Created attachment 106578 [details] Kra test Hi, I tried to make a bw mask like in this tutorial https://www.pearltrees.com/s/file/preview/139604217/OrbBevelTIP.pdf I had to use Inner Glow Layer Style. But I could not achieve the result like in Photoshop with Krita's Layer Style. But G'Mic could make the same job as in PS. Could you check it please? Here is PS: http://i.imgur.com/c3VZ5p3.jpg Here is Krita Layer Style test: http://imgur.com/R0gEaDV Here is GMic with some tweaks: http://i.imgur.com/lmmmW6T.jpg http://i.imgur.com/RYoNeDx.jpg I attached my kra file for your testing.
Note that your PS example and your kra file do not have the same settings for inner glow; however even if I make the settings exactly the same, the result is different. Probably because we do not implement contours yet. It's unlikely, though, that we'll return to this issue before we've released 4.0.
Thank you for the return!
Hi. I found that this filter mode is called "signed distance field". Just google it. https://www.google.ru/search?q=signed+distance+field&newwindow=1&client=ms-android-xiaomi&prmd=ivsn&source=lnms&tbm=isch&sa=X&ved=0ahUKEwjZ4t70_IHdAhXKB5oKHcyFAW8Q_AUIESgB&biw=360&bih=564 There is such a filter for Unity https://www.google.ru/search?q=signed+distance+field&newwindow=1&client=ms-android-xiaomi&prmd=ivsn&source=lnms&tbm=isch&sa=X&ved=0ahUKEwjZ4t70_IHdAhXKB5oKHcyFAW8Q_AUIESgB&biw=360&bih=564#imgrc=9W_AKcDyzGw42M https://catlikecoding.com/sdf-toolkit/docs/texture-generator/ I hope this information will be useful.
*** This bug has been marked as a duplicate of bug 412283 ***