Bug 469226 - Transformation on large canvas animation frames causes crash
Summary: Transformation on large canvas animation frames causes crash
Status: RESOLVED FIXED
Alias: None
Product: krita
Classification: Applications
Component: Tools/Transform (other bugs)
Version First Reported In: 5.1.5
Platform: Arch Linux Linux
: NOR crash
Target Milestone: ---
Assignee: Dmitry Kazakov
URL:
Keywords:
: 464610 468545 472637 (view as bug list)
Depends on:
Blocks:
 
Reported: 2023-05-01 09:52 UTC by sbstratos79
Modified: 2023-08-25 14:59 UTC (History)
6 users (show)

See Also:
Latest Commit:
Version Fixed In:
Sentry Crash Report:


Attachments
backtrace (106.78 KB, text/x-log)
2023-05-01 09:52 UTC, sbstratos79
Details

Note You need to log in before you can comment on or make changes to this bug.
Description sbstratos79 2023-05-01 09:52:47 UTC
Created attachment 158595 [details]
backtrace

SUMMARY
Transforming (usually rotation) contents of a selection on a large canvas animation frame crashes Krita. This doesn't happen every time but it's very frequent. I couldn't reproduce this behavior in version 5.1.4 (appimages and Arch version). Also seems to be happening in Krita Next.


STEPS TO REPRODUCE
1. Use Krita 5.1.5/Next (appimage/arch version)
2. Have a large number of keyframes in an animation with a large canvas size (~2500x3500px).
3. Select a small area and try to transform the contents by rotating, moving etc.

OBSERVED RESULT
Krita will sometimes freeze up and eventually crash.

EXPECTED RESULT
Krita shouldn't crash and I should be able to transform the selection contents.

SOFTWARE/OS VERSIONS
Linux: Arch Linux, Linux 6.2.12-arch1-1
KDE Plasma Version: N/A
KDE Frameworks Version: N/A
Qt Version: 5.15.9
SwayWM (Wayland)

ADDITIONAL INFORMATION
Relevant forum post on krita-artists.org with some more strange 5.1.5 behavior reported by another user.
https://krita-artists.org/t/krita-crashing-when-transforming-in-animation-workspace/64194/1
.kra file
https://pixeldrain.com/u/irE3yKJd
I've only encountered this crash in Animation mode.

NOTE: I am very new to this so it's possible that the backtrace is not correct. I got it from coredumpctl gdb krita. Let me know if you need any other info.
Comment 1 Halla Rempt 2023-05-01 09:54:26 UTC
Hm, the crash happens in the nvidia opengl driver:

/usr/lib/libnvidia-glcore.so.530.41.03

which likely means that it's not something we can fix ourselves, but the gpu/driver simply cannot handle what you're asking of it.
Comment 2 Halla Rempt 2023-05-01 10:30:10 UTC
I cannot reproduce with this file: but I'm on a PC with an intel gpu.
Comment 3 Ahab Greybeard 2023-05-01 10:51:00 UTC
I don't see the behaviour reported with the animation .kra file provided (jump.kra) with 5.1.4 or 5.1.5 or the 5.2.0 prealpha (96efda7010) appimages.

In the linked forum topic, I noted that the canvas turned black when a large canvas animation was played with the 5.1.5 appimage.
However, this was with an isolated home environment 5.1.5 appimage and that does not happen in the standard 'common' environment with the 5.1.5 appimage or with 5.1.4 or the 5.2.0 prealpha.
I will investigate that further as a separate issue.
Comment 4 Ahab Greybeard 2023-05-01 11:01:18 UTC
Here is the system information for my PC:

Krita

 Version: 5.1.5
 Hidpi: false

Qt

  Version (compiled): 5.12.12
  Version (loaded): 5.12.12

OS Information

  Build ABI: x86_64-little_endian-lp64
  Build CPU: x86_64
  CPU: x86_64
  Kernel Type: linux
  Kernel Version: 4.19.0-23-amd64
  Pretty Productname: Debian GNU/Linux 10 (buster)
  Product Type: debian
  Product Version: 10
  Desktop: MATE

Locale

  Languages: en_GB, en
  C locale: en_GB.UTF-8
  QLocale current: en-GB
  QLocale system: en-GB
  QTextCodec for locale: UTF-8

