Bug 467479 - Appimage 5.1.5's "update now" button downloads wrong version
Summary: Appimage 5.1.5's "update now" button downloads wrong version
Status: RESOLVED FIXED
Alias: None
Product: krita
Classification: Applications
Component: Usability (other bugs)
Version First Reported In: 5.1.5
Platform: Appimage Linux
: NOR normal
Target Milestone: ---
Assignee: Krita Bugs
URL:
Keywords:
Depends on:
Blocks:
 
Reported: 2023-03-17 09:58 UTC by edgar.ej.mercado.2
Modified: 2023-03-18 02:22 UTC (History)
1 user (show)

See Also:
Latest Commit:
Version Fixed In:
Sentry Crash Report:


Attachments
screenshot (698.54 KB, image/png)
2023-03-17 09:58 UTC, edgar.ej.mercado.2
Details

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Description edgar.ej.mercado.2 2023-03-17 09:58:13 UTC
Created attachment 157355 [details]
screenshot

SUMMARY
Appimage 5.1.5's "update now" button is acting erratic. I have the latest version. Whenever I open Krita, the "update now" button becomes active. The button is acting as if there is a newer version available. Whenever I click on the button, it downloads 5.1.3 instead of 5.1.5.


STEPS TO REPRODUCE
1.  Open Krita
2. Click "Update Now"
3.  Watch as Krita downloads an older version.

OBSERVED RESULT
The most updated appimage downloads an older version than the current one.

EXPECTED RESULT
The appimage should not offer to download any version if it is already the latest one.


SOFTWARE/OS VERSIONS
Kubuntu 22.04
kernel version: 5.15.0-67-generic
KDE Plasma Version: 5.24.7
KDE Frameworks Version: 5.92.0
Qt Version: 5.15.3

ADDITIONAL INFORMATION

Krita

 Version: 5.1.5
 Hidpi: true

Qt

  Version (compiled): 5.12.12
  Version (loaded): 5.12.12

OS Information

  Build ABI: x86_64-little_endian-lp64
  Build CPU: x86_64
  CPU: x86_64
  Kernel Type: linux
  Kernel Version: 5.15.0-67-generic
  Pretty Productname: Ubuntu 22.04.2 LTS
  Product Type: ubuntu
  Product Version: 22.04
  Desktop: KDE

Locale

  Languages: en_US
  C locale: en_US.UTF-8
  QLocale current: en
  QLocale system: en
  QTextCodec for locale: UTF-8

