Bug 460875 - Krita crashes while using ctrl+c and ctrl+v in Vector layers.
Summary: Krita crashes while using ctrl+c and ctrl+v in Vector layers.
Status: RESOLVED FIXED
Alias: None
Product: krita
Classification: Applications
Component: Layers/Vector (show other bugs)
Version: 5.1.0
Platform: Microsoft Windows Other
: NOR crash
Target Milestone: ---
Assignee: Krita Bugs
URL:
Keywords:
Depends on:
Blocks:
 
Reported: 2022-10-23 02:13 UTC by 458068792
Modified: 2022-10-23 03:10 UTC (History)
1 user (show)

See Also:
Latest Commit:
Version Fixed In:
Sentry Crash Report:


Attachments
CrashLog are attached. (210.10 KB, text/plain)
2022-10-23 02:13 UTC, 458068792
Details

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Description 458068792 2022-10-23 02:13:28 UTC
Created attachment 153131 [details]
CrashLog are attached.

SUMMARY
***
NOTE: If you are reporting a crash, please try to attach a backtrace with debug symbols.
See https://community.kde.org/Guidelines_and_HOWTOs/Debugging/How_to_create_useful_crash_reports
***
Promgram often crashes while using ctrl+c and ctrl+v in Vector layers.

STEPS TO REPRODUCE
1. 
2. 
3. 

OBSERVED RESULT


EXPECTED RESULT


SOFTWARE/OS VERSIONS
Windows: 
macOS: 
Linux/KDE Plasma: 
(available in About System)
KDE Plasma Version: 
KDE Frameworks Version: 
Qt Version: 

ADDITIONAL INFORMATION
System information

Krita

 Version: 5.1.0
 Installation type: installer / portable package
 Hidpi: true

Qt

  Version (compiled): 5.12.12
  Version (loaded): 5.12.12

OS Information

  Build ABI: x86_64-little_endian-llp64
  Build CPU: x86_64
  CPU: x86_64
  Kernel Type: winnt
  Kernel Version: 10.0.19044
  Pretty Productname: Windows 10 (10.0)
  Product Type: windows
  Product Version: 10

Locale

  Languages: zh_CN, en_US
  C locale: C
  QLocale current: zh
  QLocale system: zh
  QTextCodec for locale: UTF-8
  Process ACP: 65001 (UTF-8)
  System locale default ACP: 936   (ANSI/OEM - 简体中文 GBK)