OpenGL Info
 
  Vendor:  "NVIDIA Corporation" 
  Renderer:  "NVIDIA GeForce GTX 750 Ti/PCIe/SSE2" 
  Version:  "4.6.0 NVIDIA 470.141.03" 
  Shading language:  "4.60 NVIDIA" 
  Requested format:  QSurfaceFormat(version 3.0, options QFlags<QSurfaceFormat::FormatOption>(DeprecatedFunctions), depthBufferSize 24, redBufferSize 8, greenBufferSize 8, blueBufferSize 8, alphaBufferSize 8, stencilBufferSize 8, samples -1, swapBehavior QSurfaceFormat::DoubleBuffer, swapInterval 0, colorSpace QSurfaceFormat::DefaultColorSpace, profile  QSurfaceFormat::CompatibilityProfile) 
  Current format:  QSurfaceFormat(version 4.6, options QFlags<QSurfaceFormat::FormatOption>(DeprecatedFunctions), depthBufferSize 24, redBufferSize 8, greenBufferSize 8, blueBufferSize 8, alphaBufferSize 8, stencilBufferSize 8, samples -1, swapBehavior QSurfaceFormat::DoubleBuffer, swapInterval 0, colorSpace QSurfaceFormat::DefaultColorSpace, profile  QSurfaceFormat::CompatibilityProfile) 
     Version: 4.6
     Supports deprecated functions true 
     is OpenGL ES: false 
  supportsBufferMapping: true 
  supportsBufferInvalidation: true 
  forceDisableTextureBuffers: false 
  Extensions: 
     "GL_KHR_no_error" 
     "GL_KHR_robust_buffer_access_behavior" 
     "GL_KHR_parallel_shader_compile" 
     "GL_SGIS_generate_mipmap" 
     "GL_ARB_vertex_type_2_10_10_10_rev" 
     "GL_ARB_occlusion_query2" 
     "GL_EXT_bindable_uniform" 
     "GL_EXT_stencil_two_side" 
     "GL_ARB_texture_env_add" 
     "GL_EXTX_framebuffer_mixed_formats" 
     "GL_NV_register_combiners" 
     "GL_NV_texture_env_combine4" 
     "GL_ARB_internalformat_query" 
     "GL_NV_command_list" 
     "GL_NV_gpu_shader5" 
     "GL_ARB_compute_shader" 
     "GL_ARB_texture_view" 
     "GL_EXT_shadow_funcs" 
     "GL_ARB_uniform_buffer_object" 
     "GL_ARB_gpu_shader_int64" 
     "GL_AMD_multi_draw_indirect" 
     "GL_EXT_point_parameters" 
     "GL_NV_gpu_multicast" 
     "GL_EXT_texture_integer" 
     "GL_ARB_multisample" 
     "GL_ARB_shader_atomic_counter_ops" 
     "GL_EXT_texture_lod" 
     "GL_ARB_copy_buffer" 
     "GL_KHR_robustness" 
     "GL_NV_vertex_attrib_integer_64bit" 
     "GL_NV_alpha_to_coverage_dither_control" 
     "GL_EXT_import_sync_object" 
     "GL_EXT_texture_filter_anisotropic" 
     "GL_NV_vertex_program2" 
     "GL_NV_vertex_program3" 
     "GL_ARB_window_pos" 
     "GL_ARB_copy_image" 
     "GL_ARB_seamless_cube_map" 
     "GL_EXT_texture_env_dot3" 
     "GL_ARB_vertex_attrib_64bit" 
     "GL_ARB_gpu_shader_fp64" 
     "GL_EXT_direct_state_access" 
     "GL_ARB_framebuffer_object" 
     "GL_KHR_context_flush_control" 
     "GL_EXT_texture3D" 
     "GL_EXT_blend_subtract" 
     "GL_ARB_shader_group_vote" 
     "GL_EXT_framebuffer_multisample_blit_scaled" 
     "GL_ARB_tessellation_shader" 
     "GL_NVX_nvenc_interop" 
     "GL_EXT_texture_swizzle" 
     "GL_EXT_blend_minmax" 
     "GL_EXT_compiled_vertex_array" 
     "GL_NV_shader_storage_buffer_object" 
     "GL_ARB_texture_compression_bptc" 
     "GL_NV_fragment_program" 
     "GL_EXT_texture_env_add" 
     "GL_ARB_draw_elements_base_vertex" 
     "GL_EXT_texture_shared_exponent" 
     "GL_ARB_get_texture_sub_image" 
     "GL_IBM_rasterpos_clip" 
     "GL_EXT_polygon_offset_clamp" 
     "GL_NV_compute_program5" 
