions of a layer is not clearing out the RGB data, only updates th...
Status: REPORTED
Alias: None
Product: krita
Classification: Applications
Component: Brush engines (other bugs)
Version First Reported In: 5.2.1
Platform: Compiled Sources All
: NOR normal
Target Milestone: ---
Assignee: Krita Bugs
URL:
Keywords:
Depends on:
Blocks:
 
Reported: 2024-03-06 04:31 UTC by madmrmax
Modified: 2024-03-06 04:31 UTC (History)
0 users

See Also:
Latest Commit:
Version Fixed In:
Sentry Crash Report:


Attachments

Note You need to log in before you can comment on or make changes to this bug.
Description madmrmax 2024-03-06 04:31:53 UTC
SUMMARY
tldr: the eraser tool doesn't clear the RGB channels when using it.

I'm working with a game engine which expects the alpha channel to be correct, even when viewing a image. Krita doesn't seem to work good with the RGB/alpha channels and it seems as though there is an optimization to rely only on the transparency mask instead. This causes issues when I deliver images I create with Krita -- the images don't look good and have left over data in the RGB/alpha channels (affecting teams using the images in the game editor), even though the image renders great when applying the transparency mask.

STEPS TO REPRODUCE
1. New image (RGB/Alpha 8-bit) - 2 layers with background defined
2. Using drawing tool (stylus) and Basic-brush, select a solid color and draw a circle. Fill in the circle using the same brush
3. Using Eraser Circle brush, clean up about 2-10 pixels all around the edge of the circle to make the edges look more crisp. Also draw a smile in the center of the circle using the eraser.
4. Now hide the background layer (not needed, just useful)
5. Right click on the Paint layer 1 and select "Split Alpha" -> "Alpha into Mask"
6. Now hide the transparency mask

OBSERVED RESULT
The original content data where you erased the image remains in all RGB and Alpha channels

EXPECTED RESULT
Even when I save the image the data that I thought I erased is still in there. The game I contribute to has an editor engine which doesn't render transparency (only in the game mode does it render transparency -- this is to make it easier to manipulate objects in the editor). Having this extra data remain in the image sucks cause now it looks completely incorect.

NOTE: If I use a selection tool and press "Delete" to clear, it actually clears all RGB channels and sets the transparency mask. I expect the eraser tool to do this as well.

SOFTWARE/OS VERSIONS
Krita

 Version: 5.2.1
 Installation type: installer / portable package
 Hidpi: true

Qt

  Version (compiled): 5.15.7
  Version (loaded): 5.15.7

OS Information

  Build ABI: x86_64-little_endian-llp64
  Build CPU: x86_64
  CPU: x86_64
  Kernel Type: winnt
  Kernel Version: 10.0.23258
  Pretty Productname: Windows 10 Version 2009
  Product Type: windows
  Product Version: 10

Locale

  Languages: en_US, en, en_Latn_US
  C locale: C
  QLocale current: en
  QLocale system: en
  QTextCodec for locale: UTF-8
  Process ACP: 65001 (UTF-8)
  System locale default ACP: 1252  (ANSI - Latin I)

