Bug 451957 - character rendering is often incorrect in yakuake
Summary: character rendering is often incorrect in yakuake
Status: REPORTED
Alias: None
Product: yakuake
Classification: Applications
Component: general (show other bugs)
Version: 21.12.3
Platform: Other Linux
: NOR normal
Target Milestone: ---
Assignee: Eike Hein
URL:
Keywords:
Depends on:
Blocks:
 
Reported: 2022-03-27 13:10 UTC by geoff
Modified: 2022-03-27 13:11 UTC (History)
0 users

See Also:
Latest Commit:
Version Fixed In:
Sentry Crash Report:


Attachments
incorrect rendering after boot/login with external monitor (113.18 KB, image/png)
2022-03-27 13:10 UTC, geoff
Details
correct rendering after relaunching yakuake (109.01 KB, image/png)
2022-03-27 13:11 UTC, geoff
Details

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Description geoff 2022-03-27 13:10:37 UTC
Created attachment 147764 [details]
incorrect rendering after boot/login with external monitor

I find that on my laptop, particularly when connected to an external display, characters are frequently rendered with incorrect width. I suspect that this happens because I've got my system set to scale differently when I'm using only the external display than when I'm using only the built-in display. Quitting and relaunching Yakuake generally fixes it. I have Yakuake set to open at login.

I've attached screenshots of the incorrect rendering and the correct rendering.


STEPS TO REPRODUCE
1. Shut down laptop. Connect to docking station with external monitor.
2. Boot with external monitor connected.
3. Log in.
4. Activate yakuake using hotkey.

OBSERVED RESULT
attachment: yakuake_incorrect_rendering.png

EXPECTED RESULT
attachment: yakuake_correct_rendering.png

Linux/KDE Plasma: Garuda Linux (rolling, just updated)
(available in About System)
KDE Plasma Version: 5.24.3
KDE Frameworks Version: 5.92.0
Qt Version: 5.15.3

ADDITIONAL INFORMATION

This has been happening for several weeks. I just now got around to trying to troubleshoot and document.
Comment 1 geoff 2022-03-27 13:11:21 UTC
Created attachment 147765 [details]
correct rendering after relaunching yakuake

Attach screenshot of correct rendering following yakuake restart