     "GL_EXT_Cg_shader" 
     "GL_ARB_sync" 
     "GL_ARB_vertex_shader" 
     "GL_ARB_texture_stencil8" 
     "GL_ARB_draw_buffers" 
     "GL_NV_copy_depth_to_color" 
     "GL_NV_vertex_program2_option" 
     "GL_NV_ES1_1_compatibility" 
     "GL_ARB_shading_language_420pack" 
     "GL_EXT_texture_compression_dxt1" 
     "GL_NV_texture_multisample" 
     "GL_ARB_shading_language_include" 
     "GL_OVR_multiview2" 
     "GL_EXT_framebuffer_multisample" 
     "GL_ARB_shader_storage_buffer_object" 
     "GL_NV_shader_atomic_counters" 
     "GL_ARB_shader_atomic_counters" 
     "GL_ARB_query_buffer_object" 
     "GL_ARB_clear_buffer_object" 
     "GL_ARB_texture_compression" 
     "GL_ARB_vertex_array_object" 
     "GL_NV_draw_vulkan_image" 
     "GL_ARB_texture_barrier" 
     "GL_ARB_pipeline_statistics_query" 
     "GL_EXT_multiview_timer_query" 
     "GL_NV_multisample_filter_hint" 
     "GL_EXT_packed_float" 
     "GL_KHR_blend_equation_advanced" 
     "GL_ARB_internalformat_query2" 
     "GL_EXT_texture_cube_map" 
     "GL_EXT_texture_buffer_object" 
     "GL_EXT_window_rectangles" 
     "GL_ARB_compatibility" 
     "GL_ARB_multitexture" 
     "GL_ARB_robustness" 
     "GL_ARB_occlusion_query" 
     "GL_EXT_vertex_array_bgra" 
     "GL_NV_fog_distance" 
     "GL_NV_bindless_multi_draw_indirect_count" 
     "GL_NV_shader_thread_shuffle" 
     "GL_NV_path_rendering" 
     "GL_ARB_texture_query_levels" 
     "GL_ARB_multi_bind" 
     "GL_ARB_parallel_shader_compile" 
     "GL_EXT_packed_depth_stencil" 
     "GL_EXT_texture_env_combine" 
     "GL_EXT_provoking_vertex" 
     "GL_ARB_derivative_control" 
     "GL_ARB_sparse_buffer" 
     "GL_EXT_texture_compression_latc" 
     "GL_ARB_transform_feedback_instanced" 
     "GL_EXT_draw_range_elements" 
     "GL_ARB_geometry_shader4" 
     "GL_EXT_pixel_buffer_object" 
     "GL_NV_internalformat_sample_query" 
     "GL_NV_vertex_program1_1" 
     "GL_ARB_compute_variable_group_size" 
     "GL_EXT_vertex_attrib_64bit" 
     "GL_ARB_depth_buffer_float" 
     "GL_ARB_texture_multisample" 
     "GL_NV_transform_feedback2" 
     "GL_EXT_texture_sRGB" 
     "GL_NV_gpu_program4" 
     "GL_ARB_texture_non_power_of_two" 
     "GL_ARB_texture_rectangle" 
     "GL_NV_gpu_program5" 
     "GL_SGIS_texture_lod" 
     "GL_EXT_fog_coord" 
     "GL_NV_packed_depth_stencil" 
     "GL_ARB_multi_draw_indirect" 
     "GL_ARB_fragment_shader" 
     "GL_ARB_texture_env_crossbar" 
     "GL_EXT_texture_shadow_lod" 
     "GL_NV_bindless_texture" 
     "GL_ARB_blend_func_extended" 
     "GL_NV_bindless_multi_draw_indirect" 
     "GL_ARB_stencil_texturing" 
     "GL_EXT_texture_sRGB_R8" 
     "GL_EXT_semaphore_fd" 
     "GL_EXT_timer_query" 
     "GL_AMD_seamless_cubemap_per_texture" 
     "GL_NV_half_float" 
     "GL_NV_conditional_render" 
     "GL_EXT_blend_color" 
     "GL_ARB_enhanced_layouts" 
     "GL_ARB_fragment_layer_viewport" 
     "GL_NV_shader_atomic_int64" 
     "GL_NV_gpu_program4_1" 
     "GL_ARB_shader_precision" 
     "GL_ARB_ES3_compatibility" 
     "GL_NV_primitive_restart" 
     "GL_ARB_imaging" 
     "GL_ARB_texture_storage_multisample" 
     "GL_ARB_texture_filter_anisotropic" 
     "GL_EXT_draw_instanced" 
     "GL_ARB_draw_instanced" 
     "GL_ARB_texture_compression_rgtc" 
