Bug 464079 - Grid line vanish when zooming the canvas or moving the cursor on canvas
Summary: Grid line vanish when zooming the canvas or moving the cursor on canvas
Status: RESOLVED WORKSFORME
Alias: None
Product: krita
Classification: Applications
Component: * Unknown (other bugs)
Version First Reported In: nightly build (please specify the git hash!)
Platform: Appimage Linux
: NOR normal
Target Milestone: ---
Assignee: Krita Bugs
URL:
Keywords:
Depends on:
Blocks:
 
Reported: 2023-01-10 01:04 UTC by wlmqljj
Modified: 2023-01-11 12:29 UTC (History)
1 user (show)

See Also:
Latest Commit:
Version Fixed/Implemented In:
Sentry Crash Report:


Attachments
ScreenShot of grid line vanish bug and krita about window (1.24 MB, image/png)
2023-01-10 01:04 UTC, wlmqljj
Details

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Description wlmqljj 2023-01-10 01:04:05 UTC
Created attachment 155167 [details]
ScreenShot of grid line vanish bug and krita about window

STEPS TO REPRODUCE
1. Create a new file.
2. Open "Grid and Guides" Docker in Settings.
3. Check "Show grid" box in "Grid and Guides" Docker.
4. Zoom the canvas using mouse wheel.->Result 1
5.Moving the cursor on canvas.->Result 2

OBSERVED RESULT
1. Grid main line and div line disappear when canvas is zooming in and out.
2. Grid line disappear when cursor is moving on canvas.

EXPECTED RESULT
Show grid line correctly when zooming the canvas.

SOFTWARE/OS VERSIONS
Krita version: 5.2.0-prealpha (git ea556a5)
Linux/KDE Plasma: Linux 6.1.1-1-MANJARO #1 SMP PREEMPT_DYNAMIC Wed Dec 21 23:21:50 UTC 2022 x86_64 GNU/Linux with KDE Desktop
(available in About System)
KDE Plasma Version: 5.26.4
KDE Frameworks Version: 5.101.0
Qt Version: 5.15.7

ADDITIONAL INFORMATION
1. This bug can be reproduced on both Windows and Linux after krita 5.1.4 release.
2. Version before 5.1.4 can work well for me.
Comment 1 wolthera 2023-01-10 20:00:01 UTC
Hm... I can't reproduce this, what is your graphics driver? (There's a system log that shows the info under help->system info for bug reports)

My situation is this:
--------------------------------------
OpenGL Info
 
  Vendor:  "Intel" 
  Renderer:  "Mesa Intel(R) UHD Graphics 620 (KBL GT2)" 
  Version:  "4.6 (Compatibility Profile) Mesa 21.2.6" 
  Shading language:  "4.60" 
  Requested format:  QSurfaceFormat(version 3.0, options QFlags<QSurfaceFormat::FormatOption>(DeprecatedFunctions), depthBufferSize 24, redBufferSize 8, greenBufferSize 8, blueBufferSize 8, alphaBufferSize 8, stencilBufferSize 8, samples -1, swapBehavior QSurfaceFormat::DoubleBuffer, swapInterval 0, colorSpace QSurfaceFormat::DefaultColorSpace, profile  QSurfaceFormat::CompatibilityProfile) 
  Current format:  QSurfaceFormat(version 4.6, options QFlags<QSurfaceFormat::FormatOption>(DeprecatedFunctions), depthBufferSize 24, redBufferSize 8, greenBufferSize 8, blueBufferSize 8, alphaBufferSize 8, stencilBufferSize 8, samples -1, swapBehavior QSurfaceFormat::DoubleBuffer, swapInterval 0, colorSpace QSurfaceFormat::DefaultColorSpace, profile  QSurfaceFormat::CompatibilityProfile) 
     Version: 4.6
     Supports deprecated functions true 
     is OpenGL ES: false 
  supportsBufferMapping: true 
  supportsBufferInvalidation: true 
  forceDisableTextureBuffers: false
Comment 2 wlmqljj 2023-01-11 01:25:55 UTC
I reset all settings then it works well now. Maybe my kritarc corrupted.
I'm sorry for my overlook resetting my setting before posting issue!
This issue can be closed.
Really appreciate for your time!, wolthera!
--------------------------------------
My PC configuration:
CPU: AMD 3700X
GPU: AMD RX Vega 56
Motherboard: MSI B450M MORTAR MAX

