Bug 439889 - The bottom progress bar is inconsistent with the progress bar on the Colorize Mask layer.
Summary: The bottom progress bar is inconsistent with the progress bar on the Colorize...
Status: CONFIRMED
Alias: None
Product: krita
Classification: Applications
Component: Tools/Colorize (other bugs)
Version First Reported In: 5.0.0-beta5
Platform: Other Microsoft Windows
: NOR normal
Target Milestone: ---
Assignee: Krita Bugs
URL:
Keywords:
Depends on:
Blocks:
 
Reported: 2021-07-15 13:43 UTC by Eranthis stellata Maxim
Modified: 2021-12-14 20:51 UTC (History)
1 user (show)

See Also:
Latest Commit:
Version Fixed/Implemented In:
Sentry Crash Report:


Attachments
The bottom progress bar is inconsistent with the progress bar on the Colorize Mask layer. (68.91 KB, image/jpeg)
2021-07-15 13:43 UTC, Eranthis stellata Maxim
Details

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Description Eranthis stellata Maxim 2021-07-15 13:43:17 UTC
Created attachment 140079 [details]
The bottom progress bar is inconsistent with the progress bar on the Colorize Mask layer.

SUMMARY

The bottom progress bar is inconsistent with the progress bar on the Colorize Mask layer.

Sometimes the progress bar at the bottom will disappear, but the progress bar of the Colorize Mask layer is still there.

STEPS TO REPRODUCE
1. Use the Colorize Mask tool to assign colors to the line draft.
2. Update.
3. Observe the progress bar at the bottom and the progress bar on the Colorize Mask layer.

OBSERVED RESULT
The bottom progress bar is inconsistent with the progress bar on the Colorize Mask layer.

EXPECTED RESULT
The bottom progress bar is synchronized with the progress bar on the Colorize Mask layer. 


Krita

 Version: 4.4.5
 Languages: en_US, en, en_US, en, en_US, en, en_US, en, en_US, en, en_US, en, en_US, en, en_US, en, zh_CN, zh, en_US, en
 Hidpi: true

Qt

  Version (compiled): 5.12.9
  Version (loaded): 5.12.9

OS Information

  Build ABI: x86_64-little_endian-llp64
  Build CPU: x86_64
  CPU: x86_64
  Kernel Type: winnt
  Kernel Version: 10.0.19042
  Pretty Productname: Windows 10 (10.0)
  Product Type: windows
  Product Version: 10

OpenGL Info
 
  Vendor:  "Google Inc." 
  Renderer:  "ANGLE (NVIDIA GeForce GTX 970 Direct3D11 vs_5_0 ps_5_0)" 
  Version:  "OpenGL ES 3.0 (ANGLE 2.1.0.57ea533f79a7)" 
  Shading language:  "OpenGL ES GLSL ES 3.00 (ANGLE 2.1.0.57ea533f79a7)" 
  Requested format:  QSurfaceFormat(version 3.0, options QFlags<QSurfaceFormat::FormatOption>(DeprecatedFunctions), depthBufferSize 24, redBufferSize 8, greenBufferSize 8, blueBufferSize 8, alphaBufferSize 8, stencilBufferSize 8, samples -1, swapBehavior QSurfaceFormat::DoubleBuffer, swapInterval 0, colorSpace QSurfaceFormat::DefaultColorSpace, profile  QSurfaceFormat::CompatibilityProfile) 
  Current format:    QSurfaceFormat(version 3.0, options QFlags<QSurfaceFormat::FormatOption>(), depthBufferSize 24, redBufferSize 8, greenBufferSize 8, blueBufferSize 8, alphaBufferSize 8, stencilBufferSize 8, samples 0, swapBehavior QSurfaceFormat::DefaultSwapBehavior, swapInterval 0, colorSpace QSurfaceFormat::DefaultColorSpace, profile  QSurfaceFormat::NoProfile) 
     Version: 3.0
     Supports deprecated functions false 
     is OpenGL ES: true 

QPA OpenGL Detection Info 
  supportsDesktopGL: true 
  supportsAngleD3D11: true 
  isQtPreferAngle: true 

Hardware Information

  GPU Acceleration: auto
  Memory: 32693 Mb
  Number of Cores: 16
  Swap Location: C:/Users/xi/AppData/Local/Temp

Current Settings

  Current Swap Location: C:/Users/xi/AppData/Local/Temp
  Current Swap Location writable: true
  Undo Enabled: true
  Undo Stack Limit: 30
  Use OpenGL: true
  Use OpenGL Texture Buffer: true
  Use AMD Vectorization Workaround: false
  Canvas State: OPENGL_SUCCESS
  Autosave Interval: 900
  Use Backup Files: true
  Number of Backups Kept: 1
  Backup File Suffix: ~
  Backup Location: Same Folder as the File
  Backup Location writable: false
  Use Win8 Pointer Input: false
  Use RightMiddleTabletButton Workaround: false
  Levels of Detail Enabled: false
  Use Zip64: false


Display Information
Number of screens: 2
	Screen: 0
		Name: \\.\DISPLAY1
		Depth: 32
		Scale: 1
		Resolution in pixels: 2560x1440
		Manufacturer: 
		Model: 
		Refresh Rate: 59
	Screen: 1
		Name: \\.\DISPLAY2
		Depth: 32
		Scale: 1
		Resolution in pixels: 1920x1080
		Manufacturer: 
		Model: 
		Refresh Rate: 60
Comment 1 Will Stephenson 2021-12-14 20:51:26 UTC
Reproduced with b00b0063