when activating onion skins ,often i have to toggle between 2 frames to trigger the update of the canvas. This obviously should not happen this way, the onion skins need to update immediatly on activation/deactivation to avoid losing time and effort. The file i'm working now is 2880x1620 and has 50 to 60-ish frames with multiple layers (8 or so) it also happens if i make the canvas size smaller. It's 30MB in size. 8 bit depth. I have 64 GB of ram and an nvidia gtx980 during the typing of this bug, the bug stopped happening,maybe due to refreshing with isolate layer mode? or because I undid a resize? or Maybe it dumped my history? I dont know.
I have the same thing happening with an 8bit file at 2000x5000 with 16frames. I also have a similar issue where the canvas won't update properly when I toggle layer visibility on some layers. While it does say it is updating, it doesn't do much, and I have to switch frames to actually have it show anything.
@wolthera I also have this for isolate layer and toggling between layers,the canvas does not update properly
would that be a seperate issue? or the same?