Krita

 Version: 5.2.0-prealpha (git ea556a5)
 Hidpi: true

Qt

  Version (compiled): 5.15.7
  Version (loaded): 5.15.7

OS Information

  Build ABI: x86_64-little_endian-lp64
  Build CPU: x86_64
  CPU: x86_64
  Kernel Type: linux
  Kernel Version: 6.1.1-1-MANJARO
  Pretty Productname: Manjaro Linux
  Product Type: manjaro
  Product Version: unknown
  Desktop: KDE

Locale

  Languages: en_US
  C locale: en_US.UTF-8
  QLocale current: en
  QLocale system: en
  QTextCodec for locale: UTF-8

OpenGL Info

  Vendor:  "AMD"
  Renderer:  "AMD Radeon RX Vega (vega10, LLVM 14.0.6, DRM 3.49, 6.1.1-1-MANJARO)"
  Version:  "4.6 (Compatibility Profile) Mesa 22.3.1"
  Shading language:  "4.60"
  Requested format:  QSurfaceFormat(version 3.0, options QFlags<QSurfaceFormat::FormatOption>(DeprecatedFunctions), depthBufferSize 24, redBufferSize 8, greenBufferSize 8, blueBufferSize 8, alphaBufferSize 8, stencilBufferSize 8, samples -1, swapBehavior QSurfaceFormat::DoubleBuffer, swapInterval 0, colorSpace QSurfaceFormat::DefaultColorSpace, profile  QSurfaceFormat::CompatibilityProfile)
  Current format:  QSurfaceFormat(version 4.6, options QFlags<QSurfaceFormat::FormatOption>(DeprecatedFunctions), depthBufferSize 24, redBufferSize 8, greenBufferSize 8, blueBufferSize 8, alphaBufferSize 8, stencilBufferSize 8, samples -1, swapBehavior QSurfaceFormat::DoubleBuffer, swapInterval 0, colorSpace QSurfaceFormat::DefaultColorSpace, profile  QSurfaceFormat::CompatibilityProfile)
     Version: 4.6
     Supports deprecated functions true
     is OpenGL ES: false
  supportsBufferMapping: true
  supportsBufferInvalidation: true
  forceDisableTextureBuffers: false
  Extensions:
     "GL_ARB_shader_atomic_counter_ops"
     "GL_ARB_fragment_program_shadow"
     "GL_ANGLE_texture_compression_dxt3"
     "GL_KHR_blend_equation_advanced"
     "GL_NV_primitive_restart"
     "GL_ARB_blend_func_extended"
     "GL_ARB_texture_multisample"
     "GL_EXT_EGL_image_storage"
     "GL_ARB_multi_draw_indirect"
     "GL_ARB_texture_buffer_range"
     "GL_ARB_arrays_of_arrays"
     "GL_NV_texture_barrier"
     "GL_ARB_tessellation_shader"
     "GL_NV_alpha_to_coverage_dither_control"
     "GL_ARB_get_texture_sub_image"
     "GL_ARB_separate_shader_objects"
     "GL_ARB_spirv_extensions"
     "GL_ARB_framebuffer_sRGB"
     "GL_AMD_query_buffer_object"
     "GL_ARB_texture_filter_anisotropic"
     "GL_ARB_shader_viewport_layer_array"
     "GL_EXT_memory_object"
     "GL_EXT_polygon_offset_clamp"
     "GL_EXT_rescale_normal"
     "GL_ARB_texture_env_add"
     "GL_NV_ES1_1_compatibility"
     "GL_EXT_bgra"
     "GL_EXT_compiled_vertex_array"
     "GL_ARB_ES3_2_compatibility"
     "GL_ARB_conservative_depth"
     "GL_ARB_shader_precision"
     "GL_ARB_shader_stencil_export"
     "GL_ARB_sync"
     "GL_ARB_texture_buffer_object_rgb32"
     "GL_ARB_polygon_offset_clamp"
     "GL_EXT_abgr"
     "GL_ARB_explicit_uniform_location"
     "GL_ARB_viewport_array"
     "GL_ARB_timer_query"
