SUMMARY *** NOTE: If you are reporting a crash, please try to attach a backtrace with debug symbols. See https://community.kde.org/Guidelines_and_HOWTOs/Debugging/How_to_create_useful_crash_reports *** STEPS TO REPRODUCE 1. create several frames of animation on Krita 2. Add an mp4 audio 3. render the video OBSERVED RESULT the audio was way off, the timing wasn't anywhere near accurate despite having timed it correctly in the program itself. EXPECTED RESULT animation that resembles what im shown when played in the program itself. When the video is rendered, it should match up with the audio like it did in the program, but it failed to do this. SOFTWARE/OS VERSIONS Windows: 5.0.2 macOS: Linux/KDE Plasma: (available in About System) KDE Plasma Version: KDE Frameworks Version: Qt Version: ADDITIONAL INFORMATION: Krita Version: 5.0.2 Languages: en_US, en Hidpi: true Qt Version (compiled): 5.12.12 Version (loaded): 5.12.12 OS Information Build ABI: x86_64-little_endian-llp64 Build CPU: x86_64 CPU: x86_64 Kernel Type: winnt Kernel Version: 10.0.19043 Pretty Productname: Windows 10 (10.0) Product Type: windows Product Version: 10 OpenGL Info Vendor: "Google Inc." Renderer: "ANGLE (Intel(R) HD Graphics 620 Direct3D11 vs_5_0 ps_5_0)" Version: "OpenGL ES 3.0 (ANGLE 2.1.0.57ea533f79a7)" Shading language: "OpenGL ES GLSL ES 3.00 (ANGLE 2.1.0.57ea533f79a7)" Requested format: QSurfaceFormat(version 3.0, options QFlags<QSurfaceFormat::FormatOption>(DeprecatedFunctions), depthBufferSize 24, redBufferSize 8, greenBufferSize 8, blueBufferSize 8, alphaBufferSize 8, stencilBufferSize 8, samples -1, swapBehavior QSurfaceFormat::DoubleBuffer, swapInterval 0, colorSpace QSurfaceFormat::DefaultColorSpace, profile QSurfaceFormat::CompatibilityProfile) Current format: QSurfaceFormat(version 3.0, options QFlags<QSurfaceFormat::FormatOption>(), depthBufferSize 24, redBufferSize 8, greenBufferSize 8, blueBufferSize 8, alphaBufferSize 8, stencilBufferSize 8, samples 0, swapBehavior QSurfaceFormat::DefaultSwapBehavior, swapInterval 0, colorSpace QSurfaceFormat::DefaultColorSpace, profile QSurfaceFormat::NoProfile) Version: 3.0 Supports deprecated functions false is OpenGL ES: true supportsBufferMapping: true supportsBufferInvalidation: false Extensions: "GL_EXT_blend_minmax" "GL_ANGLE_framebuffer_blit" "GL_CHROMIUM_bind_generates_resource" "GL_OES_standard_derivatives" "GL_ANGLE_pack_reverse_row_order" "GL_EXT_texture_storage" "GL_KHR_debug" "GL_CHROMIUM_color_buffer_float_rgba" "GL_ANGLE_robust_client_memory" "GL_EXT_disjoint_timer_query" "GL_EXT_discard_framebuffer" "GL_OES_texture_half_float" "GL_ANGLE_instanced_arrays" "GL_EXT_texture_format_BGRA8888" "GL_ANGLE_texture_compression_dxt3" "GL_ANGLE_texture_usage" "GL_EXT_unpack_subimage" "GL_OES_element_index_uint" "GL_EXT_debug_marker" "GL_OES_compressed_ETC1_RGB8_texture" "GL_NV_pack_subimage" "GL_OES_texture_float_linear" "GL_ANGLE_depth_texture" "GL_OES_EGL_image_external_essl3" "GL_OES_texture_half_float_linear" "GL_ANGLE_client_arrays" "GL_CHROMIUM_bind_uniform_location" "GL_CHROMIUM_copy_texture" "GL_EXT_read_format_bgra" "GL_CHROMIUM_color_buffer_float_rgb" "GL_OES_depth