SUMMARY STEPS TO REPRODUCE 1. Use i3 window manager, push Mod1+Shift+Space to toggle tiling/floating for the current container for picmi, resize the window to be a lot bigger than fits on the screen, and drag it around 2. 3. OBSERVED RESULT Background image in game window remains the same size, the rest of the background appears white color EXPECTED RESULT The background to show similar color/background pattern for the entire size of the user interface SOFTWARE/OS VERSIONS Linux/KDE Plasma: Unsure KDE Plasma Version: Unsure KDE Frameworks Version: KDE Frameworks 5.83.0 Qt Version: Qt 5.15.2 (built against 5.15.2) ADDITIONAL INFORMATION: The xcb windowing system
The "Hard" difficulty is too easy, and I wanted something more difficult, so i created 50 height, 50 width custom game, but it was too tiny to read, so I made the wnidow bigger so I can see the numbers
Thanks for the report! This is a known issue, the background image intentionally doesn't scale (it's not a vector img). Workarounds: you can set a custom bg image in options. Also happy to accept patches.