     "GL_ANGLE_texture_compression_dxt5"
     "GL_ARB_shader_ballot"
     "GL_EXT_texture_env_combine"
     "GL_ARB_color_buffer_float"
     "GL_EXT_blend_func_separate"
     "GL_EXT_draw_range_elements"
     "GL_ARB_invalidate_subdata"
     "GL_ARB_texture_cube_map_array"
     "GL_NV_copy_depth_to_color"
     "GL_EXT_blend_color"
     "GL_EXT_texture_array"
     "GL_ARB_texture_stencil8"
     "GL_EXT_window_rectangles"
     "GL_ARB_depth_clamp"
     "GL_ARB_shader_atomic_counters"
     "GL_EXT_provoking_vertex"
     "GL_ARB_fragment_program"
     "GL_NV_texture_env_combine4"
     "GL_AMD_performance_monitor"
     "GL_INGR_blend_func_separate"
     "GL_ARB_depth_texture"
     "GL_ARB_instanced_arrays"
     "GL_ARB_gpu_shader_int64"
     "GL_EXT_multi_draw_arrays"
     "GL_ARB_parallel_shader_compile"
     "GL_ARB_shading_language_420pack"
     "GL_ARB_robustness"
     "GL_EXT_vertex_array_bgra"
     "GL_ARB_transpose_matrix"
     "GL_SGIS_generate_mipmap"
     "GL_ARB_fragment_layer_viewport"
     "GL_AMD_shader_trinary_minmax"
     "GL_ARB_texture_buffer_object"
     "GL_EXT_timer_query"
     "GL_EXT_blend_subtract"
     "GL_MESA_shader_integer_functions"
     "GL_EXT_blend_minmax"
     "GL_ARB_vertex_array_bgra"
     "GL_ARB_texture_storage_multisample"
     "GL_ARB_stencil_texturing"
     "GL_ARB_shader_image_size"
     "GL_ARB_pipeline_statistics_query"
     "GL_EXT_texture_filter_anisotropic"
     "GL_IBM_texture_mirrored_repeat"
     "GL_KHR_no_error"
     "GL_IBM_rasterpos_clip"
     "GL_ARB_seamless_cube_map"
     "GL_AMD_draw_buffers_blend"
     "GL_AMD_texture_texture4"
     "GL_APPLE_packed_pixels"
     "GL_EXT_gpu_program_parameters"
     "GL_ARB_map_buffer_range"
     "GL_EXT_pixel_buffer_object"
     "GL_MESA_texture_signed_rgba"
     "GL_EXT_shader_image_load_store"
     "GL_EXT_shader_samples_identical"
     "GL_ATI_separate_stencil"
     "GL_EXT_EGL_sync"
     "GL_ARB_shader_clock"
     "GL_ARB_shader_texture_lod"
     "GL_ARB_pixel_buffer_object"
     "GL_NV_texture_rectangle"
     "GL_ARB_sparse_buffer"
     "GL_ARB_texture_rectangle"
     "GL_OES_read_format"
     "GL_ARB_robust_buffer_access_behavior"
     "GL_ARB_vertex_buffer_object"
     "GL_EXT_shadow_funcs"
     "GL_S3_s3tc"
     "GL_AMD_seamless_cubemap_per_texture"
     "GL_EXT_framebuffer_multisample_blit_scaled"
     "GL_ARB_sparse_texture_clamp"
     "GL_OES_EGL_image"
     "GL_SGIS_texture_border_clamp"
     "GL_ARB_fragment_shader"
     "GL_MESA_pack_invert"
     "GL_ARB_internalformat_query2"
     "GL_EXT_stencil_wrap"
     "GL_ATI_meminfo"
     "GL_EXT_transform_feedback"
     "GL_ARB_texture_env_combine"
     "GL_ARB_transform_feedback2"
     "GL_ARB_texture_query_levels"
     "GL_EXT_debug_label"
     "GL_ARB_buffer_storage"
     "GL_ARB_clear_buffer_object"
     "GL_EXT_packed_depth_stencil"
     "GL_ARB_texture_non_power_of_two"
     "GL_ARB_draw_buffers_blend"
     "GL_ARB_texture_query_lod"
     "GL_ARB_bindless_texture"
     "GL_EXT_draw_buffers2"
