SUMMARY Autosave overlay visible when Krita not focused STEPS TO REPRODUCE 1. Minimize Krita 2. Wait for autosave 3. Grey overlay box appears over anything anyway. OBSERVED RESULT Seeing an obstructing and distracting overlay when Krita is not in focus, notifying me about autosaving. EXPECTED RESULT Not having Krita UI visible when Krita is not focused. SOFTWARE/OS VERSIONS Windows: Windows 10 Pro N64bit ADDITIONAL INFORMATION screenshot: https://imgur.com/0SAVWKt
I haven't been able to reproduce this on Windows 10 with the 4.3.0 installed package or the portable .zip package. Here is my system info in case it's relevant: Krita Version: 4.3.0 Languages: en_US, en Hidpi: true Qt Version (compiled): 5.12.8 Version (loaded): 5.12.8 OS Information Build ABI: x86_64-little_endian-llp64 Build CPU: x86_64 CPU: x86_64 Kernel Type: winnt Kernel Version: 10.0.16299 Pretty Productname: Windows 10 (10.0) Product Type: windows Product Version: 10 OpenGL Info Vendor: "NVIDIA Corporation" Renderer: "GeForce GTX 750 Ti/PCIe/SSE2" Version: "4.6.0 NVIDIA 445.87" Shading language: "4.60 NVIDIA" Requested format: QSurfaceFormat(version 3.0, options QFlags<QSurfaceFormat::FormatOption>(DeprecatedFunctions), depthBufferSize 24, redBufferSize 8, greenBufferSize 8, blueBufferSize 8, alphaBufferSize 8, stencilBufferSize 8, samples -1, swapBehavior QSurfaceFormat::DoubleBuffer, swapInterval 0, colorSpace QSurfaceFormat::DefaultColorSpace, profile QSurfaceFormat::CompatibilityProfile) Current format: QSurfaceFormat(version 4.6, options QFlags<QSurfaceFormat::FormatOption>(DeprecatedFunctions), depthBufferSize 24, redBufferSize 8, greenBufferSize 8, blueBufferSize 8, alphaBufferSize 8, stencilBufferSize 8, samples 0, swapBehavior QSurfaceFormat::DoubleBuffer, swapInterval 1, colorSpace QSurfaceFormat::sRGBColorSpace, profile QSurfaceFormat::CompatibilityProfile) Version: 4.6 Supports deprecated functions true is OpenGL ES: false QPA OpenGL Detection Info supportsDesktopGL: true supportsAngleD3D11: true isQtPreferAngle: false Hardware Information GPU Acceleration: auto Memory: 16381 Mb Number of Cores: 8 Swap Location: C:/Users/adminhab/AppData/Local/Temp Current Settings Current Swap Location: C:/Users/adminahab/AppData/Local/Temp Current Swap Location writable: true Undo Enabled: true Undo Stack Limit: 30 Use OpenGL: true Use OpenGL Texture Buffer: true Use AMD Vectorization Workaround: false Canvas State: OPENGL_SUCCESS Autosave Interval: 60 Use Backup Files: true Number of Backups Kept: 1 Backup File Suffix: ~ Backup Location: Same Folder as the File Backup Location writable: false Use Win8 Pointer Input: false Use RightMiddleTabletButton Workaround: false Levels of Detail Enabled: false Use Zip64: false Display Information Number of screens: 2 Screen: 0 Name: \\.\DISPLAY1 Depth: 32 Scale: 1 Resolution in pixels: 1280x1024 Manufacturer: Model: Refresh Rate: 75 Screen: 1 Name: \\.\DISPLAY2 Depth: 32 Scale: 1 Resolution in pixels: 1280x1024 Manufacturer: Model: Refresh Rate: 75 Current Settings Current Swap Location: C:/Users/adminahab/AppData/Local/Temp Current Swap Location writable: true Undo Enabled: true Undo Stack Limit: 30 Use OpenGL: true Use OpenGL Texture Buffer: true Use AMD Vectorization Workaround: false Canvas State: OPENGL_SUCCESS Autosave Interval: 60 Use Backup Files: true Number of Backups Kept: 1 Backup File Suffix: ~ Backup Location: Same Folder as the File Backup Location writable: false Use Win8 Pointer Input: false Use RightMiddleTabletButton Workaround: false Levels of Detail Enabled: false Use Zip64: false
This is fixed in the current nightly builds: the autosave message now shows in the statusbar.