Bug 455752 - subwindows format
Summary: subwindows format
Status: RESOLVED INTENTIONAL
Alias: None
Product: krita
Classification: Applications
Component: General (other bugs)
Version First Reported In: unspecified
Platform: Kubuntu Linux
: NOR minor
Target Milestone: ---
Assignee: Krita Bugs
URL:
Keywords:
Depends on:
Blocks:
 
Reported: 2022-06-21 21:20 UTC by Leo dario
Modified: 2022-06-21 21:46 UTC (History)
1 user (show)

See Also:
Latest Commit:
Version Fixed/Implemented In:
Sentry Crash Report:


Attachments

Note You need to log in before you can comment on or make changes to this bug.
Description Leo dario 2022-06-21 21:20:00 UTC
SUMMARY
to activate subwindows mode

OBSERVED RESULT
the design of this windows not respet the KDE plasma desktop config( bar tittle buttons, tittle alignment)

EXPECTED RESULT
the KDE plasma desktop config could be apply to all subwindows, to match the Krita windows and KDE desktop

SOFTWARE/OS VERSIONS
Linux/KDE Plasma: 
(available in About System)
KDE Plasma Version: 
KDE Frameworks Version: 
Qt Version: 

ADDITIONAL INFORMATION
Krita

 Version: 5.0.2
 Languages: es, en_US, en, es_AR, es
 Hidpi: true

Qt

  Version (compiled): 5.15.2
  Version (loaded): 5.15.3

OS Information

  Build ABI: x86_64-little_endian-lp64
  Build CPU: x86_64
  CPU: x86_64
  Kernel Type: linux
  Kernel Version: 5.15.0-39-generic
  Pretty Productname: Ubuntu 22.04 LTS
  Product Type: ubuntu
  Product Version: 22.04
  Desktop: KDE