     "GL_ARB_vertex_program"
     "GL_EXT_framebuffer_object"
     "GL_EXT_texture_lod_bias"
     "GL_ARB_texture_swizzle"
     "GL_ARB_clip_control"
     "GL_EXT_texture"
     "GL_AMD_vertex_shader_layer"
     "GL_ARB_multitexture"
     "GL_ARB_texture_mirror_clamp_to_edge"
     "GL_ARB_gpu_shader_fp64"
     "GL_EXT_direct_state_access"
     "GL_EXT_texture_shared_exponent"
     "GL_ARB_shading_language_100"
     "GL_EXT_blend_equation_separate"
     "GL_KHR_parallel_shader_compile"
     "GL_NV_blend_square"
     "GL_EXT_texture_env_add"
     "GL_ARB_shader_subroutine"
     "GL_ARB_sparse_texture2"
     "GL_ARB_vertex_type_10f_11f_11f_rev"
     "GL_ARB_compute_variable_group_size"
     "GL_EXT_subtexture"
     "GL_ARB_draw_indirect"
     "GL_ATI_fragment_shader"
     "GL_ARB_texture_compression_bptc"
     "GL_ARB_texture_gather"
     "GL_ARB_enhanced_layouts"
     "GL_EXT_texture_mirror_clamp"
     "GL_ARB_framebuffer_no_attachments"
     "GL_AMD_conservative_depth"
     "GL_ARB_debug_output"
     "GL_NV_copy_image"
     "GL_ARB_transform_feedback_overflow_query"
     "GL_EXT_stencil_two_side"
     "GL_EXT_semaphore"
     "GL_EXT_separate_specular_color"
     "GL_EXT_shader_integer_mix"
     "GL_ARB_gpu_shader5"
     "GL_EXT_texture_rectangle"
     "GL_ARB_sample_shading"
     "GL_EXT_texture_buffer_object"
     "GL_ARB_shader_group_vote"
     "GL_EXT_texture_shadow_lod"
     "GL_EXT_gpu_shader4"
     "GL_NV_half_float"
     "GL_ARB_map_buffer_alignment"
     "GL_EXT_vertex_array"
     "GL_EXT_framebuffer_multisample"
     "GL_NV_fog_distance"
     "GL_KHR_robust_buffer_access_behavior"
     "GL_ARB_direct_state_access"
     "GL_ARB_transform_feedback_instanced"
     "GL_ARB_derivative_control"
     "GL_ARB_copy_buffer"
     "GL_ARB_vertex_shader"
     "GL_ARB_base_instance"
     "GL_ARB_shader_objects"
     "GL_EXT_texture_snorm"
     "GL_AMD_multi_draw_indirect"
     "GL_ARB_point_sprite"
     "GL_ARB_draw_elements_base_vertex"
     "GL_ARB_provoking_vertex"
     "GL_ARB_draw_instanced"
     "GL_MESA_window_pos"
     "GL_ARB_ES2_compatibility"
     "GL_ARB_transform_feedback3"
     "GL_IBM_multimode_draw_arrays"
     "GL_ARB_clear_texture"
     "GL_EXT_demote_to_helper_invocation"
     "GL_EXT_shader_image_load_formatted"
     "GL_ARB_texture_mirrored_repeat"
     "GL_ARB_texture_compression_rgtc"
     "GL_ARB_window_pos"
     "GL_ARB_shader_bit_encoding"
     "GL_ARB_framebuffer_object"
     "GL_ATI_blend_equation_separate"
     "GL_ATI_texture_mirror_once"
     "GL_INTEL_blackhole_render"
     "GL_KHR_texture_compression_astc_ldr"
     "GL_EXT_texture_compression_dxt1"
     "GL_NV_compute_shader_derivatives"
     "GL_EXT_texture_swizzle"
     "GL_ATI_texture_env_combine3"
     "GL_EXT_texture_compression_latc"
     "GL_NV_vdpau_interop"
     "GL_KHR_texture_compression_astc_sliced_3d"
     "GL_NV_conditional_render"
     "GL_ARB_texture_barrier"
     "GL_ARB_shading_language_packing"
     "GL_NV_packed_depth_stencil"
