Bug 475233 - Loading a video with multiple audio tracks duplicates the first deleting all other
Summary: Loading a video with multiple audio tracks duplicates the first deleting all ...
Status: RESOLVED DUPLICATE of bug 474895
Alias: None
Product: kdenlive
Classification: Applications
Component: Rendering & Export (other bugs)
Version First Reported In: 23.08.1
Platform: Arch Linux Linux
: NOR critical
Target Milestone: ---
Assignee: Jean-Baptiste Mardelle
URL:
Keywords:
: 475311 476349 (view as bug list)
Depends on:
Blocks:
 
Reported: 2023-10-05 05:26 UTC by Brodie Robertson
Modified: 2023-10-31 10:17 UTC (History)
3 users (show)

See Also:
Latest Commit:
Version Fixed In: 23.08.2
Sentry Crash Report:


Attachments
Side by side broken and working kdenlive (138.78 KB, image/jpeg)
2023-10-05 05:26 UTC, Brodie Robertson
Details

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Description Brodie Robertson 2023-10-05 05:26:59 UTC
Created attachment 162093 [details]
Side by side broken and working kdenlive

SUMMARY
***
Upon dragging a video with multiple audio tracks into Kdenlive's timeline the first audio track into the second deleting the contents of the second track which makes editing videos with multiple audio tracks completely impossible
***

STEPS TO REPRODUCE
1. Drag a video with multiple audio tracks into the timeline

OBSERVED RESULT
The first audio track is duplicated into the second track deleting any contents in the second track

EXPECTED RESULT
Audio tracks to be treated seperately

SOFTWARE/OS VERSIONS
OS: Arch Linux
Package: Arch Repo
Kdenlive Version 23.08.1
KDE Frameworks: Version 5.110.0
Qt Version 5.15.10 (built against 5.15.10)
MLT Version 7.20.0
Comment 1 Matthew Pocock 2023-10-06 21:38:14 UTC
This is broken for me also. I record game audio to one channel and voice to another. In 22.12.3, the two audio channels were correctly handled when I dragged the video into the main timeline. In the clip view, only the lowest-numbered audio track could be heard, but both histograms were visible. In 23.08.1, it shows two audio channels, but they are clones of the first audio channel (game sounds). The second (voice) channel appears to have been lost and replaced.
Comment 2 Matthew Pocock 2023-10-06 21:47:11 UTC
(In reply to Matthew Pocock from comment #1)
> This is broken for me also. I record game audio to one channel and voice to
> another. In 22.12.3, the two audio channels were correctly handled when I
> dragged the video into the main timeline. In the clip view, only the
> lowest-numbered audio track could be heard, but both histograms were
> visible. In 23.08.1, it shows two audio channels, but they are clones of the
> first audio channel (game sounds). The second (voice) channel appears to
> have been lost and replaced.

The audio is handled correctly in kdenlive-23.08.0-x86_64.AppImage but not in kdenlive-23.08.1-x86_64.AppImage, so I guess that gives you a bisection point -- however, there's an issue with some of my videos being truncated that is fixed in .1 but still broken in .0 so I guess I'm stuck for now.
Comment 3 Jean-Baptiste Mardelle 2023-10-07 06:23:57 UTC
This was caused by a change in the MLT video framework, and has been fixed in the soon to be released 23.08.2.

*** This bug has been marked as a duplicate of bug 474895 ***
Comment 4 Jean-Baptiste Mardelle 2023-10-31 10:17:20 UTC
*** Bug 475311 has been marked as a duplicate of this bug. ***
Comment 5 Jean-Baptiste Mardelle 2023-10-31 10:17:34 UTC
*** Bug 476349 has been marked as a duplicate of this bug. ***