Crash changing Scaling Mode in Windows 10 with Canvas Graphics Acceleration enabled after rotating a canvas STEPS TO REPRODUCE 1. Create a new document 2. Rotate the canvas(Shift+Space+Mouse) 3. Go to Settings->Configure Krita->Display 4. Change the Scaling Mode and press Ok 5. Crash Related to https://bugs.kde.org/show_bug.cgi?id=396688 SOFTWARE VERSIONS Krita Version: 4.2.0-pre-alpha (git 0104ab7) Qt Version (compiled): 5.9.3 Version (loaded): 5.9.3 OpenGL Info Vendor: Google Inc. Renderer: "ANGLE (Intel(R) HD Graphics Family Direct3D11 vs_5_0 ps_5_0)" Version: "OpenGL ES 3.0 (ANGLE 2.1.0.8613f4946861)" Shading language: OpenGL ES GLSL ES 3.00 (ANGLE 2.1.0.8613f4946861) Requested format: QSurfaceFormat(version 3.0, options QFlags<QSurfaceFormat::FormatOption>(DeprecatedFunctions), depthBufferSize 24, redBufferSize -1, greenBufferSize -1, blueBufferSize -1, alphaBufferSize -1, stencilBufferSize 8, samples -1, swapBehavior QSurfaceFormat::SwapBehavior(DoubleBuffer), swapInterval 0, profile QSurfaceFormat::OpenGLContextProfile(CompatibilityProfile)) Current format: QSurfaceFormat(version 3.0, options QFlags<QSurfaceFormat::FormatOption>(), depthBufferSize 24, redBufferSize 8, greenBufferSize 8, blueBufferSize 8, alphaBufferSize 8, stencilBufferSize 8, samples 0, swapBehavior QSurfaceFormat::SwapBehavior(DefaultSwapBehavior), swapInterval 0, profile QSurfaceFormat::OpenGLContextProfile(NoProfile)) Version: 3.0 Supports deprecated functions false is OpenGL ES: true QPA OpenGL Detection Info supportsDesktopGL: true supportsAngleD3D11: true isQtPreferAngle: false overridePreferAngle: true ADDITIONAL INFORMATION
I'm sorry, I cannot reproduce this either.
In the nighly build git 5b8b881 I can't reproduce this any more.
Sorry for the noise. Can't reproduce with 3508px * 4960px * 300dpi 8 bit colour document. Can't reproduce with a 1*1*300dpi 32 bit colour document. But I can reproduce it with 3508px * 4960px * 300dpi 32 bit colour document only with Use texture buffer enabled. This is a faster way of getting the same result as in #399276
On my intel system, I simply cannot reproduce this. We did fix one issue with 32 bit/channel images, but that was a crash on creation. I think you're running out of resources here.
Can't reproducem either because the forced environment patches or because today nightly release has it fixed.