Bug 457485 - the bevel and embos is not keeping it color
Summary: the bevel and embos is not keeping it color
Status: RESOLVED DUPLICATE of bug 464218
Alias: None
Product: krita
Classification: Applications
Component: layer styles (other bugs)
Version First Reported In: 5.1.1
Platform: Compiled Sources All
: NOR normal
Target Milestone: ---
Assignee: Tiar
URL:
Keywords: triaged
Depends on:
Blocks:
 
Reported: 2022-08-04 14:39 UTC by justinjserrano
Modified: 2023-03-21 20:29 UTC (History)
2 users (show)

See Also:
Latest Commit:
Version Fixed/Implemented In:
Sentry Crash Report:


Attachments

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Description justinjserrano 2022-08-04 14:39:34 UTC
SUMMARY
***
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***


STEPS TO REPRODUCE
1. 
2. 
3. 

OBSERVED RESULT


EXPECTED RESULT


SOFTWARE/OS VERSIONS
Windows: 
macOS: 
Linux/KDE Plasma: 
(available in About System)
KDE Plasma Version: 
KDE Frameworks Version: 
Qt Version: 

ADDITIONAL INFORMATION
Krita

When I reopen the program and check into layestyle The colors I set to Bevel and Emboss went  back to black and White. 

 Version: 5.1.0-RC1
 Installation type: installer / portable package
 Hidpi: true

Qt

  Version (compiled): 5.12.12
  Version (loaded): 5.12.12

OS Information

  Build ABI: x86_64-little_endian-llp64
  Build CPU: x86_64
  CPU: x86_64
  Kernel Type: winnt
  Kernel Version: 10.0.22000
  Pretty Productname: Windows 10 (10.0)
  Product Type: windows
  Product Version: 10

Locale

  Languages: en_US
  C locale: C
  QLocale current: en
  QLocale system: en
  QTextCodec for locale: UTF-8
  Process ACP: 65001 (UTF-8)
  System locale default ACP: 1252  (ANSI - Latin I)