OpenGL Info
 
  Vendor:  "NVIDIA Corporation" 
  Renderer:  "NVIDIA GeForce GTX 1060 6GB/PCIe/SSE2" 
  Version:  "4.6.0 NVIDIA 510.73.05" 
  Shading language:  "4.60 NVIDIA" 
  Requested format:  QSurfaceFormat(version 3.0, options QFlags<QSurfaceFormat::FormatOption>(DeprecatedFunctions), depthBufferSize 24, redBufferSize 8, greenBufferSize 8, blueBufferSize 8, alphaBufferSize 8, stencilBufferSize 8, samples -1, swapBehavior QSurfaceFormat::DoubleBuffer, swapInterval 0, colorSpace QSurfaceFormat::DefaultColorSpace, profile  QSurfaceFormat::CompatibilityProfile) 
  Current format:  QSurfaceFormat(version 4.6, options QFlags<QSurfaceFormat::FormatOption>(DeprecatedFunctions), depthBufferSize 24, redBufferSize 8, greenBufferSize 8, blueBufferSize 8, alphaBufferSize 8, stencilBufferSize 8, samples -1, swapBehavior QSurfaceFormat::DoubleBuffer, swapInterval 0, colorSpace QSurfaceFormat::DefaultColorSpace, profile  QSurfaceFormat::CompatibilityProfile) 
     Version: 4.6
     Supports deprecated functions true 
     is OpenGL ES: false 
  supportsBufferMapping: true 
  supportsBufferInvalidation: true 
  Extensions: 
     "GL_NV_vertex_program" 
     "GL_NV_gpu_multicast" 
     "GL_ARB_texture_env_dot3" 
     "GL_ARB_sparse_texture2" 
     "GL_ARB_half_float_vertex" 
     "GL_EXT_x11_sync_object" 
     "GL_ARB_vertex_type_10f_11f_11f_rev" 
     "GL_NV_command_list" 
     "GL_ARB_texture_compression_rgtc" 
     "GL_ARB_clip_control" 
     "GL_ARB_texture_storage" 
     "GL_KHR_robust_buffer_access_behavior" 
     "GL_ARB_query_buffer_object" 
     "GL_KHR_parallel_shader_compile" 
     "GL_EXT_post_depth_coverage" 
     "GL_EXT_separate_specular_color" 
     "GL_AMD_vertex_shader_viewport_index" 
     "GL_NV_framebuffer_mixed_samples" 
     "GL_ARB_shader_subroutine" 
     "GL_EXT_blend_color" 
     "GL_EXT_texture_edge_clamp" 
     "GL_AMD_vertex_shader_layer" 
     "GL_EXT_framebuffer_blit" 
     "GL_NV_compute_program5" 
     "GL_EXT_framebuffer_sRGB" 
     "GL_NV_ES3_1_compatibility" 
     "GL_NV_vertex_attrib_integer_64bit" 
     "GL_ARB_vertex_buffer_object" 
     "GL_ARB_framebuffer_sRGB" 
     "GL_EXT_texture_compression_latc" 
     "GL_EXT_shader_image_load_store" 
     "GL_NV_texgen_reflection" 
     "GL_ARB_sparse_buffer" 
     "GL_ARB_draw_buffers_blend" 
     "GL_NV_pixel_data_range" 
     "GL_NV_sample_locations" 
     "GL_NV_bindless_multi_draw_indirect" 
     "GL_ARB_shader_atomic_counter_ops" 
     "GL_NV_texture_shader3" 
     "GL_ARB_transform_feedback3" 
     "GL_EXT_memory_object_fd" 
     "GL_AMD_multi_draw_indirect" 
     "GL_EXT_texture_shared_exponent" 
     "GL_ARB_conservative_depth" 
     "GL_ARB_uniform_buffer_object" 
     "GL_EXT_secondary_color" 
     "GL_ARB_get_texture_sub_image" 
     "GL_ARB_shader_group_vote" 
     "GL_EXT_memory_object" 
     "GL_ARB_internalformat_query" 
     "GL_NV_robustness_video_memory_purge" 
     "GL_EXT_abgr" 
     "GL_ARB_robust_buffer_access_behavior" 
     "GL_ARB_depth_buffer_float" 
     "GL_EXT_framebuffer_multisample" 
     "GL_ARB_window_pos" 
     "GL_NV_gpu_program5_mem_extended" 
     "GL_ARB_texture_compression_bptc" 
     "GL_NV_gpu_program5" 
     "GL_EXT_transform_feedback2" 
     "GL_ARB_spirv_extensions" 
     "GL_EXT_fog_coord" 
     "GL_ARB_conditional_render_inverted" 
     "GL_ARB_shader_objects" 
     "GL_ARB_texture_rectangle" 
     "GL_ARB_sparse_texture_clamp" 
     "GL_EXT_texture_storage" 
     "GL_ARB_blend_func_extended" 
     "GL_S3_s3tc" 
     "GL_NV_texture_env_combine4" 
     "GL_NV_vertex_array_range" 