OpenGL Info
 
  Vendor:  "Google Inc. (Intel)" 
  Renderer:  "ANGLE (Intel, Intel(R) Iris(R) Xe Graphics Direct3D11 vs_5_0 ps_5_0, D3D11-31.0.101.4502)" 
  Driver version:  "OpenGL ES 3.0.0 (ANGLE 2.1.0 git hash: f2280c0c5f93+krita_qt5)" 
  Shading language:  "OpenGL ES GLSL ES 3.00 (ANGLE 2.1.0 git hash: f2280c0c5f93+krita_qt5)" 
  Requested format:  QSurfaceFormat(version 3.0, options QFlags<QSurfaceFormat::FormatOption>(), depthBufferSize 24, redBufferSize 8, greenBufferSize 8, blueBufferSize 8, alphaBufferSize 8, stencilBufferSize 8, samples -1, swapBehavior QSurfaceFormat::DoubleBuffer, swapInterval 0, colorSpace QSurfaceFormat::DefaultColorSpace, profile  QSurfaceFormat::NoProfile) 
  Current format:  QSurfaceFormat(version 3.0, options QFlags<QSurfaceFormat::FormatOption>(), depthBufferSize 24, redBufferSize 8, greenBufferSize 8, blueBufferSize 8, alphaBufferSize 8, stencilBufferSize 8, samples 0, swapBehavior QSurfaceFormat::DefaultSwapBehavior, swapInterval 0, colorSpace QSurfaceFormat::DefaultColorSpace, profile  QSurfaceFormat::NoProfile) 
  GL version: 3.0 
  Supports deprecated functions false 
  Is OpenGL ES: true 
  supportsBufferMapping: true 
  supportsBufferInvalidation: false 
  forceDisableTextureBuffers: true 
  Extensions: 
     GL_ANGLE_base_vertex_base_instance 
     GL_ANGLE_get_serialized_context_string 
     GL_OES_draw_elements_base_vertex 
     GL_ANGLE_texture_multisample 
     GL_EXT_texture_compression_dxt1 
     GL_OES_compressed_EAC_RG11_signed_texture 
     GL_ANGLE_texture_usage 
     GL_EXT_shader_texture_lod 
     GL_EXT_sRGB 
     GL_KHR_parallel_shader_compile 
     GL_OES_texture_float_linear 
     GL_EXT_color_buffer_float 
     GL_CHROMIUM_bind_generates_resource 
     GL_EXT_color_buffer_half_float 
     GL_OES_texture_stencil8 
     GL_ANGLE_texture_compression_dxt5 
     GL_KHR_debug 
     GL_OES_vertex_array_object 
     GL_OES_EGL_image_external 
     GL_ANGLE_lossy_etc_decode 
     GL_WEBGL_video_texture 
     GL_ANGLE_memory_size 
     GL_EXT_blend_func_extended 
     GL_OES_compressed_EAC_RG11_unsigned_texture 
     GL_ANGLE_depth_texture 
     GL_EXT_disjoint_timer_query 
     GL_OES_depth24 
     GL_CHROMIUM_sync_query 
     GL_ANGLE_copy_texture_3d 
     GL_EXT_map_buffer_range 
     GL_ANGLE_pack_reverse_row_order 
     GL_OES_fbo_render_mipmap 
     GL_EXT_texture_type_2_10_10_10_REV 
     GL_OES_rgb8_rgba8 
     GL_OES_depth32 
     GL_ANGLE_framebuffer_blit 
     GL_EXT_frag_depth 
     GL_OES_compressed_ETC2_sRGB8_alpha8_texture 
     GL_EXT_draw_buffers_indexed 
     GL_EXT_texture_compression_s3tc_srgb 
     GL_CHROMIUM_copy_compressed_texture 
     GL_EXT_texture_filter_anisotropic 
     GL_ANGLE_robust_client_memory 
     GL_ANGLE_multi_draw 
     GL_OES_compressed_ETC2_RGB8_texture 
     GL_OES_draw_buffers_indexed 
     GL_NV_pixel_buffer_object 
     GL_ANGLE_program_cache_control 
     GL_EXT_texture_compression_bptc 
     GL_ANGLE_instanced_arrays 
     GL_ANGLE_request_extension 
     GL_EXT_EGL_image_external_wrap_modes 
     GL_ANGLE_client_arrays 
     GL_OES_surfaceless_context 
     GL_EXT_texture_format_BGRA8888 
     GL_EXT_texture_compression_rgtc 
     GL_EXT_texture_rg 
     GL_EXT_multi_draw_indirect 
     GL_EXT_discard_framebuffer 
     GL_EXT_draw_buffers 
     GL_OES_get_program_binary 
     GL_OES_texture_border_clamp 
     GL_NV_fence 
     GL_OVR_multiview2 
     GL_OES_compressed_EAC_R11_signed_texture 
     GL_OES_element_index_uint 
     GL_OES_compressed_EAC_R11_unsigned_texture 
     GL_OES_EGL_image_external_essl3 
     GL_ANGLE_multiview_multisample 
     GL_EXT_texture_storage 
     GL_CHROMIUM_lose_context 
     GL_OES_mapbuffer 
     GL_OES_texture_half_float_linear 
     GL_EXT_instanced_arrays 
     GL_EXT_read_format_bgra 
     GL_OES_texture_npot 
     GL_OES_compressed_ETC2_punchthroughA_RGBA8_texture 
     GL_CHROMIUM_bind_uniform_location 
     GL_EXT_draw_elements_base_vertex 
     GL_ANGLE_provoking_vertex 
     GL_ANGLE_translated_shader_source 
     GL_EXT_float_blend 
     GL_EXT_clip_control 
     GL_EXT_unpack_subimage 
     GL_EXT_robustness 
     GL_OES_EGL_image 
     GL_ANGLE_texture_compression_dxt3 
     GL_EXT_debug_label 
     GL_EXT_texture_norm16 
     GL_NV_EGL_stream_consumer_external 
     GL_OVR_multiview 
     GL_AMD_performance_monitor 
     GL_OES_compressed_ETC2_RGBA8_texture 
     GL_EXT_multisampled_render_to_texture 
     GL_ANGLE_framebuffer_multisample 
     GL_NV_framebuffer_blit 
     GL_ANGLE_get_tex_level_parameter 
     GL_OES_texture_half_float 
     GL_OES_compressed_ETC2_sRGB8_texture 
     GL_EXT_blend_minmax 
     GL_OES_standard_derivatives 
     GL_OES_packed_depth_stencil 
     GL_NV_pack_subimage 
     GL_OES_texture_float 
     GL_EXT_occlusion_query_boolean 
     GL_ANGLE_base_vertex_base_instance_shader_builtin 
     GL_CHROMIUM_copy_texture 
     GL_EXT_debug_marker 
     GL_OES_compressed_ETC2_punchthroughA_sRGB8_alpha_texture 