OpenGL Info
 
  Vendor:  "Google Inc. (Intel)" 
  Renderer:  "ANGLE (Intel, Intel(R) UHD Graphics 630 Direct3D11 vs_5_0 ps_5_0, D3D11-23.20.16.5018)" 
  Version:  "OpenGL ES 3.0.0 (ANGLE 2.1.0 git hash: f2280c0c5f93+krita_qt5.12.12)" 
  Shading language:  "OpenGL ES GLSL ES 3.00 (ANGLE 2.1.0 git hash: f2280c0c5f93+krita_qt5.12.12)" 
  Requested format:  QSurfaceFormat(version 3.0, options QFlags<QSurfaceFormat::FormatOption>(DeprecatedFunctions), depthBufferSize 24, redBufferSize 8, greenBufferSize 8, blueBufferSize 8, alphaBufferSize 8, stencilBufferSize 8, samples -1, swapBehavior QSurfaceFormat::DoubleBuffer, swapInterval 0, colorSpace QSurfaceFormat::DefaultColorSpace, profile  QSurfaceFormat::CompatibilityProfile) 
  Current format:  QSurfaceFormat(version 3.0, options QFlags<QSurfaceFormat::FormatOption>(), depthBufferSize 24, redBufferSize 8, greenBufferSize 8, blueBufferSize 8, alphaBufferSize 8, stencilBufferSize 8, samples 0, swapBehavior QSurfaceFormat::DefaultSwapBehavior, swapInterval 0, colorSpace QSurfaceFormat::DefaultColorSpace, profile  QSurfaceFormat::NoProfile) 
     Version: 3.0
     Supports deprecated functions false 
     is OpenGL ES: true 
  supportsBufferMapping: true 
  supportsBufferInvalidation: false 
  forceDisableTextureBuffers: true 
  Extensions: 
     "GL_EXT_blend_func_extended" 
     "GL_EXT_disjoint_timer_query" 
     "GL_KHR_parallel_shader_compile" 
     "GL_EXT_map_buffer_range" 
     "GL_OES_compressed_ETC2_sRGB8_texture" 
     "GL_AMD_performance_monitor" 
     "GL_EXT_texture_filter_anisotropic" 
     "GL_ANGLE_framebuffer_multisample" 
     "GL_EXT_texture_format_BGRA8888" 
     "GL_OES_EGL_image" 
     "GL_ANGLE_base_vertex_base_instance" 
     "GL_CHROMIUM_copy_compressed_texture" 
     "GL_OES_rgb8_rgba8" 
     "GL_ANGLE_texture_multisample" 
     "GL_EXT_unpack_subimage" 
     "GL_NV_pack_subimage" 
     "GL_CHROMIUM_copy_texture" 
     "GL_ANGLE_depth_texture" 
     "GL_OES_texture_half_float_linear" 
     "GL_EXT_debug_label" 
     "GL_EXT_texture_type_2_10_10_10_REV" 
     "GL_ANGLE_texture_compression_dxt5" 
     "GL_CHROMIUM_bind_uniform_location" 
     "GL_ANGLE_get_tex_level_parameter" 
     "GL_KHR_debug" 
     "GL_OES_compressed_EAC_RG11_signed_texture" 
     "GL_EXT_color_buffer_float" 
     "GL_NV_pixel_buffer_object" 
     "GL_OES_compressed_EAC_RG11_unsigned_texture" 
     "GL_OES_fbo_render_mipmap" 
     "GL_OES_compressed_ETC2_sRGB8_alpha8_texture" 
     "GL_OES_texture_stencil8" 
     "GL_EXT_float_blend" 
     "GL_NV_EGL_stream_consumer_external" 
     "GL_EXT_texture_rg" 
     "GL_OES_texture_float_linear" 
     "GL_EXT_read_format_bgra" 
     "GL_OES_draw_buffers_indexed" 
     "GL_ANGLE_get_serialized_context_string" 
     "GL_ANGLE_lossy_etc_decode" 
     "GL_EXT_draw_buffers" 
     "GL_EXT_clip_control" 
     "GL_ANGLE_texture_compression_dxt3" 
     "GL_EXT_texture_compression_s3tc_srgb" 
     "GL_EXT_EGL_image_external_wrap_modes" 
     "GL_ANGLE_base_vertex_base_instance_shader_builtin" 
     "GL_ANGLE_instanced_arrays" 
     "GL_EXT_robustness" 
     "GL_EXT_draw_buffers_indexed" 
     "GL_OES_compressed_ETC2_punchthroughA_sRGB8_alpha_texture" 
     "GL_OES_depth32" 
     "GL_EXT_sRGB" 
     "GL_OES_compressed_EAC_R11_unsigned_texture" 
     "GL_CHROMIUM_bind_generates_resource" 
     "GL_ANGLE_translated_shader_source" 
     "GL_ANGLE_program_cache_control" 
     "GL_EXT_draw_elements_base_vertex" 
     "GL_OES_texture_border_clamp" 
     "GL_OES_EGL_image_external" 
     "GL_ANGLE_client_arrays" 
     "GL_EXT_frag_depth" 
     "GL_OES_EGL_image_external_essl3" 
     "GL_ANGLE_provoking_vertex" 
     "GL_EXT_texture_compression_bptc" 
     "GL_CHROMIUM_sync_query" 
     "GL_EXT_discard_framebuffer" 
     "GL_EXT_debug_marker" 
     "GL_OES_surfaceless_context" 
     "GL_ANGLE_texture_usage" 
     "GL_EXT_texture_norm16" 
     "GL_NV_fence" 
     "GL_OVR_multiview2" 
     "GL_ANGLE_request_extension" 
     "GL_EXT_blend_minmax" 
     "GL_OES_element_index_uint" 
     "GL_EXT_texture_compression_dxt1" 
     "GL_WEBGL_video_texture" 
     "GL_ANGLE_copy_texture_3d" 
     "GL_EXT_color_buffer_half_float" 
     "GL_OES_compressed_EAC_R11_signed_texture" 
     "" 
     "GL_ANGLE_memory_size" 
     "GL_OES_standard_derivatives" 
     "GL_NV_framebuffer_blit" 
     "GL_OES_mapbuffer" 
     "GL_OES_packed_depth_stencil" 
     "GL_OVR_multiview" 
     "GL_EXT_instanced_arrays" 
     "GL_ANGLE_multi_draw" 
     "GL_OES_compressed_ETC2_RGB8_texture" 
     "GL_OES_texture_npot" 
     "GL_ANGLE_multiview_multisample" 
     "GL_EXT_texture_compression_rgtc" 
     "GL_OES_depth24" 
     "GL_OES_compressed_ETC2_RGBA8_texture" 
     "GL_OES_draw_elements_base_vertex" 
     "GL_OES_texture_half_float" 
     "GL_EXT_occlusion_query_boolean" 
     "GL_OES_get_program_binary" 
     "GL_EXT_texture_storage" 
     "GL_EXT_multi_draw_indirect" 
     "GL_ANGLE_robust_client_memory" 
     "GL_OES_compressed_ETC2_punchthroughA_RGBA8_texture" 
     "GL_OES_vertex_array_object" 
     "GL_ANGLE_pack_reverse_row_order" 
     "GL_CHROMIUM_lose_context" 
     "GL_OES_texture_float" 
     "GL_ANGLE_framebuffer_blit" 
     "GL_EXT_multisampled_render_to_texture" 
     "GL_EXT_shader_texture_lod" 

