Created attachment 146332 [details] Screenshot demonstrating the problem SUMMARY I use a laptop which max resolution is 1366x768. The elements look too big on screen for both X11 and Wayland sessions but the Wayland session allows for a scaling feature, which neatly reduces the size of everything on screen while still retaining pixel sharpness unlike some X11 workarounds. Thing is, prior to 5.23.90, this scaling was pretty much perfect. After this update, the scaling does not work on certain elements, such as window decorations. They keep the exact same size after reducing or increasing the scaling, resulting in visual glitches in the process as well. Other elements, such as plasmashell, show visual glitches on the icons. I don't know how far this scaling problem goes but it seems to be a regression from 5.23.5 STEPS TO REPRODUCE 1. On Wayland session, turn the scaling to 75% or lower, or 125% or higher OBSERVED RESULT Screenshot attached to show result EXPECTED RESULT All elements on screen to be scaled properly instead of stay the same size as before and generate visual glitches. SOFTWARE/OS VERSIONS Operating System: openSUSE Tumbleweed 20220204 KDE Plasma Version: 5.23.90 KDE Frameworks Version: 5.90.0 Qt Version: 5.15.2 Kernel Version: 5.16.4-1-default (64-bit) Graphics Platform: Wayland Processors: 4 × Intel® Core™ i3-7020U CPU @ 2.30GHz Memory: 11.5 GiB of RAM Graphics Processor: Mesa Intel® HD Graphics 620 ADDITIONAL INFORMATION I am still waiting on the fix of the crashing Breeze bug I submitted last year. Wasn't expecting it to not be treated for so long
A possibly relevant merge request was started @ https://invent.kde.org/plasma/kwin/-/merge_requests/1978
Git commit bb935aa5de87ffdac45cacb226de8ed7d4e635c1 by Vlad Zahorodnii. Committed on 07/02/2022 at 11:45. Pushed by vladz into branch 'master'. Fix decoration rendering with scale factor < 1 QPainter won't let paint with a device pixel ratio less than 1. There are used to be workarounds to force a device pixel ratio of 1, but they were removed with fractional scaling corner fix. This change makes sure that the decoration renderer forces a device pixel ratio of 1 if the output's scale factor is less than 1 so calculated texture coordinates match where window borders are rendered in the texture atlas. M +8 -2 src/decorationitem.cpp M +1 -0 src/decorationitem.h M +16 -14 src/scenes/opengl/scene_opengl.cpp M +1 -1 src/scenes/opengl/scene_opengl.h M +2 -2 src/scenes/qpainter/scene_qpainter.cpp M +0 -5 src/utils/common.cpp M +0 -9 src/utils/common.h https://invent.kde.org/plasma/kwin/commit/bb935aa5de87ffdac45cacb226de8ed7d4e635c1
Git commit 9e9bb6c6deaf76834340b9359d0e19fc7ccee8cd by Vlad Zahorodnii. Committed on 07/02/2022 at 11:50. Pushed by vladz into branch 'Plasma/5.24'. Fix decoration rendering with scale factor < 1 QPainter won't let paint with a device pixel ratio less than 1. There are used to be workarounds to force a device pixel ratio of 1, but they were removed with fractional scaling corner fix. This change makes sure that the decoration renderer forces a device pixel ratio of 1 if the output's scale factor is less than 1 so calculated texture coordinates match where window borders are rendered in the texture atlas. (cherry picked from commit bb935aa5de87ffdac45cacb226de8ed7d4e635c1) M +8 -2 src/decorationitem.cpp M +1 -0 src/decorationitem.h M +16 -14 src/scenes/opengl/scene_opengl.cpp M +1 -1 src/scenes/opengl/scene_opengl.h M +2 -2 src/scenes/qpainter/scene_qpainter.cpp M +0 -5 src/utils/common.cpp M +0 -9 src/utils/common.h https://invent.kde.org/plasma/kwin/commit/9e9bb6c6deaf76834340b9359d0e19fc7ccee8cd
*** Bug 432766 has been marked as a duplicate of this bug. ***
I marked https://bugs.kde.org/show_bug.cgi?id=432766 as duplicate of this, I think its the same issue!
That's a 5.24 regression
(In reply to Vlad Zahorodnii from comment #6) > That's a 5.24 regression hum... yeah, sorry, reading the summary carefully ... i will see if I can "un duplicate" it :) but most importantly, this bug fix commit actually fixed the breeze kwin decorations on wayland being properly round on a 75% scaling screen. (it was not working in 5.23, I just tested)