     "GL_ARB_vertex_attrib_binding" 
     "GL_ARB_texture_buffer_range" 
     "GL_EXT_x11_sync_object" 
     "GL_ARB_seamless_cubemap_per_texture" 
     "GL_ARB_point_parameters" 
     "GL_ARB_conservative_depth" 
     "GL_ARB_texture_mirrored_repeat" 
     "GL_ARB_texture_buffer_object" 
     "GL_ARB_half_float_pixel" 
     "GL_ARB_ES3_2_compatibility" 
     "GL_EXT_texture_compression_rgtc" 
     "GL_NV_multisample_coverage" 
     "GL_EXT_texture_edge_clamp" 
     "GL_ARB_timer_query" 
     "GL_EXT_multiview_texture_multisample" 
     "GL_EXT_multi_draw_arrays" 
     "GL_ARB_texture_gather" 
     "GL_EXT_texture_object" 
     "GL_ARB_transform_feedback2" 
     "GL_ARB_transform_feedback3" 
     "GL_NV_vdpau_interop" 
     "GL_SGIX_shadow" 
     "GL_EXT_separate_specular_color" 
     "GL_EXT_separate_shader_objects" 
     "GL_NV_blend_minmax_factor" 
     "GL_ARB_framebuffer_no_attachments" 
     "GL_ARB_texture_query_lod" 
     "GL_ARB_half_float_vertex" 
     "GL_ATI_texture_mirror_once" 
     "GL_ARB_sparse_texture" 
     "GL_NV_gpu_program_fp64" 
     "GL_ARB_texture_storage" 
     "GL_NV_explicit_multisample" 
     "GL_ARB_polygon_offset_clamp" 
     "GL_ARB_gl_spirv" 
     "GL_ARB_shader_objects" 
     "GL_NVX_conditional_render" 
     "GL_ARB_shader_clock" 
     "GL_EXT_packed_pixels" 
     "GL_EXT_texture_sRGB_decode" 
     "GL_EXT_framebuffer_sRGB" 
     "GL_NV_texture_shader" 
     "GL_ARB_shader_texture_image_samples" 
     "GL_ARB_indirect_parameters" 
     "GL_ARB_instanced_arrays" 
     "GL_EXT_framebuffer_blit" 
     "GL_KHR_shader_subgroup" 
     "GL_EXT_shader_image_load_store" 
     "GL_ARB_depth_clamp" 
     "GL_ARB_sampler_objects" 
     "GL_IBM_texture_mirrored_repeat" 
     "GL_ARB_invalidate_subdata" 
     "GL_EXT_semaphore" 
     "GL_ARB_shader_ballot" 
     "GL_ARB_explicit_attrib_location" 
     "GL_ARB_debug_output" 
     "GL_NV_float_buffer" 
     "GL_NV_geometry_shader4" 
     "GL_NV_point_sprite" 
     "GL_ARB_compressed_texture_pixel_storage" 
     "GL_EXT_gpu_shader4" 
     "GL_EXT_vertex_array" 
     "GL_ARB_map_buffer_range" 
     "GL_OVR_multiview" 
     "GL_NV_parameter_buffer_object2" 
     "GL_NV_texture_barrier" 
     "GL_ARB_arrays_of_arrays" 
     "GL_NV_texture_shader2" 
     "GL_ARB_shader_draw_parameters" 
     "GL_NV_texture_shader3" 
     "GL_EXT_blend_equation_separate" 
     "GL_ARB_shader_subroutine" 
     "GL_NV_uniform_buffer_unified_memory" 
     "GL_NV_vertex_buffer_unified_memory" 
     "GL_ARB_texture_cube_map" 
     "GL_ARB_map_buffer_alignment" 
     "GL_ARB_separate_shader_objects" 
     "GL_ARB_direct_state_access" 
     "GL_KTX_buffer_region" 
     "GL_ARB_texture_buffer_object_rgb32" 
     "GL_SGIX_depth_texture" 
     "GL_NV_depth_clamp" 
     "GL_NV_occlusion_query" 
     "GL_NV_register_combiners2" 
     "GL_NV_framebuffer_multisample_coverage" 
     "GL_ARB_draw_buffers_blend" 
     "GL_NV_blend_square" 
     "GL_EXT_texture_storage" 
     "GL_ARB_shading_language_100" 
     "GL_ARB_robust_buffer_access_behavior" 
     "GL_EXT_shader_image_load_formatted" 
     "GL_NV_pixel_data_range" 
     "GL_ARB_fragment_program_shadow" 
     "GL_ARB_program_interface_query" 
     "GL_NV_fragment_program_option" 
     "GL_NV_query_resource" 
     "GL_ARB_depth_texture" 