QPA OpenGL Detection Info 
  supportsDesktopGL: true 
  supportsAngleD3D11: true 
  isQtPreferAngle: true 

useBufferInvalidation (config option): false
Comment 1 Ralek Kolemios 2022-10-23 02:45:09 UTC
I believe this is a duplicate of bug 458115, does updating to 5.1.1 fix this issue for you?
Comment 2 458068792 2022-10-23 02:51:23 UTC
(In reply to Ralek Kolemios from comment #1)
> I believe this is a duplicate of bug 458115, does updating to 5.1.1 fix this
> issue for you?

NO, it isn't. I was copying the element within a layer and paste it into the same layer, then it crashed.
Comment 3 Ralek Kolemios 2022-10-23 02:56:19 UTC
(In reply to 458068792 from comment #2)
> NO, it isn't. I was copying the element within a layer and paste it into the
> same layer, then it crashed.

I can't seem to reproduce it on my end, Linux with Krita 5.1.1. Can you download the 5.1.1 update and see if it still happens? If so, could you provide the steps needed so others can reproduce it?
Comment 4 458068792 2022-10-23 03:06:49 UTC
(In reply to Ralek Kolemios from comment #3)
> (In reply to 458068792 from comment #2)
> > NO, it isn't. I was copying the element within a layer and paste it into the
> > same layer, then it crashed.
> 
> I can't seem to reproduce it on my end, Linux with Krita 5.1.1. Can you
> download the 5.1.1 update and see if it still happens? If so, could you
> provide the steps needed so others can reproduce it?

I have updated now. It seems OK so far. Thank you!
Comment 5 Ralek Kolemios 2022-10-23 03:10:30 UTC
No problem, glad it's resolved!