Animation preview doesn't stop when you click on a frame on the Timeline while the animation is playing. It should stop the animation preview, as when you click on a frame, it means that you want to edit it. That behavior is present in many other animation tools like Adobe Flash/Animate.
Hi Alexander, I agree, this is the way the timeline should work. It's just not implemented yet...
Though I must say, I kinda like that for now we can change the selected frame range loop on the timeline while playing without stopping the playback.
*** Bug 389941 has been marked as a duplicate of this bug. ***
I agree with Tim a bit that the way it works now is how I would like it. It should start at the start. It sounds like this might be a feature request to have two ways to play something: start at current position, and start at start
There could be a dropdown Preference for it like, "When Timeline is clicked while playback is on:" - Pause playback - Restart playback - Replay from selected frame til the end
I agree with tim and really like that we can change the range selection while the playback is happening. Could maybe be an option in the settings? but i wouldnt want this to be changed
I think the consensus here is we don't want to get rid of the ability to select and change the loop region during playback. Also, Eoin and I added a pause button to the Animation Timeline Docker transport controls that make it pretty easy to stop playback on a specific frame, which hopefully should make it relatively easy to stop your animation and add a new keyframe by feel. I'm going to close this wishlist item for now.