OpenGL Info

  Vendor:  "NVIDIA Corporation"
  Renderer:  "NVIDIA GeForce GTX 1650/PCIe/SSE2"
  Version:  "4.6.0 NVIDIA 510.108.03"
  Shading language:  "4.60 NVIDIA"
  Requested format:  QSurfaceFormat(version 3.0, options QFlags<QSurfaceFormat::FormatOption>(DeprecatedFunctions), depthBufferSize 24, redBufferSize 8, greenBufferSize 8, blueBufferSize 8, alphaBufferSize 8, stencilBufferSize 8, samples -1, swapBehavior QSurfaceFormat::DoubleBuffer, swapInterval 0, colorSpace QSurfaceFormat::DefaultColorSpace, profile  QSurfaceFormat::CompatibilityProfile)
  Current format:  QSurfaceFormat(version 4.6, options QFlags<QSurfaceFormat::FormatOption>(DeprecatedFunctions), depthBufferSize 24, redBufferSize 8, greenBufferSize 8, blueBufferSize 8, alphaBufferSize 8, stencilBufferSize 8, samples -1, swapBehavior QSurfaceFormat::DoubleBuffer, swapInterval 0, colorSpace QSurfaceFormat::DefaultColorSpace, profile  QSurfaceFormat::CompatibilityProfile)
     Version: 4.6
     Supports deprecated functions true
     is OpenGL ES: false
  supportsBufferMapping: true
  supportsBufferInvalidation: true
  forceDisableTextureBuffers: false
  Extensions:
     "GL_NV_parameter_buffer_object"
     "GL_NV_ES1_1_compatibility"
     "GL_ARB_conservative_depth"
     "GL_ARB_spirv_extensions"
     "GL_NV_gpu_multicast"
     "GL_EXT_shader_image_load_store"
     "GL_KHR_shader_subgroup"
     "GL_ARB_ES3_compatibility"
     "GL_NV_fragment_program2"
     "GL_NV_texture_rectangle_compressed"
     "GL_NV_shader_thread_group"
     "GL_NV_vertex_array_range"
     "GL_EXT_semaphore_fd"
     "GL_EXT_texture_swizzle"
     "GL_ARB_separate_shader_objects"
     "GL_KTX_buffer_region"
     "GL_EXT_packed_depth_stencil"
     "GL_ARB_clear_buffer_object"
     "GL_ARB_multisample"
     "GL_ARB_debug_output"
     "GL_ARB_texture_storage_multisample"
     "GL_NV_fragment_coverage_to_color"
     "GL_ARB_compute_variable_group_size"
     "GL_NV_parameter_buffer_object2"
     "GL_NV_shader_atomic_fp16_vector"
     "GL_ARB_polygon_offset_clamp"
     "GL_EXT_geometry_shader4"
     "GL_EXT_draw_range_elements"
     "GL_ARB_vertex_type_2_10_10_10_rev"
     "GL_ARB_viewport_array"
     "GL_NV_blend_minmax_factor"
     "GL_ARB_texture_filter_minmax"
     "GL_ARB_shader_storage_buffer_object"
     "GL_ARB_vertex_shader"
     "GL_EXT_blend_minmax"
     "GL_NV_copy_depth_to_color"
     "GL_NV_draw_texture"
     "GL_EXT_fog_coord"
     "GL_ARB_shader_atomic_counter_ops"
     "GL_NV_query_resource_tag"
     "GL_ARB_shader_image_size"
     "GL_NV_shader_subgroup_partitioned"
     "GL_NV_texture_shader3"
     "GL_ARB_sample_shading"
     "GL_EXT_stencil_wrap"
     "GL_EXT_post_depth_coverage"
     "GL_EXT_multiview_texture_multisample"
     "GL_EXT_framebuffer_sRGB"
     "GL_NV_stereo_view_rendering"
     "GL_EXT_packed_float"
     "GL_NV_gpu_program5_mem_extended"
