Bug 438709 - picmi: resize window, background color/image doesn't scale to fit
Summary: picmi: resize window, background color/image doesn't scale to fit
Status: REPORTED
Alias: None
Product: picmi
Classification: Applications
Component: general (other bugs)
Version First Reported In: 2.0.0
Platform: Arch Linux Linux
: NOR normal
Target Milestone: ---
Assignee: Jakob Linke
URL:
Keywords:
Depends on:
Blocks:
 
Reported: 2021-06-16 04:10 UTC by Jason Khanlar
Modified: 2021-06-16 13:11 UTC (History)
0 users

See Also:
Latest Commit:
Version Fixed/Implemented In:
Sentry Crash Report:


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Description Jason Khanlar 2021-06-16 04:10:05 UTC
SUMMARY


STEPS TO REPRODUCE
1. Use i3 window manager, push Mod1+Shift+Space to toggle tiling/floating for the current container for picmi, resize the window to be a lot bigger than fits on the screen, and drag it around
2. 
3. 

OBSERVED RESULT

Background image in game window remains the same size, the rest of the background appears white color


EXPECTED RESULT

The background to show similar color/background pattern for the entire size of the user interface

SOFTWARE/OS VERSIONS
Linux/KDE Plasma: Unsure
KDE Plasma Version: Unsure
KDE Frameworks Version: KDE Frameworks 5.83.0

Qt Version: Qt 5.15.2 (built against 5.15.2)


ADDITIONAL INFORMATION: The xcb windowing system
Comment 1 Jason Khanlar 2021-06-16 04:11:37 UTC
The "Hard" difficulty is too easy, and I wanted something more difficult, so i created 50 height, 50 width custom game, but it was too tiny to read, so I made the wnidow bigger so I can see the numbers
Comment 2 Jakob Linke 2021-06-16 13:11:22 UTC
Thanks for the report! This is a known issue, the background image intentionally doesn't scale (it's not a vector img). 

Workarounds: you can set a custom bg image in options.

Also happy to accept patches.