Krita Version: 5.0.6 Installation type: installer / portable package Languages: pt_PT, pt, en_US, en Hidpi: true Qt Version (compiled): 5.12.12 Version (loaded): 5.12.12 OS Information Build ABI: x86_64-little_endian-llp64 Build CPU: x86_64 CPU: x86_64 Kernel Type: winnt Kernel Version: 10.0.19044 Pretty Productname: Windows 10 (10.0) Product Type: windows Product Version: 10 OpenGL Info Vendor: "Google Inc." Renderer: "ANGLE (NVIDIA GeForce 930M Direct3D11 vs_5_0 ps_5_0)" Version: "OpenGL ES 3.0 (ANGLE 2.1.0.57ea533f79a7)" Shading language: "OpenGL ES GLSL ES 3.00 (ANGLE 2.1.0.57ea533f79a7)" Requested format: QSurfaceFormat(version 3.0, options QFlags<QSurfaceFormat::FormatOption>(DeprecatedFunctions), depthBufferSize 24, redBufferSize 8, greenBufferSize 8, blueBufferSize 8, alphaBufferSize 8, stencilBufferSize 8, samples -1, swapBehavior QSurfaceFormat::DoubleBuffer, swapInterval 0, colorSpace QSurfaceFormat::DefaultColorSpace, profile QSurfaceFormat::CompatibilityProfile) Current format: QSurfaceFormat(version 3.0, options QFlags<QSurfaceFormat::FormatOption>(), depthBufferSize 24, redBufferSize 8, greenBufferSize 8, blueBufferSize 8, alphaBufferSize 8, stencilBufferSize 8, samples 0, swapBehavior QSurfaceFormat::DefaultSwapBehavior, swapInterval 0, colorSpace QSurfaceFormat::DefaultColorSpace, profile QSurfaceFormat::NoProfile) Version: 3.0 Supports deprecated functions false is OpenGL ES: true supportsBufferMapping: true supportsBufferInvalidation: false Extensions: "GL_EXT_debug_marker" "GL_ANGLE_texture_compression_dxt5" "GL_ANGLE_pack_reverse_row_order" "GL_ANGLE_request_extension" "GL_ANGLE_lossy_etc_decode" "GL_EXT_texture_compression_dxt1" "GL_EXT_map_buffer_range" "GL_OES_texture_float" "GL_OES_vertex_array_object" "GL_OES_EGL_image" "GL_OES_texture_half_float_linear" "GL_OES_texture_npot" "GL_CHROMIUM_copy_texture" "GL_EXT_texture_format_BGRA8888" "GL_NV_EGL_stream_consumer_external" "GL_EXT_draw_buffers" "GL_EXT_discard_framebuffer" "" "GL_EXT_read_format_bgra" "GL_EXT_shader_texture_lod" "GL_OES_surfaceless_context" "GL_ANGLE_depth_texture" "GL_OES_packed_depth_stencil" "GL_CHROMIUM_bind_generates_resource" "GL_EXT_occlusion_query_boolean" "GL_KHR_debug" "GL_NV_fence" "GL_OES_EGL_image_external" "GL_OES_rgb8_rgba8" "GL_EXT_robustness" "GL_ANGLE_client_arrays" "GL_ANGLE_texture_usage" "GL_EXT_color_buffer_half_float" "GL_EXT_texture_storage" "GL_ANGLE_framebuffer_multisample" "GL_EXT_texture_compression_s3tc_srgb" "GL_OES_element_index_uint" "GL_OES_depth32" "GL_EXT_sRGB" "GL_EXT_unpack_subimage" "GL_NV_pixel_buffer_object" "GL_OES_EGL_image_external_essl3" "GL_NV_pack_subimage" "GL_CHROMIUM_color_buffer_float_rgba" "GL_ANGLE_program_cache_control" "GL_CHROMIUM_sync_query" "GL_OES_standard_derivatives" "GL_ANGLE_framebuffer_blit" "GL_ANGLE_translated_shader_source" "GL_ANGLE_texture_compression_dxt3" "GL_CHROMIUM_color_buffer_float_rgb" "GL_OES_texture_float_linear" "GL_CHROMIUM_bind_uniform_location" "GL_ANGLE_instanced_arrays" "GL_EXT_blend_minmax" "GL_EXT_texture_rg" "GL_EXT_disjoint_timer_query" "GL_OES_texture_half_float" "GL_ANGLE_robust_client_memory" "GL_OES_get_program_binary" "GL_EXT_frag_depth" "GL_EXT_texture_filter_anisotropic" "GL_EXT_texture_norm16" "GL_EXT_color_buffer_float" "GL_ANGLE_multiview" "GL_OES_compressed_ETC1_RGB8_texture" "GL_CHROMIUM_copy_compressed_texture" "GL_OES_mapbuffer" QPA OpenGL Detection Info supportsDesktopGL: true supportsAngleD3D11: true isQtPreferAngle: true useBufferInvalidation (config option): false Hardware Information GPU Acceleration: auto Memory: 8056 Mb Number of Cores: 4 Swap Location: C:/Users/Utilizador/AppData/Local/Temp Current Settings Current Swap Location: C:/Users/Utilizador/AppData/Local/Temp Current Swap Location writable: true Undo Enabled: true Undo Stack Limit: 200 Use OpenGL: true Use OpenGL Texture Buffer: true Disable Vector Optimizations: false Disable AVX Optimizations: false Canvas State: OPENGL_SUCCESS Autosave Interval: 420 Use Backup Files: true Number of Backups Kept: 1 Backup File Suffix: ~ Backup Location: Same Folder as the File Backup Location writable: false Use Win8 Pointer Input: false Use RightMiddleTabletButton Workaround: false Levels of Detail Enabled: false Use Zip64: false Display Information Number of screens: 1 Screen: 0 Name: \\.\DISPLAY1 Depth: 32 Scale: 1 Resolution in pixels: 1366x768 Manufacturer: Model: Refresh Rate: 60
Hello! Unfortunately we're going to need a bit more information to figure out what exactly is going on. When you make a selection, does it not select anything? Does it select everything? Can you take a screen recording of the problem, or maybe a screencap of your current tool options? Does it still happen if you update to the newest version available?
Dear Bug Submitter, This bug has been in NEEDSINFO status with no change for at least 15 days. Please provide the requested information as soon as possible and set the bug status as REPORTED. Due to regular bug tracker maintenance, if the bug is still in NEEDSINFO status with no change in 30 days the bug will be closed as RESOLVED > WORKSFORME due to lack of needed information. For more information about our bug triaging procedures please read the wiki located here: https://community.kde.org/Guidelines_and_HOWTOs/Bug_triaging If you have already provided the requested information, please mark the bug as REPORTED so that the KDE team knows that the bug is ready to be confirmed. Thank you for helping us make KDE software even better for everyone!
This bug has been in NEEDSINFO status with no change for at least 30 days. The bug is now closed as RESOLVED > WORKSFORME due to lack of needed information. For more information about our bug triaging procedures please read the wiki located here: https://community.kde.org/Guidelines_and_HOWTOs/Bug_triaging Thank you for helping us make KDE software even better for everyone!