     "GL_ARB_multi_draw_indirect" 
     "GL_NV_vertex_program1_1" 
     "GL_ARB_timer_query" 
     "GL_EXT_texture_env_combine" 
     "GL_AMD_seamless_cubemap_per_texture" 
     "GL_NV_conservative_raster_dilate" 
     "GL_ARB_provoking_vertex" 
     "GL_EXT_texture_lod" 
     "GL_NV_fragment_shader_interlock" 
     "GL_ARB_separate_shader_objects" 
     "GL_ARB_ES2_compatibility" 
     "GL_ARB_clear_buffer_object" 
     "GL_EXT_texture_compression_rgtc" 
     "GL_ARB_texture_buffer_object" 
     "GL_ARB_shadow" 
     "GL_EXT_texture_shadow_lod" 
     "GL_NV_uniform_buffer_unified_memory" 
     "GL_NV_gpu_shader5" 
     "GL_ARB_shader_texture_lod" 
     "GL_NV_texture_shader2" 
     "GL_ARB_texture_float" 
     "GL_ARB_texture_buffer_object_rgb32" 
     "GL_NV_texture_multisample" 
     "GL_EXT_blend_equation_separate" 
     "GL_EXT_blend_func_separate" 
     "GL_ARB_texture_border_clamp" 
     "GL_ARB_draw_instanced" 
     "GL_ARB_gpu_shader5" 
     "GL_SGIS_texture_lod" 
     "GL_ARB_sparse_texture" 
     "GL_ARB_texture_compression" 
     "GL_NV_draw_texture" 
     "GL_ARB_vertex_attrib_binding" 
     "GL_NV_vdpau_interop" 
     "GL_KHR_blend_equation_advanced_coherent" 
     "GL_SGIX_depth_texture" 
     "GL_EXT_texture_lod_bias" 
     "GL_NVX_progress_fence" 
     "GL_EXT_texture_cube_map" 
     "GL_NV_half_float" 
     "GL_ARB_shader_image_load_store" 
     "GL_EXT_shader_image_load_formatted" 
     "GL_NV_fragment_program_option" 
     "GL_ARB_texture_view" 
     "GL_NV_shader_thread_group" 
     "GL_ARB_texture_barrier" 
     "GL_ARB_ES3_compatibility" 
     "GL_ARB_draw_elements_base_vertex" 
     "GL_EXT_vertex_array" 
     "GL_EXT_multi_draw_arrays" 
     "GL_EXTX_framebuffer_mixed_formats" 
     "GL_NV_conditional_render" 
     "GL_ARB_pixel_buffer_object" 
     "GL_NV_texture_barrier" 
     "GL_ARB_shader_precision" 
     "GL_NV_copy_depth_to_color" 
     "GL_ARB_seamless_cubemap_per_texture" 
     "GL_ARB_vertex_shader" 
     "GL_NV_gpu_program4" 
     "GL_NV_light_max_exponent" 
     "GL_NV_parameter_buffer_object2" 
     "GL_ARB_transform_feedback_overflow_query" 
     "GL_EXT_timer_query" 
     "GL_EXT_pixel_buffer_object" 
     "GL_ARB_multisample" 
     "GL_ARB_transpose_matrix" 
     "GL_NV_explicit_multisample" 
     "GL_NV_framebuffer_multisample_coverage" 
     "GL_ARB_imaging" 
     "GL_ARB_gpu_shader_int64" 
     "GL_ARB_program_interface_query" 
     "GL_EXT_packed_depth_stencil" 
     "GL_ARB_vertex_array_bgra" 
     "GL_EXT_texture_array" 
     "GL_NV_copy_image" 
     "GL_ARB_shader_storage_buffer_object" 
     "GL_ARB_shader_atomic_counters" 
     "GL_KHR_blend_equation_advanced" 
     "GL_ARB_clear_texture" 
     "GL_ARB_fragment_layer_viewport" 
     "GL_NV_blend_equation_advanced" 
     "GL_OVR_multiview2" 
     "GL_ARB_enhanced_layouts" 
     "GL_ARB_shading_language_100" 
     "GL_ARB_robustness" 
     "GL_EXT_texture_sRGB_decode" 
     "GL_ARB_texture_gather" 
     "GL_ARB_sampler_objects" 
     "GL_IBM_texture_mirrored_repeat" 
     "GL_EXT_bindable_uniform" 
     "GL_ARB_color_buffer_float" 
     "GL_NV_transform_feedback" 
     "GL_ARB_shader_draw_parameters" 
     "GL_ARB_map_buffer_alignment" 
     "GL_ARB_bindless_texture" 
     "GL_NV_depth_clamp" 
     "GL_ARB_parallel_shader_compile" 
     "GL_ATI_draw_buffers" 
     "GL_EXT_texture_integer" 
     "GL_KHR_debug" 
     "GL_NV_parameter_buffer_object" 
     "GL_NV_vdpau_interop2" 
     "GL_NV_geometry_shader_passthrough" 
     "GL_NV_texture_rectangle_compressed" 
     "GL_NV_vertex_program3" 
     "GL_ARB_multitexture" 
