Textures are always multiplied or subtracted from a brush stroke. It gives a stencil-like effect that's useful in some cases, but it makes it hard to give the brush a natural look. The main problem is that the texture gets applied evenly to the stroke, so the cutoff doesn't solve the problem, even though it helps to improve results. That's why I'd like to suggest an new option to apply the texture to the brush dab instead of the strokes. This would allow the user to enrich the brush tip in a sense, and to create powerful combinations. I expect it would also make it easier to use textures with the blending brushes, as it would make the stroke more opaque overall with the same spacing (with dabs stacking on top of one another). Currently, it's hard to get good results with textures and the blending engine. Here's a picture to compare the same texture applied to the stroke and to each dab, with the multiply mode: http://i.imgur.com/BxvoORz.png The most interesting part is how the texture shows through as you release the pressure and the flow gets lower. It's similar to how the grain of the paper appears as you finish strokes.
Yes, that would be interesting to have.
Sounds very interesting for me too :)
Created attachment 135342 [details] Image with brush strokes mentioned above I'm just adding it as an attachment to make sure it won't disappear (as it sometimes happens with external sources).
This is way more complex than it seems so on the surface, considering the work Deif Lou did, plus this picture of comparison: https://krita-artists.org/t/testing-needed-new-brush-texture-modes/23031/11 that seems to conclude that what Krita does is texturing per tip, while it could per stroke. (Btw, maybe the texture options are enough now?) So this wish requires both discussions with artists and some (preferably deep) understanding of the available texturing options in both Krita and other programs.