Bug 386986 - Merge animation capabilities from AnimeEffects
Summary: Merge animation capabilities from AnimeEffects
Status: RESOLVED LATER
Alias: None
Product: krita
Classification: Applications
Component: General (show other bugs)
Version: unspecified
Platform: Other Linux
: NOR wishlist
Target Milestone: ---
Assignee: Krita Bugs
URL:
Keywords:
Depends on:
Blocks:
 
Reported: 2017-11-16 13:43 UTC by Larpon
Modified: 2020-04-01 19:28 UTC (History)
2 users (show)

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Description Larpon 2017-11-16 13:43:01 UTC
I stumbled upon AnimeEffects (https://github.com/hidefuku/AnimeEffects) and was really impressed with the animation capabilities. Especially the stable and working Mesh and Bone deformation tools are a rare find in FOSS projects.

It's based on Qt5 and C++ so it seem like a good fit.

I do know this is not a simple task and might be a complete Kickstarter worth itself - but I thought it'd be worth mentioning as the project seem stable and somewhat active.
Comment 1 Tiar 2020-04-01 18:19:13 UTC
It's very rare to be able to just borrow code from another project, even if written in the same language. The structure is often very different. We can look at the algorithms, sometimes we could borrow the algorithms code, but there is still a huge amount of work outside of that. (And we do have mesh transformation already in Krita (and can be integrated in the animated transform mask, I believe: https://phabricator.kde.org/T11476), just bone transformation is missing).

Because of that, this feature request is way too scarce to be useful (although thanks for it, of course!). It needs a specific list of features to be implemented, it needs GUI mockups, it needs consideration for the current animation system and our plans for it. For now, it's far from ready to be implemented.

Here's a manual page that explains how to make a good feature request: https://docs.krita.org/en/untranslatable_pages/new_features.html

Because of that, I guess it would be best if I just close it. It's big enough that it would need a task on Phabricator anyway, so if you make some mockups for the features, please go directly to Phabricator so we can discuss them.
Comment 2 Larpon 2020-04-01 19:28:16 UTC
Agreed. Close it 🙂