Bug 386782 - Simulation is much faster than requested "2 mins" per second
Summary: Simulation is much faster than requested "2 mins" per second
Status: RESOLVED FIXED
Alias: None
Product: kstars
Classification: Applications
Component: general (show other bugs)
Version: git
Platform: Fedora RPMs Linux
: NOR normal
Target Milestone: ---
Assignee: Jasem Mutlaq
URL:
Keywords:
Depends on:
Blocks:
 
Reported: 2017-11-12 17:55 UTC by Alexander Potashev
Modified: 2017-11-14 13:10 UTC (History)
0 users

See Also:
Latest Commit:
Version Fixed In: 2.8.8
Sentry Crash Report:


Attachments

Note You need to log in before you can comment on or make changes to this bug.
Description Alexander Potashev 2017-11-12 17:55:12 UTC
Steps to reproduce:
1. Set simulation rate to "2 mins" in the toolbar.
2. Look at the on-screen label "LT: ...".

The actual rate is about 1 hour per second which is 30x faster than the requested 2 minutes per second.

KStars version: 2.7.2 (16.12.3-2.fc26)
Comment 1 Jasem Mutlaq 2017-11-14 05:27:18 UTC
It's fixed in GIT now. Interesting solving this bug also resolved another decade old bug as well, completely unrelated to this.
Comment 2 Alexander Potashev 2017-11-14 12:10:12 UTC
Now when rate is set to 2 mins (or faster) rendering only happens once per 1 second. It is less usable than it was because now it's hard to follow a particular star with you eye.
Comment 3 Jasem Mutlaq 2017-11-14 13:10:55 UTC
Yes I tried to implement better time resolution for 2 min+ but it didn't work out well since a lot of calculation slow the process down. If you have a better solution, please submit a patch!