     "GL_ARB_sample_shading" 
     "GL_EXT_texture_compression_s3tc" 
     "GL_NV_shader_atomic_float" 
     "GL_NVX_gpu_memory_info" 
     "GL_ARB_texture_env_dot3" 
     "GL_EXT_secondary_color" 
     "GL_EXT_texture_array" 
     "GL_KHR_blend_equation_advanced_coherent" 
     "GL_ARB_explicit_uniform_location" 
     "GL_ARB_shader_image_load_store" 
     "GL_ARB_vertex_array_bgra" 
     "GL_EXT_texture_mirror_clamp" 
     "GL_EXT_rescale_normal" 
     "GL_ARB_shading_language_packing" 
     "GL_ARB_viewport_array" 
     "GL_KHR_debug" 
     "GL_EXT_depth_bounds_test" 
     "GL_ARB_texture_float" 
     "GL_NV_transform_feedback" 
     "GL_EXT_abgr" 
     "GL_NV_texture_compression_vtc" 
     "GL_NV_texgen_reflection" 
     "GL_ARB_spirv_extensions" 
     "GL_NV_fence" 
     "GL_EXT_bgra" 
     "GL_EXT_draw_buffers2" 
     "GL_ARB_shader_image_size" 
     "GL_NV_ES3_1_compatibility" 
     "GL_SUN_slice_accum" 
     "GL_ARB_vertex_type_10f_11f_11f_rev" 
     "GL_NV_light_max_exponent" 
     "GL_ARB_clear_texture" 
     "GL_NV_fragment_program2" 
     "GL_ARB_shader_texture_lod" 
     "GL_NV_parameter_buffer_object" 
     "GL_ARB_point_sprite" 
     "GL_NV_gpu_program5_mem_extended" 
     "GL_ARB_vertex_program" 
     "GL_EXT_texture_lod_bias" 
     "GL_NV_vertex_array_range2" 
     "GL_ARB_color_buffer_float" 
     "GL_ARB_texture_border_clamp" 
     "GL_NV_vertex_array_range" 
     "GL_NV_feature_query" 
     "GL_ARB_clip_control" 
     "GL_ARB_texture_rg" 
     "GL_ARB_texture_env_combine" 
     "GL_NVX_progress_fence" 
     "GL_ARB_bindless_texture" 
     "GL_ARB_shader_bit_encoding" 
     "GL_EXT_framebuffer_object" 
     "GL_ARB_fragment_program" 
     "GL_NV_draw_texture" 
     "GL_ARB_conditional_render_inverted" 
     "GL_NV_timeline_semaphore" 
     "GL_ARB_pixel_buffer_object" 
     "GL_NV_texture_rectangle_compressed" 
     "GL_NV_shader_thread_group" 
     "GL_ARB_transpose_matrix" 
     "GL_ARB_texture_cube_map_array" 
     "GL_ARB_cull_distance" 
     "GL_ARB_ES2_compatibility" 
     "GL_EXT_stencil_wrap" 
     "GL_EXT_shader_integer_mix" 
     "GL_NV_depth_buffer_float" 
     "GL_EXT_memory_object" 
     "GL_ARB_draw_indirect" 
     "GL_NV_shader_subgroup_partitioned" 
     "GL_EXT_geometry_shader4" 
     "GL_ARB_gpu_shader5" 
     "GL_ATI_texture_float" 
     "GL_NV_copy_image" 
     "GL_ARB_transform_feedback_overflow_query" 
     "GL_ARB_ES3_1_compatibility" 
     "GL_EXT_transform_feedback2" 
     "GL_NV_vertex_program" 
     "GL_ATI_draw_buffers" 
     "GL_ARB_provoking_vertex" 
     "GL_NV_blend_equation_advanced_coherent" 
     "GL_ARB_vertex_buffer_object" 
     "GL_S3_s3tc" 
     "GL_NV_shader_buffer_load" 
     "GL_ARB_base_instance" 
     "GL_ARB_get_program_binary" 
     "GL_EXT_blend_func_separate" 
     "GL_NV_blend_equation_advanced" 
     "GL_ARB_texture_rgb10_a2ui" 
     "GL_ARB_fragment_coord_conventions" 
     "GL_ARB_texture_mirror_clamp_to_edge" 
     "GL_EXT_memory_object_fd" 
     "GL_NV_query_resource_tag" 
     "GL_ARB_buffer_storage" 
     "GL_ARB_framebuffer_sRGB" 
     "GL_ARB_shadow" 
     "GL_NV_robustness_video_memory_purge" 
     "GL_NV_vdpau_interop2" 
     "GL_ARB_texture_swizzle" 
     "GL_EXT_gpu_program_parameters" 
     "GL_NV_texture_rectangle" 

