Created attachment 113221 [details] Contains 2 gifs of the same animation (one rendered at 48fps and the other at 60fps) and the logs of each render When I render an animation to a gif at 48 fps the animation is fast and smooth. No problems and plays as expected. But when I render at 60 fps the animation compared to the 48 fps gif is slower and not as smooth. The 60 fps gif is noticeably slower and very choppy. The 60 fps gif should play faster than the 48 fps gif since it's playing the same amount of frames at a faster rate, but it does not.
I'm sorry, but there isn't much we can do about that -- it's ffmpeg that creates the animation from the frames. You might want to do that manually and play with ffmpeg's options.
That is a limitation on gif decoders, most won't playback at more than 50fps! You can see the behaviour here https://web.archive.org/web/20170201034945/http://blog.fenrir-inc.com/us/2012/02/theyre-different-how-to-match-the-animation-rate-of-gif-files-accross-browsers.html My suggestion would be to render the frames to images and apply a more complex ffmpeg filter. If all you want is double the speed render the animation frames as images and try: Create a palette ffmpeg -r 60 -start_number 0 -i myanim_%04d.png -vf palettegen -y mypalette.png Make gif ffmpeg -r 60 -i myanim_%04d.png -i mypalette.png -lavfi "fps=30[x];[x][1:v]paletteuse" -y output.gif
This information on gif decoder limitations "resolves" my issue. Thank you :3