     "GL_AMD_depth_clamp_separate"
     "GL_ARB_texture_compression"
     "GL_AMD_framebuffer_multisample_advanced"
     "GL_ATI_texture_float"
     "GL_ARB_seamless_cubemap_per_texture"
     "GL_EXT_texture_sRGB_R8"
     "GL_ARB_texture_border_clamp"
     "GL_EXT_texture_object"
     "GL_ARB_uniform_buffer_object"
     "GL_ARB_vertex_attrib_64bit"
     "GL_ARB_fragment_coord_conventions"
     "GL_KHR_context_flush_control"
     "GL_ARB_vertex_array_object"
     "GL_ARB_explicit_attrib_location"
     "GL_EXT_texture_env_dot3"
     "GL_NV_texgen_reflection"
     "GL_EXT_texture3D"
     "GL_KHR_debug"
     "GL_ARB_texture_rgb10_a2ui"
     "GL_ARB_texture_env_crossbar"
     "GL_EXT_texture_compression_rgtc"
     "GL_ARB_compressed_texture_pixel_storage"
     "GL_ARB_sparse_texture"
     "GL_ARB_multi_bind"
     "GL_EXT_texture_sRGB_decode"
     "GL_ARB_depth_buffer_float"
     "GL_EXT_texture_sRGB"
     "GL_NV_depth_clamp"
     "GL_ARB_ES3_compatibility"
     "GL_EXT_draw_instanced"
     "GL_ARB_half_float_vertex"
     "GL_SUN_multi_draw_arrays"
     "GL_ARB_compatibility"
     "GL_EXT_framebuffer_blit"
     "GL_ARB_indirect_parameters"
     "GL_ARB_copy_image"
     "GL_ARB_shader_draw_parameters"
     "GL_EXT_texture_compression_s3tc"
     "GL_ARB_shadow"
     "GL_EXT_depth_bounds_test"
     "GL_ARB_shading_language_include"
     "GL_NV_light_max_exponent"
     "GL_ATI_texture_compression_3dc"
     "GL_ARB_point_parameters"
     "GL_SGIS_texture_edge_clamp"
     "GL_EXT_framebuffer_sRGB"
     "GL_ARB_draw_buffers"
     "GL_EXT_texture_cube_map"
     "GL_ARB_program_interface_query"
     "GL_EXT_memory_object_fd"
     "GL_ARB_query_buffer_object"
     "GL_ARB_shader_storage_buffer_object"
     "GL_AMD_shader_stencil_export"
     "GL_EXT_point_parameters"
     "GL_ARB_shader_texture_image_samples"
     "GL_MESA_framebuffer_flip_y"
     "GL_ARB_multisample"
     "GL_ARB_texture_storage"
     "GL_NVX_gpu_memory_info"
     "GL_ARB_internalformat_query"
     "GL_ARB_texture_env_dot3"
     "GL_ARB_shader_image_load_store"
     "GL_ARB_texture_view"
     "GL_EXT_vertex_attrib_64bit"
     "GL_EXT_texture_integer"
     "GL_ARB_texture_cube_map"
     "GL_ATI_draw_buffers"
     "GL_NV_shader_atomic_int64"
     "GL_ARB_texture_rg"
     "GL_AMD_vertex_shader_viewport_index"
     "GL_ARB_occlusion_query"
     "GL_ARB_ES3_1_compatibility"
     "GL_ARB_vertex_type_2_10_10_10_rev"
     "GL_ARB_get_program_binary"
     "GL_ARB_gl_spirv"
     "GL_EXT_copy_texture"
     "GL_ARB_occlusion_query2"
     "GL_ARB_half_float_pixel"
     "GL_ARB_texture_float"
     "GL_AMD_pinned_memory"
     "GL_EXT_secondary_color"
     "GL_EXT_fog_coord"
     "GL_ARB_conditional_render_inverted"
     "GL_KHR_robustness"
     "GL_EXT_packed_pixels"
     "GL_ARB_vertex_attrib_binding"
     "GL_EXT_texture_edge_clamp"
     "GL_ARB_sampler_objects"
     "GL_ARB_compute_shader"
     "GL_SGIS_texture_lod"
     "GL_EXT_semaphore_fd"
     "GL_ARB_cull_distance"
     "GL_EXT_packed_float"

