Bug 448431 - Audio: Animation playback bug and render bug
Summary: Audio: Animation playback bug and render bug
Status: RESOLVED DUPLICATE of bug 385589
Alias: None
Product: krita
Classification: Applications
Component: Animation (show other bugs)
Version: 5.0.2
Platform: Compiled Sources Microsoft Windows
: NOR normal
Target Milestone: ---
Assignee: Krita Bugs
URL:
Keywords:
Depends on:
Blocks:
 
Reported: 2022-01-14 01:46 UTC by mayudevian
Modified: 2022-01-14 22:43 UTC (History)
1 user (show)

See Also:
Latest Commit:
Version Fixed In:


Attachments
this shows how the animation doesnt line up when rendered, but lines up in the program. along with the glitchy audio and lag. (82 bytes, text/plain)
2022-01-14 01:57 UTC, mayudevian
Details

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Description mayudevian 2022-01-14 01:46:22 UTC
SUMMARY
***
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***


STEPS TO REPRODUCE
1. create several frames of animation on Krita
2. Add an mp4 audio
3. render the video

OBSERVED RESULT
the audio was way off, the timing wasn't anywhere near accurate despite having timed it correctly in the program itself. 

EXPECTED RESULT
animation that resembles what im shown when played in the program itself. When the video is rendered, it should match up with the audio like it did in the program, but it failed to do this.

SOFTWARE/OS VERSIONS
Windows: 5.0.2
macOS: 
Linux/KDE Plasma: 
(available in About System)
KDE Plasma Version: 
KDE Frameworks Version: 
Qt Version: 

ADDITIONAL INFORMATION:
Krita

 Version: 5.0.2
 Languages: en_US, en
 Hidpi: true

Qt

  Version (compiled): 5.12.12
  Version (loaded): 5.12.12

OS Information

  Build ABI: x86_64-little_endian-llp64
  Build CPU: x86_64
  CPU: x86_64
  Kernel Type: winnt
  Kernel Version: 10.0.19043
  Pretty Productname: Windows 10 (10.0)
  Product Type: windows
  Product Version: 10

OpenGL Info
 
  Vendor:  "Google Inc." 
  Renderer:  "ANGLE (Intel(R) HD Graphics 620 Direct3D11 vs_5_0 ps_5_0)" 
  Version:  "OpenGL ES 3.0 (ANGLE 2.1.0.57ea533f79a7)" 
  Shading language:  "OpenGL ES GLSL ES 3.00 (ANGLE 2.1.0.57ea533f79a7)" 
  Requested format:  QSurfaceFormat(version 3.0, options QFlags<QSurfaceFormat::FormatOption>(DeprecatedFunctions), depthBufferSize 24, redBufferSize 8, greenBufferSize 8, blueBufferSize 8, alphaBufferSize 8, stencilBufferSize 8, samples -1, swapBehavior QSurfaceFormat::DoubleBuffer, swapInterval 0, colorSpace QSurfaceFormat::DefaultColorSpace, profile  QSurfaceFormat::CompatibilityProfile) 
  Current format:  QSurfaceFormat(version 3.0, options QFlags<QSurfaceFormat::FormatOption>(), depthBufferSize 24, redBufferSize 8, greenBufferSize 8, blueBufferSize 8, alphaBufferSize 8, stencilBufferSize 8, samples 0, swapBehavior QSurfaceFormat::DefaultSwapBehavior, swapInterval 0, colorSpace QSurfaceFormat::DefaultColorSpace, profile  QSurfaceFormat::NoProfile) 
     Version: 3.0
     Supports deprecated functions false 
     is OpenGL ES: true 
  supportsBufferMapping: true 
  supportsBufferInvalidation: false 
  Extensions: 
     "GL_EXT_blend_minmax" 
     "GL_ANGLE_framebuffer_blit" 
     "GL_CHROMIUM_bind_generates_resource" 
     "GL_OES_standard_derivatives" 
     "GL_ANGLE_pack_reverse_row_order" 
     "GL_EXT_texture_storage" 
     "GL_KHR_debug" 
     "GL_CHROMIUM_color_buffer_float_rgba" 
     "GL_ANGLE_robust_client_memory" 
     "GL_EXT_disjoint_timer_query" 
     "GL_EXT_discard_framebuffer" 
     "GL_OES_texture_half_float" 
     "GL_ANGLE_instanced_arrays" 
     "GL_EXT_texture_format_BGRA8888" 
     "GL_ANGLE_texture_compression_dxt3" 
     "GL_ANGLE_texture_usage" 
     "GL_EXT_unpack_subimage" 
     "GL_OES_element_index_uint" 
     "GL_EXT_debug_marker" 
     "GL_OES_compressed_ETC1_RGB8_texture" 
     "GL_NV_pack_subimage" 
     "GL_OES_texture_float_linear" 
     "GL_ANGLE_depth_texture" 
     "GL_OES_EGL_image_external_essl3" 
     "GL_OES_texture_half_float_linear" 
     "GL_ANGLE_client_arrays" 
     "GL_CHROMIUM_bind_uniform_location" 
     "GL_CHROMIUM_copy_texture" 
     "GL_EXT_read_format_bgra" 
     "GL_CHROMIUM_color_buffer_float_rgb" 
     "GL_OES_depth32" 
     "GL_ANGLE_lossy_etc_decode" 
     "GL_CHROMIUM_sync_query" 
     "GL_EXT_texture_rg" 
     "" 
     "GL_ANGLE_program_cache_control" 
     "GL_EXT_map_buffer_range" 
     "GL_ANGLE_multiview" 
     "GL_EXT_color_buffer_half_float" 
     "GL_EXT_robustness" 
     "GL_OES_EGL_image" 
     "GL_ANGLE_translated_shader_source" 
     "GL_NV_pixel_buffer_object" 
     "GL_EXT_occlusion_query_boolean" 
     "GL_OES_texture_float" 
     "GL_ANGLE_framebuffer_multisample" 
     "GL_EXT_texture_compression_s3tc_srgb" 
     "GL_NV_EGL_stream_consumer_external" 
     "GL_ANGLE_texture_compression_dxt5" 
     "GL_NV_fence" 
     "GL_OES_packed_depth_stencil" 
     "GL_OES_texture_npot" 
     "GL_OES_EGL_image_external" 
     "GL_EXT_color_buffer_float" 
     "GL_OES_get_program_binary" 
     "GL_OES_vertex_array_object" 
     "GL_OES_mapbuffer" 
     "GL_EXT_texture_compression_dxt1" 
     "GL_EXT_frag_depth" 
     "GL_EXT_texture_filter_anisotropic" 
     "GL_EXT_shader_texture_lod" 
     "GL_CHROMIUM_copy_compressed_texture" 
     "GL_EXT_draw_buffers" 
     "GL_EXT_sRGB" 
     "GL_EXT_texture_norm16" 
     "GL_OES_rgb8_rgba8" 
     "GL_ANGLE_request_extension" 
     "GL_OES_surfaceless_context" 