     "GL_NV_memory_attachment" 
     "GL_NV_shader_atomic_float" 
     "GL_ARB_debug_output" 
     "GL_ARB_texture_swizzle" 
     "GL_EXT_import_sync_object" 
     "GL_NV_fill_rectangle" 
     "GL_NV_vertex_buffer_unified_memory" 
     "GL_ARB_ES3_2_compatibility" 
     "GL_ARB_point_parameters" 
     "GL_NV_conservative_raster" 
     "GL_EXT_texture_object" 
     "GL_KHR_no_error" 
     "GL_EXT_semaphore" 
     "GL_ARB_texture_query_levels" 
     "GL_EXT_compiled_vertex_array" 
     "GL_EXT_provoking_vertex" 
     "GL_EXT_draw_instanced" 
     "GL_NV_blend_minmax_factor" 
     "GL_ARB_multi_bind" 
     "GL_ARB_shader_viewport_layer_array" 
     "GL_ARB_texture_env_combine" 
     "GL_NV_feature_query" 
     "GL_NV_fragment_program2" 
     "GL_EXT_direct_state_access" 
     "GL_NV_shader_thread_shuffle" 
     "GL_ARB_draw_buffers" 
     "GL_EXT_framebuffer_multisample_blit_scaled" 
     "GL_EXT_multiview_texture_multisample" 
     "GL_ARB_ES3_1_compatibility" 
     "GL_ARB_texture_non_power_of_two" 
     "GL_EXT_texture_filter_minmax" 
     "GL_EXT_point_parameters" 
     "GL_EXT_packed_pixels" 
     "GL_NV_query_resource_tag" 
     "GL_NVX_nvenc_interop" 
     "GL_NV_vertex_array_range2" 
     "GL_ARB_shading_language_packing" 
     "GL_NV_bindless_texture" 
     "GL_NV_fragment_program" 
     "GL_EXT_gpu_program_parameters" 
     "GL_SGIX_shadow" 
     "GL_NV_viewport_array2" 
     "GL_ARB_shading_language_include" 
     "GL_ARB_draw_indirect" 
     "GL_NV_shader_subgroup_partitioned" 
     "GL_EXT_texture_compression_s3tc" 
     "GL_ARB_depth_texture" 
     "GL_ARB_derivative_control" 
     "GL_ARB_direct_state_access" 
     "GL_ARB_framebuffer_no_attachments" 
     "GL_EXT_Cg_shader" 
     "GL_ARB_compute_variable_group_size" 
     "GL_ARB_fragment_shader" 
     "GL_EXT_vertex_array_bgra" 
     "GL_NV_depth_buffer_float" 
     "GL_ARB_texture_cube_map_array" 
     "GL_ARB_vertex_attrib_64bit" 
     "GL_ARB_fragment_coord_conventions" 
     "GL_NV_ES1_1_compatibility" 
     "GL_ATI_texture_float" 
     "GL_NV_primitive_restart" 
     "GL_ARB_half_float_pixel" 
     "GL_NVX_gpu_memory_info" 
     "GL_NV_vertex_program2_option" 
     "GL_EXT_vertex_attrib_64bit" 
     "GL_KHR_robustness" 
     "GL_ARB_indirect_parameters" 
     "GL_ARB_explicit_attrib_location" 
     "GL_EXT_texture_sRGB_R8" 
     "GL_NV_texture_rectangle" 
     "GL_ARB_sample_locations" 
     "GL_NV_shader_storage_buffer_object" 
     "GL_EXT_framebuffer_object" 
     "GL_ARB_compute_shader" 
     "GL_ARB_tessellation_shader" 
     "GL_ARB_vertex_array_object" 
     "GL_ARB_transform_feedback_instanced" 
     "GL_ARB_geometry_shader4" 
     "GL_ARB_shader_clock" 
     "GL_ARB_internalformat_query2" 
     "GL_EXT_texture3D" 
     "GL_NV_shader_buffer_load" 
     "GL_ARB_texture_stencil8" 
     "GL_KTX_buffer_region" 
     "GL_NV_path_rendering" 
     "GL_ARB_compatibility" 
     "GL_EXT_sparse_texture2" 
     "GL_ARB_polygon_offset_clamp" 
     "GL_ARB_vertex_program" 
     "GL_ARB_sync" 
     "GL_NV_texture_compression_vtc" 
     "GL_ARB_texture_filter_minmax" 
     "GL_NV_stereo_view_rendering" 
     "GL_EXT_shadow_funcs" 
     "GL_ATI_texture_mirror_once" 
     "GL_ARB_texture_rgb10_a2ui" 
     "GL_ARB_instanced_arrays" 
     "GL_ARB_fragment_program" 
     "GL_NV_query_resource" 
     "GL_NV_shader_atomic_int64" 
     "GL_EXT_window_rectangles" 
     "GL_NV_gpu_program4_1" 
     "GL_ARB_fragment_shader_interlock" 
     "GL_ARB_gl_spirv" 
     "GL_ARB_shader_ballot" 
     "GL_NV_float_buffer" 
     "GL_EXT_raster_multisample" 
     "GL_ARB_depth_clamp" 