QPA OpenGL Detection Info 
  supportsDesktopGL: true 
  supportsOpenGLES: true 
  isQtPreferOpenGLES: false 

useBufferInvalidation (config option): false


Hardware Information

  GPU Acceleration: auto
  Memory: 16039 Mb
  Number of Cores: 8
  Swap Location: /tmp
  Built for: sse2
  Base instruction set: sse2
  Supported instruction sets: sse4.1 ssse3 sse3 sse2 

Current Settings

  Current Swap Location: /tmp
  Current Swap Location writable: true
  Undo Enabled: true
  Undo Stack Limit: 0
  Use OpenGL: true
  Use OpenGL Texture Buffer: true
  Disable Vector Optimizations: false
  Disable AVX Optimizations: false
  Canvas State: OPENGL_SUCCESS
  Autosave Interval: 0
  Use Backup Files: true
  Number of Backups Kept: 1
  Backup File Suffix: ~
  Backup Location: Same Folder as the File
  Backup Location writable: false
  Resource Location: /home/adminfrank/FWORK/Iso-Krita/5.1.5/krita-5.1.5.home/.local/share/krita
  Use Win8 Pointer Input: false
  Use RightMiddleTabletButton Workaround: false
  Levels of Detail Enabled: false
  Use Zip64: false


Loaded Python Plugins
	colorspace
	comics_project_management_tools
	documenttools
	exportlayers
	filtermanager
	lastdocumentsdocker
	mixer_slider_docker
	plugin_importer
	quick_settings_docker
	scripter
	tenbrushes
	tenscripts