QPA OpenGL Detection Info 
  supportsDesktopGL: true 
  supportsAngleD3D11: true 
  isQtPreferAngle: true 

useBufferInvalidation (config option): false


Hardware Information

  GPU Acceleration: auto
  Memory: 8109 Mb
  Number of Cores: 4
  Swap Location: C:/Users/mayud/AppData/Local/Temp

Current Settings

  Current Swap Location: C:/Users/mayud/AppData/Local/Temp
  Current Swap Location writable: true
  Undo Enabled: true
  Undo Stack Limit: 30
  Use OpenGL: true
  Use OpenGL Texture Buffer: true
  Disable Vector Optimizations: false
  Disable AVX Optimizations: false
  Canvas State: OPENGL_SUCCESS
  Autosave Interval: 900
  Use Backup Files: true
  Number of Backups Kept: 1
  Backup File Suffix: ~
  Backup Location: Same Folder as the File
  Backup Location writable: false
  Use Win8 Pointer Input: false
  Use RightMiddleTabletButton Workaround: false
  Levels of Detail Enabled: false
  Use Zip64: false


Display Information
Number of screens: 1
	Screen: 0
		Name: \\.\DISPLAY1
		Depth: 32
		Scale: 1
		Resolution in pixels: 1366x768
		Manufacturer: 
		Model: 
		Refresh Rate: 60


---------------------
 16 Dec 2021 09:29:22 -0600. Executing C:\Program Files\Krita (x64)\bin\krita.exe

Krita Version: 5.0.0-beta2, Qt version compiled: 5.12.11, loaded: 5.12.11. Process ID: 948
-- -- -- -- -- -- -- --
16 Dec 2021 09:29:22 -0600: Style: windows. Available styles: windowsvista, Windows, Fusion
================================================================================
Comment 1 mayudevian 2022-01-14 01:57:49 UTC
Created attachment 145441 [details]
this shows how the animation doesnt line up when rendered, but lines up in the program. along with the glitchy audio and lag.
Comment 2 Emmet O'Neill 2022-01-14 22:43:23 UTC
Hi there,

Unfortunately this is a known issue. Right now we have a number of problems around animation audio synchronization both inside and outside of Krita. This is something that we plan on addressing in the future, but I don't have any good news on that front right now. Improving audio stability and synchronization is high on our list of animation priorities, but for now it might be easier to achieve a good result using an external program to synch your animation with audio.

Sorry about that, and thanks for the bug report.

*** This bug has been marked as a duplicate of bug 385589 ***