     "GL_SGIS_generate_mipmap" 
     "GL_EXT_stencil_two_side" 
     "GL_EXT_stencil_wrap" 
     "GL_NV_fog_distance" 
     "GL_ARB_cull_distance" 
     "GL_EXT_texture_buffer_object" 
     "GL_EXT_draw_range_elements" 
     "GL_NV_fragment_coverage_to_color" 
     "GL_ARB_gpu_shader_fp64" 
     "GL_NV_occlusion_query" 
     "GL_IBM_rasterpos_clip" 
     "GL_ARB_viewport_array" 
     "GL_EXT_blend_minmax" 
     "GL_ARB_occlusion_query" 
     "GL_EXT_texture_swizzle" 
     "GL_ARB_explicit_uniform_location" 
     "GL_NV_vertex_program2" 
     "GL_NV_gpu_program_fp64" 
     "GL_NVX_conditional_render" 
     "GL_ARB_texture_multisample" 
     "GL_ARB_stencil_texturing" 
     "GL_NV_fence" 
     "GL_EXT_depth_bounds_test" 
     "GL_ARB_sample_shading" 
     "GL_EXT_bgra" 
     "GL_NV_sample_mask_override_coverage" 
     "GL_ARB_point_sprite" 
     "GL_NV_shader_atomic_counters" 
     "GL_NV_memory_object_sparse" 
     "GL_NV_viewport_swizzle" 
     "GL_ARB_texture_cube_map" 
     "GL_ARB_seamless_cube_map" 
     "GL_EXT_semaphore_fd" 
     "GL_EXT_multiview_timer_query" 
     "GL_ARB_shader_bit_encoding" 
     "GL_ARB_shading_language_420pack" 
     "GL_NV_multisample_filter_hint" 
     "GL_SUN_slice_accum" 
     "GL_ARB_texture_rg" 
     "GL_NV_path_rendering_shared_edge" 
     "GL_ARB_shader_image_size" 
     "GL_EXT_texture_env_dot3" 
     "GL_ARB_fragment_program_shadow" 
     "GL_NV_timeline_semaphore" 
     "GL_NV_geometry_shader4" 
     "GL_EXT_packed_float" 
     "GL_NV_shader_atomic_float64" 
     "GL_ARB_transform_feedback2" 
     "GL_NV_transform_feedback2" 
     "GL_NV_bindless_multi_draw_indirect_count" 
     "GL_ARB_base_instance" 
     "GL_ARB_copy_image" 
     "GL_ARB_texture_env_crossbar" 
     "GL_ARB_texture_env_add" 
     "GL_EXT_draw_buffers2" 
     "GL_NV_texture_shader" 
     "GL_OVR_multiview" 
     "GL_EXT_gpu_shader4" 
     "GL_NV_register_combiners" 
     "GL_ARB_copy_buffer" 
     "GL_ARB_buffer_storage" 
     "GL_ARB_shader_texture_image_samples" 
     "GL_EXT_rescale_normal" 
     "GL_KHR_context_flush_control" 
     "GL_ARB_texture_mirrored_repeat" 
     "GL_NV_register_combiners2" 
     "GL_ARB_invalidate_subdata" 
     "GL_NV_shader_atomic_fp16_vector" 
     "GL_EXT_polygon_offset_clamp" 
     "GL_ARB_pipeline_statistics_query" 
     "GL_ARB_texture_storage_multisample" 
     "GL_EXT_texture_filter_anisotropic" 
     "GL_NVX_blend_equation_advanced_multi_draw_buffers" 
     "GL_EXT_blend_subtract" 
     "GL_NV_packed_depth_stencil" 
     "GL_NV_point_sprite" 
     "GL_EXT_texture_env_add" 
     "GL_ARB_vertex_type_2_10_10_10_rev" 
     "GL_NV_blend_equation_advanced_coherent" 
     "GL_NV_draw_vulkan_image" 
     "GL_EXT_texture_compression_dxt1" 
     "GL_EXT_texture_sRGB" 
     "GL_ARB_compressed_texture_pixel_storage" 
     "GL_ARB_get_program_binary" 
     "GL_EXT_geometry_shader4" 
     "GL_NV_internalformat_sample_query" 
     "GL_NV_alpha_to_coverage_dither_control" 
     "GL_NV_conservative_raster_pre_snap_triangles" 
     "GL_EXT_separate_shader_objects" 
     "GL_ARB_texture_query_lod" 
     "GL_EXT_texture_mirror_clamp" 
     "GL_EXT_shader_integer_mix" 
     "GL_NV_clip_space_w_scaling" 
     "GL_ARB_post_depth_coverage" 
     "GL_ARB_texture_mirror_clamp_to_edge" 
     "GL_ARB_texture_buffer_range" 
     "GL_ARB_texture_filter_anisotropic" 
     "GL_ARB_arrays_of_arrays" 
     "GL_ARB_framebuffer_object" 
     "GL_NV_multisample_coverage" 
     "GL_ARB_occlusion_query2" 
     "GL_KHR_shader_subgroup" 
     "GL_NV_blend_square" 
     "GL_ARB_map_buffer_range" 

