Created attachment 165762 [details] System info dumped by Krita SUMMARY When an animation is played at one frame and then paused at another, then any edits will affect the played frame. Affects both Krita 5.2.2 and Krita 5.3.0-prealpha (git 3ad80aa). STEPS TO REPRODUCE 1. Create a new project with a paint layer 2. Create two keyframes 3. Make distinct drawings on each frame (a big 'X' and 'O', for example) 4. Play the animation, starting at the first keyframe 5. Pause with the pause button, at any point at-or-after the second keyframe 6. (Without touching the timeline) Attempt to draw or otherwise edit the current frame OBSERVED RESULT While editing the current frame, parts of the first keyframe will appear to bleed through, and all edits will affect the first keyframe instead. EXPECTED RESULT The current frame is edited and without creating any visual artifacts. SOFTWARE/OS VERSIONS Windows: 10 (10.0.19044 Build 19044) Qt Version: 5.15.7 ADDITIONAL INFORMATION - This bug affects both Krita 5.2.2 and 5.3.0-prealpha (git 3ad80aa) - Detailed system information attached - A possible duplicate or related bug (it's unclear): https://bugs.kde.org/show_bug.cgi?id=480530
I can confirm the issue
Git commit 9b38692174bc46a54bc8ddc88b9cf866de762a6d by Dmitry Kazakov. Committed on 26/02/2024 at 16:58. Pushed by dkazakov into branch 'master'. Fix artifacts when drawing on a paused animation M +1 -1 libs/ui/KisPlaybackEngineQT.cpp https://invent.kde.org/graphics/krita/-/commit/9b38692174bc46a54bc8ddc88b9cf866de762a6d
Git commit ad35adbf834ef85f9742d95238164bd523fb03a3 by Dmitry Kazakov. Committed on 26/02/2024 at 16:58. Pushed by dkazakov into branch 'krita/5.2'. Fix artifacts when drawing on a paused animation M +1 -1 libs/ui/KisPlaybackEngineQT.cpp https://invent.kde.org/graphics/krita/-/commit/ad35adbf834ef85f9742d95238164bd523fb03a3
*** Bug 480530 has been marked as a duplicate of this bug. ***