This makes fine adjusting the keyframes very difficult Moving the timer just moves the player head. Theres no way to move an existing keyframe You can only move kf by dragging. If the clip is large enough, theres not enough pixels on the screen to grab the handle of the keyframe you want to move My workaround is to randomly cut the clip to make it smaller. Also I have the ui span the whole botton row, so theres more room to maneuver with keyframes Possible ideas for fixes: - allow to zoom in the keyframing timeline - Copy and paste keyframes (witch would be awesome by itself) - make the timer shown in the keyframe interface a part of the keyframe. This means, if you change that value, the keyframe also moves Thanks for reading! PS: Im really containing myself of opening new bugs. No wishlist anymore, just bugs that make kdenlive a pain to use :)
Actually, you can drag the keyframes on the timeline clicking on the circle... This is great news for me:) My suggestions still reminds but im closing this bug, since this turns this problem from a pita to use into good enough :) Thanks!