QPA OpenGL Detection Info 
  supportsDesktopGL: true 
  supportsOpenGLES: true 
  isQtPreferOpenGLES: false 

useBufferInvalidation (config option): false


Hardware Information

  GPU Acceleration: auto
  Memory: 15941 Mb
  Number of Cores: 4
  Swap Location: /tmp

Current Settings

  Current Swap Location: /tmp
  Current Swap Location writable: true
  Undo Enabled: true
  Undo Stack Limit: 200
  Use OpenGL: true
  Use OpenGL Texture Buffer: true
  Disable Vector Optimizations: false
  Disable AVX Optimizations: false
  Canvas State: OPENGL_SUCCESS
  Autosave Interval: 420
  Use Backup Files: true
  Number of Backups Kept: 1
  Backup File Suffix: ~
  Backup Location: Same Folder as the File
  Backup Location writable: false
  Use Win8 Pointer Input: false
  Use RightMiddleTabletButton Workaround: false
  Levels of Detail Enabled: false
  Use Zip64: false


Display Information
Number of screens: 2
	Screen: 0
		Name: DP-0
		Depth: 24
		Scale: 1
		Resolution in pixels: 1920x1080
		Manufacturer: LG Electronics
		Model: MP59G-
		Refresh Rate: 74.9725
	Screen: 1
		Name: HDMI-0
		Depth: 24
		Scale: 1
		Resolution in pixels: 1920x1080
		Manufacturer: LG Electronics
		Model: LG IPS FULLHD
		Refresh Rate: 60

Current Settings

  Current Swap Location: /tmp
  Current Swap Location writable: true
  Undo Enabled: true
  Undo Stack Limit: 200
  Use OpenGL: true
  Use OpenGL Texture Buffer: true
  Disable Vector Optimizations: false
  Disable AVX Optimizations: false
  Canvas State: OPENGL_SUCCESS
  Autosave Interval: 420
  Use Backup Files: true
  Number of Backups Kept: 1
  Backup File Suffix: ~
  Backup Location: Same Folder as the File
  Backup Location writable: false
  Use Win8 Pointer Input: false
  Use RightMiddleTabletButton Workaround: false
  Levels of Detail Enabled: false
  Use Zip64: false


Current Settings

  Current Swap Location: /tmp
  Current Swap Location writable: true
  Undo Enabled: true
  Undo Stack Limit: 200
  Use OpenGL: true
  Use OpenGL Texture Buffer: true
  Disable Vector Optimizations: false
  Disable AVX Optimizations: false
  Canvas State: OPENGL_SUCCESS
  Autosave Interval: 420
  Use Backup Files: true
  Number of Backups Kept: 1
  Backup File Suffix: ~
  Backup Location: Same Folder as the File
  Backup Location writable: false
  Use Win8 Pointer Input: false
  Use RightMiddleTabletButton Workaround: false
  Levels of Detail Enabled: false
  Use Zip64: false


