Bug 426018 - Autosave overlay visible when Krita not focused
Summary: Autosave overlay visible when Krita not focused
Status: RESOLVED FIXED
Alias: None
Product: krita
Classification: Applications
Component: General (other bugs)
Version First Reported In: 4.3.0
Platform: Other Microsoft Windows
: NOR normal
Target Milestone: ---
Assignee: Krita Bugs
URL:
Keywords:
Depends on:
Blocks:
 
Reported: 2020-08-31 13:16 UTC by aki.senkinn
Modified: 2020-09-10 07:29 UTC (History)
2 users (show)

See Also:
Latest Commit:
Version Fixed/Implemented In:
Sentry Crash Report:


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Description aki.senkinn 2020-08-31 13:16:07 UTC
SUMMARY
Autosave overlay visible when Krita not focused

STEPS TO REPRODUCE
1. Minimize Krita
2. Wait for autosave
3. Grey overlay box appears over anything anyway.

OBSERVED RESULT
Seeing an obstructing and distracting overlay when Krita is not in focus, notifying me about autosaving.

EXPECTED RESULT
Not having Krita UI visible when Krita is not focused.

SOFTWARE/OS VERSIONS
Windows: Windows 10 Pro N64bit

ADDITIONAL INFORMATION
screenshot: https://imgur.com/0SAVWKt
Comment 1 Ahab Greybeard 2020-09-04 07:40:29 UTC
I haven't been able to reproduce this on Windows 10 with the 4.3.0 installed package or the portable .zip package.

Here is my system info in case it's relevant:

Krita

 Version: 4.3.0
 Languages: en_US, en
 Hidpi: true

Qt

  Version (compiled): 5.12.8
  Version (loaded): 5.12.8

OS Information

  Build ABI: x86_64-little_endian-llp64
  Build CPU: x86_64
  CPU: x86_64
  Kernel Type: winnt
  Kernel Version: 10.0.16299
  Pretty Productname: Windows 10 (10.0)
  Product Type: windows
  Product Version: 10

OpenGL Info
 
  Vendor:  "NVIDIA Corporation" 
  Renderer:  "GeForce GTX 750 Ti/PCIe/SSE2" 
  Version:  "4.6.0 NVIDIA 445.87" 
  Shading language:  "4.60 NVIDIA" 
  Requested format:  QSurfaceFormat(version 3.0, options QFlags<QSurfaceFormat::FormatOption>(DeprecatedFunctions), depthBufferSize 24, redBufferSize 8, greenBufferSize 8, blueBufferSize 8, alphaBufferSize 8, stencilBufferSize 8, samples -1, swapBehavior QSurfaceFormat::DoubleBuffer, swapInterval 0, colorSpace QSurfaceFormat::DefaultColorSpace, profile  QSurfaceFormat::CompatibilityProfile) 
  Current format:    QSurfaceFormat(version 4.6, options QFlags<QSurfaceFormat::FormatOption>(DeprecatedFunctions), depthBufferSize 24, redBufferSize 8, greenBufferSize 8, blueBufferSize 8, alphaBufferSize 8, stencilBufferSize 8, samples 0, swapBehavior QSurfaceFormat::DoubleBuffer, swapInterval 1, colorSpace QSurfaceFormat::sRGBColorSpace, profile  QSurfaceFormat::CompatibilityProfile) 
     Version: 4.6
     Supports deprecated functions true 
     is OpenGL ES: false 

QPA OpenGL Detection Info 
  supportsDesktopGL: true 
  supportsAngleD3D11: true 
  isQtPreferAngle: false 

Hardware Information

  GPU Acceleration: auto
  Memory: 16381 Mb
  Number of Cores: 8
  Swap Location: C:/Users/adminhab/AppData/Local/Temp

Current Settings

  Current Swap Location: C:/Users/adminahab/AppData/Local/Temp
  Current Swap Location writable: true
  Undo Enabled: true
  Undo Stack Limit: 30
  Use OpenGL: true
  Use OpenGL Texture Buffer: true
  Use AMD Vectorization Workaround: false
  Canvas State: OPENGL_SUCCESS
  Autosave Interval: 60
  Use Backup Files: true
  Number of Backups Kept: 1
  Backup File Suffix: ~
  Backup Location: Same Folder as the File
  Backup Location writable: false
  Use Win8 Pointer Input: false
  Use RightMiddleTabletButton Workaround: false
  Levels of Detail Enabled: false
  Use Zip64: false


Display Information
Number of screens: 2
	Screen: 0
		Name: \\.\DISPLAY1
		Depth: 32
		Scale: 1
		Resolution in pixels: 1280x1024
		Manufacturer: 
		Model: 
		Refresh Rate: 75
	Screen: 1
		Name: \\.\DISPLAY2
		Depth: 32
		Scale: 1
		Resolution in pixels: 1280x1024
		Manufacturer: 
		Model: 
		Refresh Rate: 75

Current Settings

  Current Swap Location: C:/Users/adminahab/AppData/Local/Temp
  Current Swap Location writable: true
  Undo Enabled: true
  Undo Stack Limit: 30
  Use OpenGL: true
  Use OpenGL Texture Buffer: true
  Use AMD Vectorization Workaround: false
  Canvas State: OPENGL_SUCCESS
  Autosave Interval: 60
  Use Backup Files: true
  Number of Backups Kept: 1
  Backup File Suffix: ~
  Backup Location: Same Folder as the File
  Backup Location writable: false
  Use Win8 Pointer Input: false
  Use RightMiddleTabletButton Workaround: false
  Levels of Detail Enabled: false
  Use Zip64: false
Comment 2 Halla Rempt 2020-09-10 07:29:51 UTC
This is fixed in the current nightly builds: the autosave message now shows in the statusbar.