     "GL_ARB_shader_clock"
     "GL_ARB_texture_mirror_clamp_to_edge"
     "GL_ARB_texture_buffer_range"
     "GL_SGIX_depth_texture"
     "GL_ARB_depth_texture"
     "GL_NV_vertex_program2"
     "GL_EXT_multiview_timer_query"
     "GL_ARB_arrays_of_arrays"
     "GL_ARB_draw_buffers"
     "GL_NV_vertex_array_range2"
     "GL_NV_bindless_texture"
     "GL_NV_fence"
     "GL_EXT_texture_mirror_clamp"
     "GL_EXT_framebuffer_blit"
     "GL_NV_path_rendering_shared_edge"
     "GL_NV_gpu_program5"
     "GL_NV_shader_atomic_float64"
     "GL_ARB_texture_mirrored_repeat"
     "GL_ARB_shader_texture_lod"
     "GL_EXT_texture_integer"
     "GL_ARB_texture_compression"
     "GL_ARB_texture_query_levels"
     "GL_ARB_multi_bind"
     "GL_ARB_get_texture_sub_image"
     "GL_NV_vertex_program1_1"
     "GL_NV_vertex_program3"
     "GL_ARB_transform_feedback3"
     "GL_ARB_sparse_texture"
     "GL_ARB_tessellation_shader"
     "GL_ARB_fragment_program_shadow"
     "GL_NV_shader_texture_footprint"
     "GL_ARB_explicit_uniform_location"
     "GL_NV_vertex_program2_option"
     "GL_ARB_sparse_texture_clamp"
     "GL_EXT_texture_object"
     "GL_EXT_texture_lod_bias"
     "GL_ARB_texture_env_add"
     "GL_ARB_draw_indirect"
     "GL_ARB_internalformat_query2"
     "GL_NV_texgen_reflection"
     "GL_EXT_timer_query"
     "GL_ATI_draw_buffers"
     "GL_NV_robustness_video_memory_purge"
     "GL_NV_fragment_shader_interlock"
     "GL_NV_multisample_coverage"
     "GL_EXT_texture_env_add"
     "GL_ARB_texture_filter_anisotropic"
     "GL_ARB_buffer_storage"
     "GL_NV_packed_depth_stencil"
     "GL_NVX_nvenc_interop"
     "GL_NV_bindless_multi_draw_indirect"
     "GL_NV_depth_buffer_float"
     "GL_EXT_window_rectangles"
     "GL_AMD_seamless_cubemap_per_texture"
     "GL_KHR_debug"
     "GL_SGIX_shadow"
     "GL_ARB_half_float_vertex"
     "GL_ARB_vertex_type_10f_11f_11f_rev"
     "GL_EXT_separate_shader_objects"
     "GL_SGIS_texture_lod"
     "GL_EXT_memory_object_fd"
     "GL_NV_framebuffer_multisample_coverage"
     "GL_NV_gpu_program4_1"
     "GL_NV_texture_env_combine4"
     "GL_NV_vdpau_interop"
     "GL_ARB_timer_query"
     "GL_NV_transform_feedback"
     "GL_EXT_shader_image_load_formatted"
     "GL_EXT_texture_filter_minmax"
     "GL_EXT_texture_shadow_lod"
     "GL_ARB_texture_buffer_object"
     "GL_NV_blend_equation_advanced_coherent"
     "GL_NV_geometry_shader_passthrough"
     "GL_NV_framebuffer_mixed_samples"
     "GL_EXT_texture_storage"
     "GL_KHR_blend_equation_advanced_coherent"
     "GL_ARB_vertex_array_object"
     "GL_NV_memory_attachment"
     "GL_EXT_texture_edge_clamp"
     "GL_ARB_enhanced_layouts"
     "GL_EXT_framebuffer_multisample_blit_scaled"
     "GL_ARB_blend_func_extended"
     "GL_KHR_no_error"
     "GL_NV_point_sprite"
     "GL_SUN_slice_accum"
     "GL_NV_ES3_1_compatibility"