32" "GL_ANGLE_lossy_etc_decode" "GL_CHROMIUM_sync_query" "GL_EXT_texture_rg" "" "GL_ANGLE_program_cache_control" "GL_EXT_map_buffer_range" "GL_ANGLE_multiview" "GL_EXT_color_buffer_half_float" "GL_EXT_robustness" "GL_OES_EGL_image" "GL_ANGLE_translated_shader_source" "GL_NV_pixel_buffer_object" "GL_EXT_occlusion_query_boolean" "GL_OES_texture_float" "GL_ANGLE_framebuffer_multisample" "GL_EXT_texture_compression_s3tc_srgb" "GL_NV_EGL_stream_consumer_external" "GL_ANGLE_texture_compression_dxt5" "GL_NV_fence" "GL_OES_packed_depth_stencil" "GL_OES_texture_npot" "GL_OES_EGL_image_external" "GL_EXT_color_buffer_float" "GL_OES_get_program_binary" "GL_OES_vertex_array_object" "GL_OES_mapbuffer" "GL_EXT_texture_compression_dxt1" "GL_EXT_frag_depth" "GL_EXT_texture_filter_anisotropic" "GL_EXT_shader_texture_lod" "GL_CHROMIUM_copy_compressed_texture" "GL_EXT_draw_buffers" "GL_EXT_sRGB" "GL_EXT_texture_norm16" "GL_OES_rgb8_rgba8" "GL_ANGLE_request_extension" "GL_OES_surfaceless_context" QPA OpenGL Detection Info supportsDesktopGL: true supportsAngleD3D11: true isQtPreferAngle: true useBufferInvalidation (config option): false Hardware Information GPU Acceleration: auto Memory: 8109 Mb Number of Cores: 4 Swap Location: C:/Users/mayud/AppData/Local/Temp Current Settings Current Swap Location: C:/Users/mayud/AppData/Local/Temp Current Swap Location writable: true Undo Enabled: true Undo Stack Limit: 30 Use OpenGL: true Use OpenGL Texture Buffer: true Disable Vector Optimizations: false Disable AVX Optimizations: false Canvas State: OPENGL_SUCCESS Autosave Interval: 900 Use Backup Files: true Number of Backups Kept: 1 Backup File Suffix: ~ Backup Location: Same Folder as the File Backup Location writable: false Use Win8 Pointer Input: false Use RightMiddleTabletButton Workaround: false Levels of Detail Enabled: false Use Zip64: false Display Information Number of screens: 1 Screen: 0 Name: \\.\DISPLAY1 Depth: 32 Scale: 1 Resolution in pixels: 1366x768 Manufacturer: Model: Refresh Rate: 60 --------------------- 16 Dec 2021 09:29:22 -0600. Executing C:\Program Files\Krita (x64)\bin\krita.exe Krita Version: 5.0.0-beta2, Qt version compiled: 5.12.11, loaded: 5.12.11. Process ID: 948 -- -- -- -- -- -- -- -- 16 Dec 2021 09:29:22 -0600: Style: windows. Available styles: windowsvista, Windows, Fusion ================================================================================
Created attachment 145441 [details] this shows how the animation doesnt line up when rendered, but lines up in the program. along with the glitchy audio and lag.
Hi there, Unfortunately this is a known issue. Right now we have a number of problems around animation audio synchronization both inside and outside of Krita. This is something that we plan on addressing in the future, but I don't have any good news on that front right now. Improving audio stability and synchronization is high on our list of animation priorities, but for now it might be easier to achieve a good result using an external program to synch your animation with audio. Sorry about that, and thanks for the bug report. *** This bug has been marked as a duplicate of bug 385589 ***