Created attachment 107729 [details] Aurorae rendering buttons NVIDIA vs INTEL OS: KDE Neon 5.10.5 GPU: Nvidia GTX 1050Ti Driver: Nvidia 384.69 Aurorae Theme: Arc-Dark (https://www.opendesktop.org/p/1167637/) With propietary Nvidia driver Aurorae have wrong rendering buttons (close, minimize, maximize and etc) Used settings by default on systemsettings (size buttons, window frames and etc). This not reproduces on Intel GPU, but bugged on propietary NVidia driver File for compare attached.
Xorg.conf: https://pastebin.com/QyYLPVJ9 xrandr --prop: https://pastebin.com/cyjqnaJC Also used scripts for ArchWiki /etc/profile.d/kwin.sh: export KWIN_TRIPLE_BUFFER=1 Used OpenGL >= 2.0 as rendering backend PS: I'm change rendering backend to OpenGL 3.1 and XRender, but it's not solve problem.
Sorry, but that is nothing we can influence. Please note that 3D hardware does not guarantee pixel perfect rendering.
Disagree, see screen other elements and icons render right - with pixel align: https://i.imgur.com/sWXy8nI.png Also i'm report this bug on devtalk.nvidia.com forum: https://devtalk.nvidia.com/default/topic/1023706/linux/-kde-wrong-render-buttons-aurorae-decoration-on-nvidia/
Why RESOLVED INVALID? Why on Intel this render right but on NVidia not?
Solved! ~/.Xresources: Xft.dpi: 96 Xft.antialias: true Xft.hinting: true Xft.autohint: false Xft.hintstyle: hintslight Xft.lcdfilter: lcddefault Xft.rgba: rgb