     "GL_ARB_sparse_texture2"
     "GL_NVX_progress_fence"
     "GL_ARB_shading_language_include"
     "GL_ARB_pixel_buffer_object"
     "GL_ARB_provoking_vertex"
     "GL_NV_internalformat_sample_query"
     "GL_EXT_x11_sync_object"
     "GL_NV_multisample_filter_hint"
     "GL_ARB_fragment_program"
     "GL_ARB_gpu_shader_fp64"
     "GL_ARB_texture_compression_rgtc"
     "GL_ARB_point_sprite"
     "GL_SGIS_generate_mipmap"
     "GL_ARB_ES3_1_compatibility"
     "GL_NV_shader_storage_buffer_object"
     "GL_OVR_multiview2"
     "GL_ARB_draw_instanced"
     "GL_EXT_texture_env_dot3"
     "GL_ARB_framebuffer_object"
     "GL_EXT_texture_sRGB"
     "GL_ARB_texture_float"
     "GL_ARB_internalformat_query"
     "GL_EXT_import_sync_object"
     "GL_NV_half_float"
     "GL_NV_vdpau_interop2"
     "GL_ARB_shading_language_100"
     "GL_ARB_multi_draw_indirect"
     "GL_ARB_texture_env_combine"
     "GL_NV_texture_rectangle"
     "GL_AMD_vertex_shader_layer"
     "GL_ARB_texture_non_power_of_two"
     "GL_EXT_texture_compression_rgtc"
     "GL_ARB_texture_rgb10_a2ui"
     "GL_EXT_texture_filter_anisotropic"
     "GL_EXT_polygon_offset_clamp"
     "GL_ARB_shader_atomic_counters"
     "GL_EXT_secondary_color"
     "GL_EXT_stencil_two_side"
     "GL_ARB_shader_bit_encoding"
     "GL_ARB_fragment_layer_viewport"
     "GL_NV_compute_program5"
     "GL_ARB_half_float_pixel"
     "GL_ARB_depth_buffer_float"
     "GL_NV_scissor_exclusive"
     "GL_EXT_texture_sRGB_R8"
     "GL_ARB_vertex_attrib_64bit"
     "GL_ARB_texture_swizzle"
     "GL_ARB_shader_ballot"
     "GL_ARB_fragment_shader"
     "GL_ARB_seamless_cube_map"
     "GL_ARB_shading_language_packing"
     "GL_ARB_gpu_shader_int64"
     "GL_ARB_texture_view"
     "GL_ARB_texture_cube_map"
     "GL_EXT_draw_buffers2"
     "GL_EXT_gpu_shader4"
     "GL_NV_pixel_data_range"
     "GL_EXT_provoking_vertex"
     "GL_EXT_texture_lod"
     "GL_ARB_texture_barrier"
     "GL_NV_blend_square"
     "GL_NV_float_buffer"
     "GL_ARB_shader_subroutine"
     "GL_ARB_shader_draw_parameters"
     "GL_EXTX_framebuffer_mixed_formats"
     "GL_EXT_pixel_buffer_object"
     "GL_ARB_direct_state_access"
     "GL_ARB_explicit_attrib_location"
     "GL_ARB_texture_rg"
     "GL_IBM_rasterpos_clip"
     "GL_NV_conditional_render"
     "GL_ARB_texture_storage"
     "GL_ARB_compatibility"
     "GL_ARB_invalidate_subdata"
     "GL_ARB_sample_locations"
     "GL_NV_gpu_program4"
     "GL_EXT_vertex_attrib_64bit"
     "GL_ARB_uniform_buffer_object"
     "GL_ARB_texture_stencil8"
     "GL_ARB_compute_shader"
     "GL_ARB_ES3_2_compatibility"
     "GL_NV_conservative_raster_pre_snap"
     "GL_ARB_texture_multisample"
     "GL_ARB_shader_viewport_layer_array"
     "GL_ARB_pipeline_statistics_query"
     "GL_ARB_parallel_shader_compile"
     "GL_NV_query_resource"
     "GL_EXT_Cg_shader"