Current Settings

  Current Swap Location: /tmp
  Current Swap Location writable: true
  Undo Enabled: true
  Undo Stack Limit: 200
  Use OpenGL: true
  Use OpenGL Texture Buffer: true
  Disable Vector Optimizations: false
  Disable AVX Optimizations: false
  Canvas State: OPENGL_SUCCESS
  Autosave Interval: 420
  Use Backup Files: true
  Number of Backups Kept: 1
  Backup File Suffix: ~
  Backup Location: Same Folder as the File
  Backup Location writable: false
  Use Win8 Pointer Input: false
  Use RightMiddleTabletButton Workaround: false
  Levels of Detail Enabled: false
  Use Zip64: false



---------------------
================================================================================
SESSION: 20 Jun 2022 00:47:48 -0300. Executing /usr/bin/krita

Krita Version: 5.0.2, Qt version compiled: 5.15.2, loaded: 5.15.3. Process ID: 2238
-- -- -- -- -- -- -- --
20 Jun 2022 00:47:48 -0300: Style: breeze. Available styles: Breeze, Oxygen, Windows, Fusion
20 Jun 2022 00:49:41 -0300: CLOSING SESSION
================================================================================
SESSION: 20 Jun 2022 18:10:32 -0300. Executing /usr/bin/krita

Krita Version: 5.0.2, Qt version compiled: 5.15.2, loaded: 5.15.3. Process ID: 10444
-- -- -- -- -- -- -- --
20 Jun 2022 18:10:32 -0300: Style: breeze. Available styles: Breeze, Oxygen, Windows, Fusion
20 Jun 2022 18:10:34 -0300: Database is up to date. Version: 0.0.15, created by Krita 5.0.2, at lun jun. 20 00:47:52 2022
20 Jun 2022 18:10:48 -0300: CLOSING SESSION
================================================================================
SESSION: 21 Jun 2022 17:25:01 -0300. Executing /usr/bin/krita

Krita Version: 5.0.2, Qt version compiled: 5.15.2, loaded: 5.15.3. Process ID: 1800
-- -- -- -- -- -- -- --
21 Jun 2022 17:25:01 -0300: Style: breeze. Available styles: Breeze, Oxygen, Windows, Fusion
21 Jun 2022 17:25:02 -0300: Database is up to date. Version: 0.0.15, created by Krita 5.0.2, at lun jun. 20 00:47:52 2022
21 Jun 2022 17:27:30 -0300: CLOSING SESSION
================================================================================
SESSION: 21 Jun 2022 17:38:49 -0300. Executing /usr/bin/krita

Krita Version: 5.0.2, Qt version compiled: 5.15.2, loaded: 5.15.3. Process ID: 1710
-- -- -- -- -- -- -- --
21 Jun 2022 17:38:49 -0300: Style: breeze. Available styles: Breeze, Oxygen, Windows, Fusion
21 Jun 2022 17:38:51 -0300: Database is up to date. Version: 0.0.15, created by Krita 5.0.2, at lun jun. 20 00:47:52 2022
21 Jun 2022 17:39:16 -0300: Created image "Sin nombre", 2480 * 3508 pixels, 300 dpi. Color model: Entero de 8 bits/canal RGB/Alfa (sRGB-elle-V2-srgbtrc.icc). Layers: 2
21 Jun 2022 17:54:14 -0300: Autosaving: /home/leo/.krita-1710-document_0-autosave.kra
21 Jun 2022 17:54:14 -0300: Converting from application/x-krita to application/x-krita. Location: /home/leo/.krita-1710-document_0-autosave.kra. Real location: /home/leo/.krita-1710-document_0-autosave.kra. Batchmode: 0. Configuration: none
21 Jun 2022 17:54:14 -0300: Completed saving /home/leo/.krita-1710-document_0-autosave.kra (mime: application/x-krita). Result: OK. Warning: . Size: 685110

---------------------
Comment 1 David REVOY 2022-06-21 21:46:22 UTC
Hi, 
The subwindows are not dependent of the windows manager or compositor.
It's a system designed by the Qt framework and, unfortunately, theming it with style introduces new bugs.

This topic was discussed on Krita-Artist forum four days ago here:
https://krita-artists.org/t/extra-doc-title-bar-when-multiple-documents-are-opened-in-windowed-mode-is-this-ui-behavior-changeable/42822?u=deevad

I'm closing this report as a 'Resolved' to close it, and 'Intentional' because it is wanted to not try to theme the subwindows because that would create other bugs. 
Sorry and thank you for the bug report.