OpenGL Info
 
  Vendor:  "Google Inc. (Intel)" 
  Renderer:  "ANGLE (Intel, Intel(R) UHD Graphics 630 Direct3D11 vs_5_0 ps_5_0, D3D11-27.20.100.9316)" 
  Version:  "OpenGL ES 3.0.0 (ANGLE 2.1.0 git hash: f2280c0c5f93+krita_qt5.12.12)" 
  Shading language:  "OpenGL ES GLSL ES 3.00 (ANGLE 2.1.0 git hash: f2280c0c5f93+krita_qt5.12.12)" 
  Requested format:  QSurfaceFormat(version 3.0, options QFlags<QSurfaceFormat::FormatOption>(DeprecatedFunctions), depthBufferSize 24, redBufferSize 8, greenBufferSize 8, blueBufferSize 8, alphaBufferSize 8, stencilBufferSize 8, samples -1, swapBehavior QSurfaceFormat::DoubleBuffer, swapInterval 0, colorSpace QSurfaceFormat::DefaultColorSpace, profile  QSurfaceFormat::CompatibilityProfile) 
  Current format:  QSurfaceFormat(version 3.0, options QFlags<QSurfaceFormat::FormatOption>(), depthBufferSize 24, redBufferSize 8, greenBufferSize 8, blueBufferSize 8, alphaBufferSize 8, stencilBufferSize 8, samples 0, swapBehavior QSurfaceFormat::DefaultSwapBehavior, swapInterval 0, colorSpace QSurfaceFormat::DefaultColorSpace, profile  QSurfaceFormat::NoProfile) 
     Version: 3.0
     Supports deprecated functions false 
     is OpenGL ES: true 
  supportsBufferMapping: true 
  supportsBufferInvalidation: false 
  forceDisableTextureBuffers: true 
  Extensions: 
     "GL_ANGLE_translated_shader_source" 
     "GL_EXT_draw_buffers" 
     "GL_OVR_multiview" 
     "GL_ANGLE_texture_usage" 
     "GL_OES_EGL_image_external_essl3" 
     "GL_ANGLE_get_serialized_context_string" 
     "GL_OES_texture_npot" 
     "GL_ANGLE_copy_texture_3d" 
     "GL_ANGLE_pack_reverse_row_order" 
     "GL_OES_rgb8_rgba8" 
     "GL_OES_compressed_EAC_RG11_unsigned_texture" 
     "GL_OES_element_index_uint" 
     "GL_EXT_multi_draw_indirect" 
     "GL_OES_compressed_ETC2_sRGB8_alpha8_texture" 
     "GL_EXT_map_buffer_range" 
     "GL_CHROMIUM_bind_uniform_location" 
     "GL_OES_compressed_ETC2_punchthroughA_RGBA8_texture" 
     "GL_OES_texture_float_linear" 
     "GL_EXT_clip_control" 
     "GL_ANGLE_instanced_arrays" 
     "GL_EXT_occlusion_query_boolean" 
     "GL_OES_surfaceless_context" 
     "GL_NV_framebuffer_blit" 
     "GL_OES_texture_stencil8" 
     "GL_EXT_float_blend" 
     "GL_EXT_EGL_image_external_wrap_modes" 
     "GL_EXT_robustness" 
     "GL_EXT_shader_texture_lod" 
     "GL_EXT_unpack_subimage" 
     "GL_EXT_texture_compression_rgtc" 
     "GL_EXT_frag_depth" 
     "GL_EXT_texture_storage" 
     "GL_ANGLE_framebuffer_blit" 
     "GL_EXT_draw_elements_base_vertex" 
     "GL_KHR_parallel_shader_compile" 
     "GL_ANGLE_texture_compression_dxt3" 
     "GL_EXT_debug_label" 
     "GL_EXT_blend_minmax" 
     "GL_OES_standard_derivatives" 
     "GL_OES_compressed_EAC_R11_signed_texture" 
     "GL_ANGLE_client_arrays" 
     "GL_ANGLE_texture_compression_dxt5" 
     "GL_EXT_texture_compression_s3tc_srgb" 
     "GL_EXT_debug_marker" 
     "GL_OES_compressed_ETC2_RGBA8_texture" 
     "GL_OES_EGL_image" 
     "GL_ANGLE_robust_client_memory" 
     "GL_CHROMIUM_sync_query" 
     "GL_ANGLE_depth_texture" 
     "GL_OES_compressed_ETC2_RGB8_texture" 
     "GL_OES_mapbuffer" 
     "GL_ANGLE_multi_draw" 
     "GL_OES_depth24" 
     "GL_ANGLE_base_vertex_base_instance_shader_builtin" 
     "GL_OES_texture_half_float_linear" 
     "GL_EXT_multisampled_render_to_texture" 
     "GL_EXT_sRGB" 
     "GL_EXT_texture_compression_dxt1" 
     "GL_EXT_texture_rg" 
     "GL_OES_texture_border_clamp" 
     "GL_OES_compressed_EAC_RG11_signed_texture" 
     "GL_AMD_performance_monitor" 
     "GL_ANGLE_program_cache_control" 
     "GL_OES_fbo_render_mipmap" 
     "GL_EXT_read_format_bgra" 
     "GL_CHROMIUM_bind_generates_resource" 
     "GL_CHROMIUM_copy_compressed_texture" 
     "GL_EXT_texture_filter_anisotropic" 
     "GL_EXT_texture_format_BGRA8888" 
     "GL_EXT_color_buffer_half_float" 
     "GL_ANGLE_base_vertex_base_instance" 
     "GL_EXT_texture_norm16" 
     "GL_WEBGL_video_texture" 
     "GL_EXT_instanced_arrays" 
     "GL_EXT_discard_framebuffer" 
     "GL_OES_EGL_image_external" 
     "GL_EXT_color_buffer_float" 
     "GL_NV_EGL_stream_consumer_external" 
     "GL_ANGLE_get_tex_level_parameter" 
     "GL_ANGLE_provoking_vertex" 
     "GL_ANGLE_memory_size" 
     "GL_ANGLE_multiview_multisample" 
     "GL_OES_depth32" 
     "GL_OES_get_program_binary" 
     "GL_KHR_debug" 
     "GL_NV_fence" 
     "GL_EXT_disjoint_timer_query" 
     "GL_CHROMIUM_copy_texture" 
     "" 
     "GL_NV_pack_subimage" 
     "GL_NV_pixel_buffer_object" 
     "GL_OES_vertex_array_object" 
     "GL_OES_texture_float" 
     "GL_EXT_texture_compression_bptc" 
     "GL_OES_draw_buffers_indexed" 
     "GL_OES_packed_depth_stencil" 
     "GL_CHROMIUM_lose_context" 
     "GL_OES_texture_half_float" 
     "GL_OVR_multiview2" 
     "GL_OES_compressed_ETC2_punchthroughA_sRGB8_alpha_texture" 
     "GL_ANGLE_request_extension" 
     "GL_OES_compressed_EAC_R11_unsigned_texture" 
     "GL_ANGLE_lossy_etc_decode" 
     "GL_OES_draw_elements_base_vertex" 
     "GL_ANGLE_texture_multisample" 
     "GL_EXT_blend_func_extended" 
     "GL_EXT_draw_buffers_indexed" 
     "GL_EXT_texture_type_2_10_10_10_REV" 
     "GL_ANGLE_framebuffer_multisample" 
     "GL_OES_compressed_ETC2_sRGB8_texture" 

QPA OpenGL Detection Info 
  supportsDesktopGL: false 
  supportsAngleD3D11: true 
  isQtPreferAngle: true 

useBufferInvalidation (config option): false
Comment 1 wolthera 2022-08-04 14:45:02 UTC
Confirmed, proly caused by the PSD fill layers patch? but I am surprised this happens...
Comment 2 justinjserrano 2022-10-03 16:49:45 UTC
They couldn't keep its color every time i  re-open a project with bevel and embos. (In reply to wolthera from comment #1)
> Confirmed, proly caused by the PSD fill layers patch? but I am surprised
> this happens...

how to fix it?
Comment 3 Tiar 2023-03-21 20:29:01 UTC
It's fixed in the Krita Next already and will be fixed in the next version.

*** This bug has been marked as a duplicate of bug 464218 ***