     "GL_KHR_robust_buffer_access_behavior"
     "GL_ARB_bindless_texture"
     "GL_NV_transform_feedback2"
     "GL_NV_viewport_array2"
     "GL_NV_texture_compression_vtc"
     "GL_EXT_depth_bounds_test"
     "GL_EXT_shader_integer_mix"
     "GL_NV_fragment_program_option"
     "GL_EXT_sparse_texture2"
     "GL_EXT_point_parameters"
     "GL_NVX_gpu_memory_info"
     "GL_ARB_shader_precision"
     "GL_ARB_imaging"
     "GL_NV_explicit_multisample"
     "GL_ARB_texture_border_clamp"
     "GL_ARB_copy_buffer"
     "GL_NV_memory_object_sparse"
     "GL_EXT_texture_env_combine"
     "GL_NV_compute_shader_derivatives"
     "GL_NV_vertex_attrib_integer_64bit"
     "GL_ARB_derivative_control"
     "GL_NV_bindless_multi_draw_indirect_count"
     "GL_ARB_gpu_shader5"
     "GL_EXT_semaphore"
     "GL_ARB_window_pos"
     "GL_NV_sample_mask_override_coverage"
     "GL_ARB_shading_language_420pack"
     "GL_ATI_texture_float"
     "GL_EXT_texture3D"
     "GL_NV_shader_thread_shuffle"
     "GL_KHR_parallel_shader_compile"
     "GL_NV_light_max_exponent"
     "GL_ARB_multitexture"
     "GL_NV_copy_image"
     "GL_ARB_stencil_texturing"
     "GL_EXT_texture_compression_s3tc"
     "GL_NV_shading_rate_image"
     "GL_NV_mesh_shader"
     "GL_EXT_framebuffer_object"
     "GL_NV_fill_rectangle"
     "GL_NV_shader_atomic_int64"
     "GL_ARB_texture_env_crossbar"
     "GL_NV_conservative_raster"
     "GL_EXT_blend_func_separate"
     "GL_ARB_texture_gather"
     "GL_ARB_robustness"
     "GL_ARB_fragment_shader_interlock"
     "GL_ARB_texture_cube_map_array"
     "GL_NV_fragment_shader_barycentric"
     "GL_ARB_conditional_render_inverted"
     "GL_EXT_blend_color"
     "GL_ARB_occlusion_query"
     "GL_ARB_fragment_coord_conventions"
     "GL_ARB_map_buffer_alignment"
     "GL_KHR_robustness"
     "GL_ARB_copy_image"
     "GL_EXT_bgra"
     "GL_NV_feature_query"
     "GL_ARB_texture_rectangle"
     "GL_EXT_draw_instanced"
     "GL_NV_sample_locations"
     "GL_ARB_instanced_arrays"
     "GL_OVR_multiview"
     "GL_EXT_texture_array"
     "GL_ARB_framebuffer_sRGB"
     "GL_ARB_program_interface_query"
     "GL_NV_alpha_to_coverage_dither_control"
     "GL_NV_fog_distance"
     "GL_NV_uniform_buffer_unified_memory"
     "GL_EXT_raster_multisample"
     "GL_ARB_vertex_program"
     "GL_ATI_texture_mirror_once"
     "GL_EXT_texture_cube_map"
     "GL_ARB_shader_image_load_store"
     "GL_ARB_base_instance"
     "GL_NV_shader_atomic_float"
     "GL_EXT_framebuffer_multisample"
     "GL_EXT_gpu_program_parameters"
     "GL_IBM_texture_mirrored_repeat"
     "GL_EXT_blend_equation_separate"
     "GL_EXT_rescale_normal"
     "GL_NV_occlusion_query"
     "GL_EXT_texture_compression_latc"
     "GL_NV_viewport_swizzle"
     "GL_EXT_packed_pixels"
     "GL_NV_texture_shader2"
     "GL_NV_shader_atomic_counters"
     "GL_EXT_texture_sRGB_decode"