QPA OpenGL Detection Info 
  supportsDesktopGL: true 
  supportsAngleD3D11: true 
  isQtPreferAngle: true 
  Detected renderers: 
    (Supported) ANGLE (Microsoft, Microsoft Basic Render Driver Direct3D11 vs_5_0 ps_5_0, D3D11-10.0.23258.1000) (OpenGL ES 3.0.0 (ANGLE 2.1.0 git hash: f2280c0c5f93+krita_qt5)) 
    (Supported) ANGLE (Intel, Intel(R) Iris(R) Xe Graphics Direct3D11 vs_5_0 ps_5_0, D3D11-31.0.101.4502) (OpenGL ES 3.0.0 (ANGLE 2.1.0 git hash: f2280c0c5f93+krita_qt5)) 
    (Supported) Intel(R) Iris(R) Xe Graphics (3.3.0 - Build 31.0.101.4502)  

useBufferInvalidation (config option): false


Hardware Information

  GPU Acceleration: auto
  Memory: 16208 Mb
  Number of Cores: 12
  Swap Location: C:/Users/markri/AppData/Local/Temp
  Built for: sse2
  Base instruction set: fma3+avx2
  Supported instruction sets: fma3+avx2 avx2 fma3+avx avx fma4 fma3+sse4.2 sse4.2 sse4.1 ssse3 sse3 sse2 

Current Settings

  Current Swap Location: C:/Users/markri/AppData/Local/Temp
  Current Swap Location writable: true
  Undo Enabled: true
  Undo Stack Limit: 200
  Use OpenGL: true
  Use OpenGL Texture Buffer: true
  Disable Vector Optimizations: false
  Disable AVX Optimizations: false
  Canvas State: OPENGL_SUCCESS
  Autosave Interval: 420
  Use Backup Files: true
  Number of Backups Kept: 2
  Backup File Suffix: ~
  Backup Location: C:/Users/markri/AppData/Local/Temp
  Backup Location writable: true
  Resource Location: C:/Users/markri/AppData/Roaming/krita
  Use Win8 Pointer Input: true
  Use RightMiddleTabletButton Workaround: false
  Levels of Detail Enabled: false
  Use Zip64: false


Loaded Python Plugins
	colorspace
	comics_project_management_tools
	documenttools
	exportlayers
	filtermanager
	lastdocumentsdocker
	plugin_importer
	quick_settings_docker
	scripter
	tenbrushes
	tenscripts