Display Information
Number of screens: 2
	Screen: 0
		Name: DVI-D-1
		Depth: 24
		Scale: 1
		Physical DPI96.2606
		Logical DPI96.0118
		Physical Size: 338, 270
		Position: 1280, 0
		Resolution in pixels: 1280x1024
		Manufacturer: Dell Inc.
		Model: DELL 1704FPV-
		Refresh Rate: 60
	Screen: 1
		Name: DVI-D-0
		Depth: 24
		Scale: 1
		Physical DPI96.2606
		Logical DPI96.0118
		Physical Size: 338, 270
		Position: 0, 0
		Resolution in pixels: 1280x1024
		Manufacturer: Dell Inc.
		Model: DELL 1704FPV-
		Refresh Rate: 60
Comment 5 sbstratos79 2023-05-01 11:14:47 UTC
(In reply to Halla Rempt from comment #1)
> Hm, the crash happens in the nvidia opengl driver:
> 
> /usr/lib/libnvidia-glcore.so.530.41.03
> 
> which likely means that it's not something we can fix ourselves, but the
> gpu/driver simply cannot handle what you're asking of it.

This time I ran Krita with the integrated Intel GPU. Krita still crashed. Here's the backtrace.
https://pixeldrain.com/u/PPHRXYJQ

And as I mentioned in my original post, I can't reproduce this crash in v5.1.4. Something has changed in 5.1.5 that is causing the crash. I think it's worth looking into.
Comment 6 sbstratos79 2023-05-01 11:20:31 UTC
My system info:
https://pixeldrain.com/u/T8d5HwAc
Comment 7 sbstratos79 2023-05-01 11:40:19 UTC
(In reply to sbstratos79 from comment #6)
> My system info:
> https://pixeldrain.com/u/T8d5HwAc

System info with integrated Intel GPU:
https://pixeldrain.com/u/aSfZuug8
Comment 8 Halla Rempt 2023-05-01 14:07:10 UTC
I was wrong with my initial assumption -- it's not gpu  related, the backtrace just was confusing.
Comment 9 Dmitry Kazakov 2023-06-22 11:06:50 UTC
Git commit 821fedf457686f39de9fdd6fced21f14167dc63f by Dmitry Kazakov.
Committed on 22/06/2023 at 11:06.
Pushed by dkazakov into branch 'master'.

Fix transform tool to work on animated images

We shouldn't try to continue transformation from the previous undo
command if the actual anamation time has changed since then

M  +26   -10   plugins/tools/tool_transform2/kis_transform_utils.cpp
M  +4    -3    plugins/tools/tool_transform2/kis_transform_utils.h
M  +5    -0    plugins/tools/tool_transform2/strokes/inplace_transform_stroke_strategy.cpp
M  +4    -0    plugins/tools/tool_transform2/strokes/transform_stroke_strategy.cpp
M  +1    -0    plugins/tools/tool_transform2/strokes/transform_stroke_strategy.h

https://invent.kde.org/graphics/krita/-/commit/821fedf457686f39de9fdd6fced21f14167dc63f
Comment 10 Dmitry Kazakov 2023-07-03 14:29:04 UTC
I have managed to reproduce the issue with the test image, though it happens only on Linux for some reason...

SAFE ASSERT (krita): "oldValue > 0" in file /home/appimage/persistent/krita/libs/image/tiles3/KisTiledExtentManager.cpp, line 94
SAFE ASSERT (krita): "oldValue > 0" in file /home/appimage/persistent/krita/libs/image/tiles3/KisTiledExtentManager.cpp, line 94
SAFE ASSERT (krita): "oldValue > 0" in file /home/appimage/persistent/krita/libs/image/tiles3/KisTiledExtentManager.cpp, line 94
SAFE ASSERT (krita): "oldValue > 0" in file /home/appimage/persistent/krita/libs/image/tiles3/KisTiledExtentManager.cpp, line 94
SAFE ASSERT (krita): "oldValue > 0" in file /home/appimage/persistent/krita/libs/image/tiles3/KisTiledExtentManager.cpp, line 94
SAFE ASSERT (krita): "oldValue > 0" in file /home/appimage/persistent/krita/libs/image/tiles3/KisTiledExtentManager.cpp, line 94
SAFE ASSERT (krita): "oldValue > 0" in file /home/appimage/persistent/krita/libs/image/tiles3/KisTiledExtentManager.cpp, line 94
SAFE ASSERT (krita): "oldValue > 0" in file /home/appimage/persistent/krita/libs/image/tiles3/KisTiledExtentManager.cpp, line 94
SAFE ASSERT (krita): "oldValue > 0" in file /home/appimage/persistent/krita/libs/image/tiles3/KisTiledExtentManager.cpp, line 94
ASSERT (krita): "m_buffer[currentIndex].loadAcquire() >= 0" in file /home/appimage/persistent/krita/libs/image/tiles3/KisTiledExtentManager.cpp, line 44
SAFE ASSERT (krita): "oldValue > 0" in file /home/appimage/persistent/krita/libs/image/tiles3/KisTiledExtentManager.cpp, line 94
Aborted (core dumped)
Comment 11 Dmitry Kazakov 2023-07-05 10:49:27 UTC
Git commit c0c6abf2aefa9f90ba0c8cdd10d1632e6d9472a2 by Dmitry Kazakov.
Committed on 05/07/2023 at 10:46.
Pushed by dkazakov into branch 'master'.