     "GL_NV_representative_fragment_test"
     "GL_NV_vertex_program"
     "GL_ARB_transform_feedback_overflow_query"
     "GL_ARB_gl_spirv"
     "GL_ARB_geometry_shader4"
     "GL_ARB_vertex_array_bgra"
     "GL_ARB_transpose_matrix"
     "GL_EXT_compiled_vertex_array"
     "GL_NV_depth_clamp"
     "GL_ARB_seamless_cubemap_per_texture"
     "GL_ARB_compressed_texture_pixel_storage"
     "GL_NV_conservative_raster_underestimation"
     "GL_NV_geometry_shader4"
     "GL_EXT_texture_compression_dxt1"
     "GL_ARB_get_program_binary"
     "GL_KHR_context_flush_control"
     "GL_ARB_transform_feedback_instanced"
     "GL_NV_primitive_restart"
     "GL_AMD_vertex_shader_viewport_index"
     "GL_NV_gpu_program_fp64"
     "GL_ARB_color_buffer_float"
     "GL_EXT_transform_feedback2"
     "GL_ARB_ES2_compatibility"
     "GL_NV_register_combiners2"
     "GL_ARB_robust_buffer_access_behavior"
     "GL_ARB_sampler_objects"
     "GL_ARB_shader_texture_image_samples"
     "GL_AMD_multi_draw_indirect"
     "GL_EXT_bindable_uniform"
     "GL_NV_vertex_buffer_unified_memory"
     "GL_ARB_transform_feedback2"
     "GL_ARB_sync"
     "GL_ARB_occlusion_query2"
     "GL_EXT_direct_state_access"
     "GL_ARB_shader_group_vote"
     "GL_NV_shader_buffer_load"
     "GL_ARB_texture_buffer_object_rgb32"
     "GL_ARB_texture_env_dot3"
     "GL_ARB_texture_query_lod"
     "GL_NV_texture_shader"
     "GL_ARB_framebuffer_no_attachments"
     "GL_ARB_shadow"
     "GL_ARB_sparse_buffer"
     "GL_EXT_vertex_array_bgra"
     "GL_ARB_query_buffer_object"
     "GL_EXT_blend_subtract"
     "GL_NV_draw_vulkan_image"
     "GL_ARB_point_parameters"
     "GL_EXT_memory_object"
     "GL_ARB_indirect_parameters"
     "GL_EXT_vertex_array"
     "GL_S3_s3tc"
     "GL_ARB_clip_control"
     "GL_NV_clip_space_w_scaling"
     "GL_NV_register_combiners"
     "GL_NV_conservative_raster_pre_snap_triangles"
     "GL_ARB_map_buffer_range"
     "GL_EXT_separate_specular_color"
     "GL_EXT_texture_buffer_object"
     "GL_NV_gpu_shader5"
     "GL_NVX_conditional_render"
     "GL_EXT_multi_draw_arrays"
     "GL_NV_command_list"
     "GL_ARB_draw_elements_base_vertex"
     "GL_NVX_blend_equation_advanced_multi_draw_buffers"
     "GL_EXT_abgr"
     "GL_EXT_texture_shared_exponent"
     "GL_NV_path_rendering"
     "GL_KHR_blend_equation_advanced"
     "GL_EXT_shadow_funcs"
     "GL_ARB_vertex_attrib_binding"
     "GL_ARB_vertex_buffer_object"
     "GL_NV_conservative_raster_dilate"
     "GL_NV_blend_equation_advanced"
     "GL_NV_texture_multisample"
     "GL_ARB_depth_clamp"
     "GL_ARB_draw_buffers_blend"
     "GL_NV_timeline_semaphore"
     "GL_NV_fragment_program"
     "GL_ARB_clear_texture"
     "GL_ARB_shader_objects"
     "GL_ARB_cull_distance"
     "GL_ARB_post_depth_coverage"
     "GL_ARB_texture_compression_bptc"
     "GL_NV_texture_barrier"

