Self explanatory. Window shadows don't scale with HiDPI.
On a HiDPI setup, decoration shadows will be upscaled using the linear filter. I wonder if there are noticeable differences between hidpi shadows and upscaled shadows.
> On a HiDPI setup, decoration shadows will be upscaled using the linear filter. This doesn't seem to be the case. What actually seems to happen is that the shadow is rendered into a buffer at 2x (or whatever the scale factor is) size, but due to missing scale factor information from KWin on X11, the shadow is essentially rendered as a 1x scale shadow on a window of double geometry size.