QPA OpenGL Detection Info
  supportsDesktopGL: true
  supportsOpenGLES: true
  isQtPreferOpenGLES: false

useBufferInvalidation (config option): false


Hardware Information

  GPU Acceleration: desktop
  Memory: 23957 Mb
  Number of Cores: 16
  Swap Location: /tmp
  Built for: sse2
  Base instruction set: fma3+avx2
  Supported instruction sets: fma3+avx2 avx2 fma3+avx avx fma4 fma3+sse4.2 sse4.2 sse4.1 ssse3 sse3 sse2

Current Settings

  Current Swap Location: /tmp
  Current Swap Location writable: true
  Undo Enabled: true
  Undo Stack Limit: 200
  Use OpenGL: true
  Use OpenGL Texture Buffer: true
  Disable Vector Optimizations: false
  Disable AVX Optimizations: false
  Canvas State: OPENGL_SUCCESS
  Autosave Interval: 420
  Use Backup Files: true
  Number of Backups Kept: 1
  Backup File Suffix: ~
  Backup Location: Same Folder as the File
  Backup Location writable: false
  Resource Location: /home/wlmqljj/.local/share/krita
  Use Win8 Pointer Input: false
  Use RightMiddleTabletButton Workaround: false
  Levels of Detail Enabled: false
  Use Zip64: false


Loaded Python Plugins
	colorspace
	comics_project_management_tools
	documenttools
	exportlayers
	filtermanager
	lastdocumentsdocker
	plugin_importer
	quick_settings_docker
	scripter
	tenbrushes
	tenscripts


Display Information
Number of screens: 1
	Screen: 0
		Name: HDMI-1
		Depth: 24
		Scale: 1
		Physical DPI108.888
		Logical DPI96.221
		Physical Size: 597, 336
		Position: 0, 0
		Resolution in pixels: 2560x1440
		Manufacturer: Samsung Electric Company
		Model: LC27G5xT-
		Refresh Rate: 144
Comment 3 Bug Janitor Service 2023-01-11 05:19:55 UTC
Thanks for your comment!

Automatically switching the status of this bug to REPORTED so that the KDE team
knows that the bug is ready to get confirmed.

In the future you may also do this yourself when providing needed information.
Comment 4 wolthera 2023-01-11 12:29:02 UTC
Then it could've been caused by any of the settings under configure Krita->display, some of which explicitely make this trade-off for speed. Good to hear the problem is gone though.