QPA OpenGL Detection Info
  supportsDesktopGL: true
  supportsOpenGLES: true
  isQtPreferOpenGLES: false

useBufferInvalidation (config option): false


Hardware Information

  GPU Acceleration: auto
  Memory: 15945 Mb
  Number of Cores: 4
  Swap Location: /tmp
  Built for: sse2
  Base instruction set: sse2
  Supported instruction sets: sse4.2 sse4.1 ssse3 sse3 sse2

Current Settings

  Current Swap Location: /tmp
  Current Swap Location writable: true
  Undo Enabled: true
  Undo Stack Limit: 200
  Use OpenGL: true
  Use OpenGL Texture Buffer: true
  Disable Vector Optimizations: false
  Disable AVX Optimizations: false
  Canvas State: OPENGL_SUCCESS
  Autosave Interval: 420
  Use Backup Files: true
  Number of Backups Kept: 1
  Backup File Suffix: ~
  Backup Location: Same Folder as the File
  Backup Location writable: false
  Resource Location: /home/edgarej/.local/share/krita
  Use Win8 Pointer Input: false
  Use RightMiddleTabletButton Workaround: false
  Levels of Detail Enabled: false
  Use Zip64: false


Loaded Python Plugins
	colorspace
	comics_project_management_tools
	documenttools
	exportlayers
	filtermanager
	lastdocumentsdocker
	plugin_importer
	quick_settings_docker
	scripter
	tenbrushes
	tenscripts


Display Information
Number of screens: 2
	Screen: 0
		Name: HDMI-0
		Depth: 24
		Scale: 1.25
		Physical DPI74.8917
		Logical DPI96
		Physical Size: 521, 293
		Position: 0, 0
		Resolution in pixels: 1536x864
		Manufacturer: AOC
		Model: 2476WM-
		Refresh Rate: 60
	Screen: 1
		Name: DVI-D-0
		Depth: 24
		Scale: 1.25
		Physical DPI81.8389
		Logical DPI96
		Physical Size: 477, 268
		Position: 1920, 0
		Resolution in pixels: 1536x864
		Manufacturer: Acer Technologies
		Model: AIO LCD-
		Refresh Rate: 60

================================================================================
SESSION: 17 Mar 2023 04:10:09 -0500. Executing /tmp/.mount_krita-ISwDKA/usr/bin/krita

Krita Version: 5.1.5, Qt version compiled: 5.12.12, loaded: 5.12.12. Process ID: 3658
-- -- -- -- -- -- -- --
17 Mar 2023 04:10:09 -0500: Style: fusion. Available styles: Windows, Fusion
17 Mar 2023 04:10:10 -0500: Database is up to date. Version: 0.0.17, created by Krita 5.1.0, at Fri Aug 19 06:19:24 2022
17 Mar 2023 04:10:17 -0500: KisAppimageUpdater: update check finished. Result: 1 Exit status: 0
path: /home/edgarej/.bin/krita-current.appimage
output:
17 Mar 2023 04:12:15 -0500: KisAppimageUpdater: error occurred during update: 1
path: /home/edgarej/.bin/krita-current.appimage
output: AppImageUpdate version 1-alpha (commit 6432dfe), build 25 built on 2021-03-19 07:16:14 UTC
Updating from generic server via ZSync
zsync2: /home/edgarej/.bin/krita-5.1.3-x86_64.appimage.part found, using as seed file
zsync2: Target file: /home/edgarej/.bin/krita-5.1.3-x86_64.appimage
zsync2: Reading seed file: /home/edgarej/.bin/krita-5.1.3-x86_64.appimage.part
canceled
terminate called after throwing an instance of 'std::runtime_error'
  what():  not implemented

17 Mar 2023 04:12:15 -0500: KisAppimageUpdater: update finished. Result: 6
Exit status: 1
path: /home/edgarej/.bin/krita-current.appimage
output: AppImageUpdate version 1-alpha (commit 6432dfe), build 25 built on 2021-03-19 07:16:14 UTC
Updating from generic server via ZSync
zsync2: /home/edgarej/.bin/krita-5.1.3-x86_64.appimage.part found, using as seed file
zsync2: Target file: /home/edgarej/.bin/krita-5.1.3-x86_64.appimage
zsync2: Reading seed file: /home/edgarej/.bin/krita-5.1.3-x86_64.appimage.part
canceled
terminate called after throwing an instance of 'std::runtime_error'
  what():  not implemented


---------------------
Comment 1 Halla Rempt 2023-03-17 10:01:42 UTC
I can confirm the issue. I'm not exactly sure what I need to do to fix it, though...
Comment 2 Halla Rempt 2023-03-17 10:10:10 UTC
I've checked and the zsync file is now correct, but it'll be a while before all mirrors are updated.
Comment 3 edgar.ej.mercado.2 2023-03-18 02:22:46 UTC
(In reply to Halla Rempt from comment #2)
> I've checked and the zsync file is now correct, but it'll be a while before
> all mirrors are updated.

Thank you