Hello! I'm using GCompris 0.97 based on QT 5.12.8 on Ubuntu 20.04 LTS. Steps to reproduce: 1. Enable audio voices from configuration 2. Type some random keys (I tried vowels) 3. And most probably you'll hear the word I'm sorry as I don't have a reliable way to reproduce the bug at will so give it a try 3-4 times and you'll hear the word most probably. Thanks!
This is not a bug but an intended feature: after 3 wrong letters (so when there are 3 "lives" left), we play the audio of the word as hint (if the audio for this word is available in the selected language, which is not always the case).
Hello! The classic hangman game settings has an option titled "Display image to find as hint". Even though progressively developing image is a less aggressive hint than sounding an actual word; we provide user the choice for the former but not the latter! Let's add the configuration choice in the classic hangman game settings for these audio hints as they tend to ruin the game for players who man not want these hints. It makes complete sense how image hints are handled and honestly I see no reason why audio hints handling should be any different. Thanks!
(In reply to Avinash Sonawane from comment #2) > these audio hints as they tend to ruin the game for players who man not want who *may not
Yes, I agree it can be good to add an option to disable audio hints. Marking this as wishlist.
https://invent.kde.org/education/gcompris/-/commit/358537fc8a961a73471bd074ba38c0747ea1e4ab