Don't auto-copy keyframe when source and destination frames are the same

Copying causes an update signal to be emitted, which triggers invalid
threaded access in some circumstances.

M  +5    -2    plugins/tools/basictools/strokes/move_selection_stroke_strategy.cpp
M  +7    -2    plugins/tools/tool_transform2/strokes/inplace_transform_stroke_strategy.cpp
M  +4    -2    plugins/tools/tool_transform2/strokes/transform_stroke_strategy.cpp

https://invent.kde.org/graphics/krita/-/commit/c0c6abf2aefa9f90ba0c8cdd10d1632e6d9472a2
Comment 12 Dmitry Kazakov 2023-07-05 10:49:35 UTC
Git commit e39a0cf6dfbd4a59e3a028b78d91fc12283e2064 by Dmitry Kazakov.
Committed on 05/07/2023 at 10:46.
Pushed by dkazakov into branch 'master'.

Make sure lod generation happens under updates locked

Updates can come asyncronously via KisNode::handleKeyframeChannelUpdate,
when a frame is automatically added via the auto-keyframing feature.
To handle this case we should block execution of all the updates for this
period of time.

M  +44   -0    libs/image/KisRunnableStrokeJobUtils.h
M  +9    -2    libs/image/kis_sync_lod_cache_stroke_strategy.cpp
M  +3    -1    libs/image/kis_sync_lod_cache_stroke_strategy.h

https://invent.kde.org/graphics/krita/-/commit/e39a0cf6dfbd4a59e3a028b78d91fc12283e2064
Comment 13 Dmitry Kazakov 2023-07-05 10:49:43 UTC
Git commit 51eaef48b9bec42bdd909a4df4cd66f981e11fc0 by Dmitry Kazakov.
Committed on 05/07/2023 at 10:46.
Pushed by dkazakov into branch 'master'.

Fix multithreading issue in KisUpdaterContext::getJobsSnapshot

The crash happens under ASAN when using the Transform Tool. It may
also happen in any other tool that uses image->blockUpdates(), that is
Move Tool and Color Smudge in Overlay mode.

M  +29   -4    libs/image/kis_updater_context.cpp

https://invent.kde.org/graphics/krita/-/commit/51eaef48b9bec42bdd909a4df4cd66f981e11fc0
Comment 14 Dmitry Kazakov 2023-07-05 10:53:55 UTC
Hi, sbstratos79!

Thank you very much for all the info (and the test file) you provided. It was a very difficult to track bug, but your info really helped a lot! :)
Comment 15 Dmitry Kazakov 2023-07-05 14:55:06 UTC
*** Bug 468545 has been marked as a duplicate of this bug. ***
Comment 16 Dmitry Kazakov 2023-07-05 15:00:02 UTC
*** Bug 464610 has been marked as a duplicate of this bug. ***
Comment 17 Dmitry Kazakov 2023-08-08 12:35:32 UTC
*** Bug 472637 has been marked as a duplicate of this bug. ***
Comment 18 sbstratos79 2023-08-24 06:45:15 UTC
(In reply to Dmitry Kazakov from comment #14)
> Hi, sbstratos79!
> 
> Thank you very much for all the info (and the test file) you provided. It
> was a very difficult to track bug, but your info really helped a lot! :)

Glad to help! :)
Comment 19 sbstratos79 2023-08-25 14:59:39 UTC
Btw, have these changes been merged in Krita Plus?